Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
When you pick a ship to give an order to it, the game automatically sets a reference plane on that ship's current location. Every ship, friend or foe, gets a circle on that plane (showing where its horizontal position is) and a vertical line connecting the center of the circle and the center of the ship (showing its height relative to the reference plane).
You can turn the camera using the mouse - right-click and drag. You can move it forwards and backwards either by using the mouse scroll wheel or with the W and S keys. You can also make it sideslip using the A and D keys. And if you get lost, you can reset it by clicking the middle mouse button.
Given all the automation (ships by default automatically point at the enemy, for instance), the only real source of confusion I have is the use of first-person-shooter controls for the camera. While it is harder to use, it does preclude the possibility of having the camera focused somewhere obscured and being unable to fix.
Let me know if that helps.
Thanks for replying.