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DAS119i seems to be a porshe with therefore a rear mid-engine.
the center of gravity of the car is therefore located at the rear. It is therefore very important to maintain the throttle when cornering to maintain the grip of the car, otherwise the weight of the engine will drag the rear of the car to the outside of the bend. The handbrake should be avoided with this type of car, the brake is sufficient (load transfer).
Generally speaking, we often brake too late ... and we always lose more time by braking too late.
Force yourself to brake early, right wheel, take your turn to the rope with always a little acceleration.
Force yourself to be careful.
I've learned to manage my grip in F1 2020, which might not translate too well.
When sliding (in general, not only with central-rear engines), does throttle help keep grip? Does braking help end the grip?
As I said earlier, I'm a huge fan of the game's feel, but damn is it hard trying to get how to properly race
Be careful, however, to fully understand these principles, it is better to lower the stability aids as much as possible otherwise, the behavior will not be natural at all.
But some very difficult cars I personally find that 20-30% stability is pretty good.
- Yes.
Surprisingly, that's the answer. If you ask the resident top 5 players on the online leaderboards they will tell you it's better to avoid sliding at all times. However as you get better at the game you'll be able to fling your car into a corner with a mad weight transfer and still keep optimal speed. art of rally is really great when it comes to drifting too, so just have fun trying all the things!
I do however recommend finding a car that suits your driving style and sticking with that one in the beginning. There are many different factors that make the experience with each car varied and unique - wheel base, counter-steer, steering sensitivity, power in lower gears and even weight. Some of these you can tune from the gameplay settings. It seems that sensitivity in advanced controls also works for keyboard players. Therefore it's better to get used to one car and see which settings work best for you.
The best thing to judge is to use your personal best ghost car and see the difference, when you're gaining or losing time in corners.
Rally competition-cars are optimized for:
handling, driveabiltiy (engine- and gear-ratio wise) and endurance. No slammed to the ground suspension, here unless on very particular tarmac-events. Luckily: AoR does not include tuning in any way (and I am thankful for that).
A classic 911 is a small-ish, narrow-ish, very light, short wheel-base car with engine and gearbox (the main concentrations of weight) in the back. As previously mentioned: slow-in, fast out is it's mantra, as you need to maintain dynamic weight over the back wheels to stabilize the grip on the rear axle. On the flip-side: get that pesky rear settled and hooking up and you can power through turns like nothin else with 2WD. And in the real world, having the rear axle carry so much of the car's mass helps in braking-performance - as long as you make sure, you keep the car tracking in a straight line.
So brake late, but brake to a slightly slower entry-speed that you would in a "normal" front-engined car, then apply power a tad earlier (without excessive wheelspin, keep the wheels gripping) and reap superior exit-speed.