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If you're making your own model, I'd say that that generally the best way to create realistic normal maps is by making a high-poly mesh, and baking the normals from it onto a UV mapped mesh. This has an additional advantage of being able to bake ambient occlusion and other things as well.
Here is a tutorial for an old version of Blender that explains it pretty well (two pages):
http://www.katsbits.com/tutorials/blender/baking-normal-maps-from-models.php
Thanks for reply, I'll read it and ask question if get another problem.
Thanks for tutorials provided again, but I think the method seems to be a bit complicated, I didn't create dedicated normal map for my own model, but I wanna re-paint the official survivors' texture.
Some survivors(excluding Coach & Francis) in the official version, they didn't wear the gloves, so I extract the survivor's UV Unwrap map(diffuse and normal), for the diffuse map, I paint the gloves leather texture on the survivors hand(flesh) texture, make them look like gloves in the first-person view screen, and I need normal map to make the gloves look like real.
I know K1CHWA who has already created many survivors alternative add-on, he assign the custom gloves to survivors who didn't wear gloves before, he just modified the texture(diffuse and normal), didn't change the model, so I think his normal mapping method might be the simplest and efficient way, in my opinion.
Richard: http://steamcommunity.com/app/550/discussions/3/620713633857639373/
My issue, do according to your ability.
xXx_B4r1sDaBl4d3_xXx: hmm i think u should experiment with grayscale images and a normal map creator program
xXx_B4r1sDaBl4d3_xXx: ive made this image: a black shape on a white background:
xXx_B4r1sDaBl4d3_xXx: http://gyazo.com/a4c28a00b662d0ccd06195ed0a30eef7
xXx_B4r1sDaBl4d3_xXx: then created a normal map from it with VTF edit:
xXx_B4r1sDaBl4d3_xXx: http://gyazo.com/cd65f3485cb7540d36472b63b132a300
xXx_B4r1sDaBl4d3_xXx: aspect ratio is not the same, cos VTF edit resized the picture dou to texture size can be 512 1024 etc..
xXx_B4r1sDaBl4d3_xXx: so
xXx_B4r1sDaBl4d3_xXx: it seems like darker looks higher and brighter looks lower in a normal map
xXx_B4r1sDaBl4d3_xXx: http://gyazo.com/543ea1cd8958eb73220bd2e9c6542b1d
xXx_B4r1sDaBl4d3_xXx: http://gyazo.com/981d2fd4543739c94c45ba33d18241e3
xXx_B4r1sDaBl4d3_xXx: added a gray shape +gaussian blur
xXx_B4r1sDaBl4d3_xXx: http://gyazo.com/5cdab10f3ece36192828021311993d25
xXx_B4r1sDaBl4d3_xXx: http://gyazo.com/2c7b1aed13742744c0e4d1c16182bead
xXx_B4r1sDaBl4d3_xXx: compared the gray colour to black ^^
Richard: Thanks for reply, your texts were a bit... long, too many words, I'll spend a while to read it. Anyways, thanks.