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Edited my post and added it. My apologies.
the music plays but the volume is too low.
i'm pretty sure there are guides that address the low volume issue.
Since when does L4D2 support 1411 kbps bitrate sound files?
I know CS:S doesn't allow higher than 128 kbps. Is it not the same for this game?
.wav is used extensively for official sounds. There are also some .mp3 files used as well, mostly for UI music.
Bug:
(Tested Oct. 6, 2011) .mp3 files are currently known to suddenly stop playing for soundscript entry "Event.MissionStart_<Music Post-Fix String>" and with ambient_music. With ambient_generic, the Start Silent flag and StopSound input will not work for .wav and .mp3 if the is NOT looped flag is checked. The exact causes are unknown, the bugs may be inconsistent, and they are subject to change (for better or worse) as the game continues to receive updates.
In other words, the sound system in L4D2 is buggy but extensive testing will still give desired results... eventually.
Compatible specifications
Although you're not restricted to these, the following are known sample rates, bitrates, and channels that were used in official sounds:
.wav: 176, 353, 706 or 1411 kbps (doesn't have to be exact); 11, 22, or 44 kHz (must be exact); Stereo or Mono
Tip:Use 16 Bit PCM format, as this is common in most audio software and is supported.
.mp3: 64 or 128 kbps; 44 kHz; Stereo or Mono
Thanks for this info. I made sure to save the files as a 16bit pcm from Audacity, and the project is set to 44100Hz by default. I used Skep to double check all the bitrates and what not were the same as the original files (the resource list I used said that when replacing an audio file, they had to be exactly the same).
So I'll have to investigate why they're so quiet in game, but just about make me deaf in Audacity.
Is there a better way for me to test the music for the normal witch and tank?
EDIT: It turns out those test maps can't seem to play the witch music (enroacher) that I need to test. However, it's sound map seems to show that both tank files and psychowitch are playing properly now.
I tried out the map with the witchbride, but it plays her special music. So I'm unsure of where to test.
Does this work for the "pre-fight" though? I tried spawning one before, but she instantly begins attacking. Turns out my fight music works just fine, but I'm having trouble testing the idle music short of hoping I find one during a campaign.
I loaded in on the hotel map and used director_stop, then z_spawn witch. She spawns standing/wandering every time for some reason. I saw in other videos, she spawned while seated.
Turns out my mod did work after I edited the files a bit better (volume), but that the witches I was finding/spawning in test maps and all that were all *standing/wandering*. I then figured out if I use "sv_force_time_of_day 0" before "z_spawn witch", all witches spawned will be sitting.
This confirmed it was fixed, my witch files are working now. I'll probably make the Tank music a little louder and reupload in the off chance people want this.
Thank you so much to all of you that responded with info, I really appreciate your patience with my learning.
cheers