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Then place this file in the maps folder in your addon.
Also, you don't need the 'rndwave' parameter but I left it there in case you want to randomize your tank music.
For instance, if you make your Tank music the Crash Bandicoot theme or something, you can just rename the song tank.wav and/or taank.wav, place it in a sound/music/tank folder in your campaign's main directory folder, and then it will load when your campaign is played -- but not when you play a different campaign. Just make sure the .wav file loops and that should work. I haven't done this in a while but I'm pretty sure that's how it goes.