Left 4 Dead 2

Left 4 Dead 2

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PorkChop564 Feb 3, 2018 @ 10:59pm
static props won't appear in hammer test
Hi there.

My problem is that certain props aren't showing up when i run a test for my new map, I don't get any visible errors when in the game its just as if the static props haven't been added in even though i made sure to save before testing.

The props in question are just some luggage bags, it also happened with a card bord box.

Any help would be greatly appreciated.

Also totally un-related question but if I own Half-Life 2 can i use props from it in L4D 2? The map I'm trying to make is supposed to be a sciencey/black mesa-esque type horror scence.
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Showing 1-15 of 19 comments
xdshot Feb 3, 2018 @ 11:13pm 
Props you use probably weren't compile for static prop support. Those are deleted during map compile.

> I own Half-Life 2 can i use props from it in L4D 2?
No. Different model versions. You'll need them to re-compile.
xdshot Feb 3, 2018 @ 11:14pm 
To make sure the prop is supported for prop_static, browse your prop model. Open info tab and see if it has mark near Static.
PorkChop564 Feb 3, 2018 @ 11:25pm 
sorry, im looking at one of my props that are working and i can't find any part that says "static" with a mark near it other than the part where it says class: prop_static
PorkChop564 Feb 3, 2018 @ 11:27pm 
sorry im dum, i found it under the model viewer
PorkChop564 Feb 3, 2018 @ 11:29pm 
yeah both props have a tick for static, even the ones that don't show up
xdshot Feb 4, 2018 @ 12:02am 
Then take a look on map compile log. Maybe there's error so it didn't copy the map and old version is kept in game.
PorkChop564 Feb 4, 2018 @ 12:44am 
ok cheers for your help, i still can't see where it says if a model can be used as a static or not but at least it says so in the log,

Error! prop_static using model "models/props_unique/airport/luggage4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Zombie Tsunami Feb 4, 2018 @ 1:04am 
Originally posted by Angry Jigglypuff:
ok cheers for your help, i still can't see where it says if a model can be used as a static or not but at least it says so in the log,

Error! prop_static using model "models/props_unique/airport/luggage4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
change it from prop_static to prop_physics and see if it shows up after you compile.
PorkChop564 Feb 4, 2018 @ 1:20am 
the thing is I dont want the object to move arround or collide with anything because its just there for scenery, can a prop_physics entitie do that?
xdshot Feb 4, 2018 @ 1:51am 
Originally posted by Rocksimus Maximus:
Originally posted by Angry Jigglypuff:
ok cheers for your help, i still can't see where it says if a model can be used as a static or not but at least it says so in the log,

Error! prop_static using model "models/props_unique/airport/luggage4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
change it from prop_static to prop_physics and see if it shows up after you compile.
Or prop_dynamic, if the physics is not needed
PorkChop564 Feb 4, 2018 @ 2:00am 
ok, will give it a go
PorkChop564 Feb 4, 2018 @ 2:17am 
Well the model works as a prop_physics but not dynamic.

Its a shame you can't use certain models for multiple purposes like for non-interactive scenery. I just whish i could tell wich is for what.

Thanks for all you'r help guys.
Grobi Feb 4, 2018 @ 4:38am 
You can open the Flags tab and mark "Don't take Physics damage" and "Motion Disabled". This way the objects will become as non-interactive as you want them to.

You should always place objects as prop_physics when "physics" is checked in the model viewer. So you'd be on the safe side.
PorkChop564 Feb 4, 2018 @ 5:05am 
Ok, thanks for that info.
Ƶσєу Feb 4, 2018 @ 11:11am 
Hello @Angry Jigglypuff
The problem you are having Static Props Not Showing Up On Map Spawn is most likely caused by the prop not being rendered for a static prop. you can check this by using the model browser in hammer editor and click the Info tab to see what that certain prop is rendered for. Hope this helps!

Happy Mapping!
- Ƶσєу
Last edited by Ƶσєу; Feb 4, 2018 @ 11:13am
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Date Posted: Feb 3, 2018 @ 10:59pm
Posts: 19