Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or you can watch a worldofleveldesign video tutorial[www.worldofleveldesign.com].
Yes, you need an addoninfo.txt (that exact name) in the main folder. It’s just a text document, you can copy the example, then just modify the things like your name, the url (you can put in the workshop page), etc.
Explanation of addoninfo
If you go in your folders to Left 4 Dead 2/sdk_content/Deadline2
There is an addoninfo.txt for DeadLine2 you can copy.
Just replace all the values (like the map name, your name, url, etc).
Yes, you need a folder
/yourmainfilname/missions
In that file you need a mission text file, it can be/should be a unique name (do not call it missions.txt). yourcustomsurvivalmapname.txt
There is a valve page for mission files.
You can just copy the Base Mission File from the mission file page into a text document.
The mission file is a kind of script (it is computer code). So it’s important to get all the brackets and quotes in the right places and not screw them up. If you are worried about it, you can post the text of it here, and someone will check it for basic errors.
Really all you need to do is replace the values with your values.
The mission file controls how your map shows up on the in game menu, which also controls which game modes the map can be played in. It only shows up on the survival game list, if it’s setup to run in the survival game mode.
It also controls which survivors are used, and which melee weapons can spawn on your map.
In the mission file:
// is how you indicate something isn’t read by the script. So anything on one line after // is a note and not part of the code. So you can cut the notes out or add your own.
Since your just doing a survival map your modes section should look something like
"mission"
{
"Name" "TheRidge"
"Version" "1.0"
"Author" "KurtCoverage"
"Website" "http://steamcommunity.com/sharedfiles/filedetails/?id=3005160377"
"DisplayTitle" "The Ridge"
"Description" "Survive the treacherous Ridge!"
"survivor_set" "1"
"OuttroImage" "vgui\OutroTitle_l4d2_theridge"
"poster"
{
"posterImage" "LoadingScreen_l4d2_theridge"
"posterImage_widescreen" "LoadingScreen_l4d2_theridge_wide"
"fullscreen" "1"
}
"modes"
{
"survival"
{
"1"
{
"Map" "maps/ridge" // Use "maps/ridge" for your main map file, which is "ridge.bsp"
"DisplayName" "Survival Mode"
"Image" "maps/ridge_survival" // Replace with the path to an image representing the Survival Mode
}
}
}
}