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If that didn't fix it:
Did you put the water texture on a brush that is not a rectangle? It should be on a rectangle.
What do you mean “renders underneath the world”???
Normally if the water doesn't render, the water exists in the location you put it, but you can't see it (usually due to a lack of fog). So I don't understand what you are seeing.
Do you have a leak into the void? (or any other errors in your compile log?) If so fix that.
Which specific water texture are you trying to use?
if there was a leak, wouldn't the map just... not run at all?
like i said, none of the water textures work. i applied basically all of them and recompiled the map, the problem persisted.
i originally had a cubemap and fog entity in the real map i was making. this changed nothing with or without either.
https://steamuserimages-a.akamaihd.net/ugc/32185871456064237/699F3B03226869C40077A1C973B9D74A804FAB75/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Anyway easy to fix.
Place a point entity env_fog_controller in the map (if you don’t have one).
Open the env_fog_controller
Set
Enable Fog = Yes
Go to the Flags tab of the env_fog_controller.
Click Master to have the check on.
It’s really annoying that the env_fog_Controller has the Enable Fog set to No by default.
You can then set any of the other values as you like, but it won’t work until Enable Fog is set to yes, and you need one master fog on the map.
Recompile the map and the water should be working with any surface water texture.
thanks!!!
happy new year too i guess lol