Left 4 Dead 2

Left 4 Dead 2

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Broken MP5 viewmodel
today randomly the mp5 viewmodel broke, thought it was cuz of the concept art mp5 mod, then i turned it off and checked with the default model
https://steamcommunity.com/sharedfiles/filedetails/?id=2623151744
https://steamcommunity.com/sharedfiles/filedetails/?id=2623152900
♥♥♥♥'s pissing me off, there's barely any console feedback on this but if anyone can understand what this ♥♥♥♥ points to here it is (the conceptart stuff seems to be from a bugged precache, but that shouldn't mess up the viewmodel in theory)

Error: Material "___fillrate_0" uses unknown shader "FillRate" Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap" Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask" Error: Material "___debugdepth_3" uses unknown shader "DebugDepth" Error: Material "___debugdepth_4" uses unknown shader "DebugDepth ##### CTexture::LoadTextureBitsFromFile couldn't find materials/videobikmaterial_backgroundy.vtf ##### CTexture::LoadTextureBitsFromFile couldn't find materials/videobikmaterial_backgroundcr.vtf ##### CTexture::LoadTextureBitsFromFile couldn't find materials/videobikmaterial_backgroundcb.vtf Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels" CMaterial::PrecacheVars: error loading vmt file for particle/water/watersplash_001a_refract CMaterial::PrecacheVars: error loading vmt file for particle/water/watersplash_001a CMaterial::PrecacheVars: error loading vmt file for particle/water/watersplash_002b CMaterial::PrecacheVars: error loading vmt file for particle/water/watersplash_001b CMaterial::PrecacheVars: error loading vmt file for vgui/menu_mode_biohazard CMaterial::PrecacheVars: error loading vmt file for vgui/menu_mode_zsl Error: Material "models/weapons/v_models/vad36cso2_awp/v_common_scope" : proxy "cso2_blink" not found! CMaterial::PrecacheVars: error loading vmt file for alex_d_models/conceptartmp5/carms_mp5ras CMaterial::PrecacheVars: error loading vmt file for alex_d_models/conceptartmp5/carms_aimpoint CMaterial::PrecacheVars: error loading vmt file for alex_d_models/conceptartmp5/carms_mp5ras_hh CMaterial::PrecacheVars: error loading vmt file for alex_d_models/conceptartmp5/carms_mp5sd6_hh Error: Material "models/full_molo/w_rag" : proxy "SelectFirstIfNonZero" not found!
Originally posted by L0qi:
Here's the line in the CS:S guns' scripts that's responsible for that transparency:
"BuiltRightHanded" "0"
Either disable/fix your scripts or download old viewmodels for css guns.
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The author of this thread has indicated that this post answers the original topic.
L0qi Oct 9, 2021 @ 4:05am 
Here's the line in the CS:S guns' scripts that's responsible for that transparency:
"BuiltRightHanded" "0"
Either disable/fix your scripts or download old viewmodels for css guns.
Final Badguy Oct 9, 2021 @ 4:10am 
Originally posted by L0qi:
Here's the line in the CS:S guns' scripts that's responsible for that transparency:
"BuiltRightHanded" "0"
Either disable/fix your scripts or download old viewmodels for css guns.
so it could be because of the smg dismemberment script i found a few days ago, i'll try testing it without it enabled
Final Badguy Oct 9, 2021 @ 4:14am 
that was it, what a shame honestly, i like my guns shooting off heads and limbs.
still tho dude, thanks for the help
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Showing 1-3 of 3 comments
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Date Posted: Oct 8, 2021 @ 7:16pm
Posts: 3