art of rally

art of rally

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Jimmy Rustler Sep 23, 2020 @ 10:00am
First-Person Camera
Not available? I like to see car interiors, although I recognize that actually playing this from an interior perspective would massively raise the difficulty.
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Showing 1-15 of 19 comments
tons0phun Sep 23, 2020 @ 10:16am 
+1

This would make me consider a purchase.
Less about the difficulty and more about the perspective/immersion.
FinBarLay Sep 23, 2020 @ 10:26am 
+1

I'm buying anyway, but that be a great idea...
Rex Sep 23, 2020 @ 10:34am 
No first-person camera implemented nor planned for the future, sorry
Dani Punani Sep 23, 2020 @ 3:08pm 
a bonnet or roof cam would be nice, not sure how appealing the interior would look with a simplistic art design like this
>-FISH-D Sep 23, 2020 @ 3:09pm 
Problem is there are no pacenotes to let you know the severity of a corner. This would be an issue with a first person or even a close 3rd person viewpoint. This is a different take on Rally. You need to see everything from above.
Last edited by >-FISH-D; Sep 23, 2020 @ 9:30pm
TokyoDan Sep 23, 2020 @ 6:10pm 
In the demo you have to choose the view is settings (or options). Can the view be toggled about during the race?
RambleCan Sep 23, 2020 @ 6:40pm 
Originally posted by tokyodan:
In the demo you have to choose the view is settings (or options). Can the view be toggled about during the race?

Yes, there's 5 (I think) views and you can change it on the fly while driving. The default is Left Dpad on a controller.
mike_ekim Dec 22, 2020 @ 4:33pm 
The graphics and mechanics look nice, so I bought it. I didn't realize it doesn't have a 1st person camera or even a close 3rd person camera. I get it, but still disappointed.
Jimmy Rustler Dec 23, 2020 @ 9:19am 
I sure hadn't thought about Enviro-Bear for a long time, but probably that would be about the look.
supersmo Dec 23, 2020 @ 11:19am 
How about a customizable camera?
Then if someone chooses to place it on the hood it would be their choice 😎👍
FinBarLay Dec 24, 2020 @ 12:36am 
Originally posted by supersmo:
How about a customizable camera?
Then if someone chooses to place it on the hood it would be their choice 😎👍
:steamthumbsup:
Draug Dec 31, 2020 @ 12:14pm 
Originally posted by supersmo:
How about a customizable camera?
Then if someone chooses to place it on the hood it would be their choice 😎👍
Sounds like a good solution.

I'd like to see a hood/roof camera as well. I know using it without co-driver's notes will be difficult, but I'm willing to use that view anyway :)
Meles Meles Jan 1, 2021 @ 9:10am 
It would screw up the balance and make it a different game.

I thought about it too, especially when I was struggling in the beginning, but the whole challenge of the game is controlling the car from the chase cam, so if some people were playing with a modded cam it would amount to cheating.

Second, the whole idea of the game is to live a trippy dream about rallying, so viewing things from a distance makes a lot more sense.

As a bonus though, it really takes me back to playing Power Drive on the Sega Mega Drive. This is basically the future version of that.
Meles Meles Jan 1, 2021 @ 2:06pm 
Originally posted by Miketsukami Bo:
Rather than screw up the balance it would create a different experience. It wouldn't really be cheating if you put the camera on the hood. It will make driving harder, because you'll see less of the road ahead and you won't have pacenotes.

I'm not sure a lot of serious players (leaderboard enthusiasts) actually play rally games that way though. I'm pretty sure it's always been a question of learning the course yourself and then powering through it as hard as humanly possible.

I'm a big fan of Dirt Rally, and while I don't enjoy the sequel, I've also played Dirt Rally 2.0, and I thought the pace notes were complete trash for both. Listening to the co-driver will send you into a forest or a cliff face at some point.

A lot of people waited until the last minute to do their weekly or monthly runs in those games, and I assumed it was because they were busy practicing and memorizing the tracks, so they didn't have to rely on the bad pace notes.

To me the only really dangerous element of Art of Rally is that, because of the camera, I'm never 100% sure where my car is pointing, so I'm constantly making little corrections, sometimes that means having to change my approach in the middle of a turn, and sometimes I feel like I have to gun it out of a turn without entirely knowing whether I'll end up in the ditch.

That's where the danger and the chaos comes from. Because you don't have the same feel for the front of the car, you're never safe. With a hood cam I think it would be entirely too easy.
Meles Meles Jan 1, 2021 @ 3:42pm 
Originally posted by Miketsukami Bo:
But I think the same goes for art of rally - you end up learning the track and its flow and driving becomes natural regardless of the camera position.

It's fascinating how everyone is perceiving the game differently and is having different troubles.

Definitely, but my point was that because you don't have an exact view of what the front is doing, you're relying less on your eyes and a lot more on your fingers. Instead of positioning the car exactly, it's more like you're flicking it.

The more you play, the better you get at flicking. That's very different from other rally games where you generally have much more precise control, and that is at least partly thanks to having a better view.

You obviously still throw the car around, but the balance between the motorical and the visual is different.

When I'm playing something like Dirt Rally I can put the car exactly where I want it to be on the road most of the time, whereas when I'm playing Art of Rally, I tend to look a bit more like a drunk because steering is much harder, so as long as I'm going fast and I have all four on the road, that's pretty great.

That said, I'd love to see a first person sequel to Art of Rally, I just really think it would be a different game :)
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Date Posted: Sep 23, 2020 @ 10:00am
Posts: 19