Left 4 Dead 2

Left 4 Dead 2

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my Ellis custom playermodel is invisible
i don't know why the model is still invisible, i even check the direction of the textures and the direction is the same as i did years ago with other addon. i do the same step as the Gmod models but this is very strange.
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Showing 1-9 of 9 comments
Demo Sep 25, 2019 @ 8:19pm 
Post .qc and .vmt’s
Originally posted by Demo:
Post .qc and .vmt’s
$modelname "survivors/survivor_mechanic.mdl"

$bodygroup "Mechanic"
{
studio "survivor_mechanic_24_neck_0.3_0_0.004.smd"
}
$bodygroup "hoodie"
{
studio "survivor_mechanic_24_neck_0.3_0_0.002.smd"
}
$bodygroup "hoodie"
{
studio "survivor_mechanic_24_neck_0.3_0_0.001.smd"
}
$bodygroup "hoodie"
{
studio "survivor_mechanic_24_neck_0.3_0_0.000.smd"
}


$surfaceprop "flesh"

$contents "solid"

$illumposition -1.427 0.315 34.65

$eyeposition 0 0 70

$maxeyedeflection 30

$forcephonemecrossfade

$ambientboost

$mostlyopaque

$cdmaterials "models\survivors\mechanic\"
$cdmaterials "models\survivors\"
$cdmaterials ""

$attachment "eyes" "ValveBiped.Bip01_Head1" 2.32 -2.55 0.06 rotate 0 -89.37 -90
$attachment "mouth" "ValveBiped.Bip01_Head1" 0.76 -5.54 -0.14 rotate 0 -80 -90
$attachment "survivor_light" "ValveBiped.Bip01_Spine2" 5.73 22.92 0 rotate 0 0 0
$attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$attachment "pistol" "ValveBiped.Bip01_R_Thigh" -3.16 1.95 -5.18 rotate -3.66 -0.47 88.48
$attachment "weapon_bone" "ValveBiped.weapon_bone" 0 0 0 rotate 0 0 0
$attachment "medkit" "ValveBiped.Bip01_Spine4" -1.22 -5.31 -1.25 rotate 5.03 77.16 0
$attachment "primary" "ValveBiped.Bip01_Spine4" 2.92 -4.69 -2.5 rotate -13.7 170.19 174.29
$attachment "attach_R_shoulderBladeAim" "ValveBiped.Bip01_Spine4" -10.07 -1.33 -4.85 rotate -90 -102.85 0
$attachment "attach_L_shoulderBladeAim" "ValveBiped.Bip01_Spine4" -10.07 -1.33 3.36 rotate -90 -102.85 0
$attachment "melee" "ValveBiped.Bip01_Spine4" 2.61 -5.06 4.98 rotate 24.08 175.37 97.14
$attachment "molotov" "ValveBiped.Bip01_Spine" -3.43 -2.62 7.54 rotate -63.44 -74.67 -101.41
$attachment "grenade" "ValveBiped.Bip01_Spine" -0.73 1.26 8.48 rotate -90 -175.23 0
$attachment "pills" "ValveBiped.Bip01_Spine" -4.48 3.86 -7.36 rotate -39.75 -103.16 -81.96
$attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 4.78 0 rotate 0 0 0
$attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 4.77 0 rotate 0 0 0
$attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0
$attachment "survivor_neck" "ValveBiped.Bip01_Neck1" 0 0 0 rotate 0 0 0
$attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$attachment "bleedout" "ValveBiped.Bip01_Pelvis" 9.07 9.55 4.78 rotate 0 0 0
$attachment "survivor_light" "ValveBiped.Bip01_Spine2" 5.73 22.92 0 rotate 0 0 0
$attachment "legL_B" "ValveBiped.attachment_bandage_legL" 0 0 0 rotate -90 -90 0
$attachment "armL_B" "ValveBiped.attachment_bandage_armL" 0 0 0 rotate -90 -90 0
$attachment "armL_T" "ValveBiped.attachment_armL_T" 0 0 0 rotate -90 -90 0
$attachment "armR_T" "ValveBiped.attachment_armR_T" 0 0 0 rotate -90 -90 0
$attachment "armL" "ValveBiped.Bip01_L_Forearm" 0 0 0 rotate 0 0 0
$attachment "legL" "ValveBiped.Bip01_L_Calf" 0 0 0 rotate 0 0 0
$attachment "thighL" "ValveBiped.Bip01_L_Thigh" 0 0 0 rotate 0 0 0
$attachment "spine" "ValveBiped.Bip01_Spine" 0 0 0 rotate -90 -90 0

$cbox 0 0 0 0 0 0

$bbox -13 -13 0 13 13 72

$hboxset "L4D"
$hbox 3 "ValveBiped.Bip01_Pelvis" -5.73 -4.2975 -4.2975 5.73 4.2975 4.2975
$hbox 6 "ValveBiped.Bip01_L_Thigh" 4.775 -3.247 -2.72175 18.145 2.483 2.05325
$hbox 6 "ValveBiped.Bip01_L_Calf" 0.4775 -1.91 -2.3875 18.622499 2.865 2.3875
$hbox 6 "ValveBiped.Bip01_L_Toe0" -3.3425 -0.4775 -1.28925 1.4325 1.4325 2.33975
$hbox 7 "ValveBiped.Bip01_R_Thigh" 4.775 -3.247 -2.72175 18.145 2.483 2.05325
$hbox 7 "ValveBiped.Bip01_R_Calf" 0.4775 -1.91 -2.3875 18.622499 2.865 2.3875
$hbox 7 "ValveBiped.Bip01_R_Toe0" -3.3425 -0.4775 -1.28925 1.4325 1.4325 2.33975
$hbox 3 "ValveBiped.Bip01_Spine1" -4.775 -4.05875 -5.73 4.775 5.96875 5.73
$hbox 2 "ValveBiped.Bip01_Spine2" -2.865 -3.247 -6.2075 11.46 6.303 6.2075
$hbox 1 "ValveBiped.Bip01_Neck1" 0 -2.3875 -2.14875 3.82 2.3875 2.14875
$hbox 1 "ValveBiped.Bip01_Head1" -0.764 -3.82 -2.91275 6.876 3.82 2.33975
$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0 -2.0055 -1.91 10.505 1.8145 1.91
$hbox 4 "ValveBiped.Bip01_L_Forearm" 0.4775 -1.67125 -1.67125 10.9825 1.67125 1.67125
$hbox 4 "ValveBiped.Bip01_L_Hand" 1.0123 -1.3752 -2.292 5.3098 0.5348 1.2415
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0 -2.0055 -1.91 10.505 1.8145 1.91
$hbox 5 "ValveBiped.Bip01_R_Forearm" 0.4775 -1.67125 -1.67125 10.9825 1.67125 1.67125
$hbox 5 "ValveBiped.Bip01_R_Hand" 1.0123 -1.3752 -2.292 5.3098 0.5348 1.2415
$skipboneinbbox
Originally posted by Demo:
Post .qc and .vmt’s
$definebone "ValveBiped.Bip01_Pelvis" "" 0 0.493518 36.593395 0 0 89.999976 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0 3.861988 -0.017122 4.766603 89.999983 89.999983 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 3.816025 0 0 0 -9.852983 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.53183 0 0 0 -0.906993 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 5.444355 0 0 0 28.371674 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 3.882446 1.393293 1.4325 -63.875288 -147.035792 50.277511 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 5.259528 0 -0.000001 -21.865095 -27.237285 -85.398505 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 10.416561 0.000001 0.000004 -0.000012 -7.202474 0.000003 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 3.882446 1.393294 -1.4325 63.875294 -147.035778 -54.583283 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 5.259525 0.000004 0 23.779997 -25.907306 89.463478 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 10.416565 0 -0.000004 0.000019 -7.202476 -0.000003 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 9.95521 -0.000004 0.000015 -6.507511 7.122607 -78.876985 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.462504 0 0 3.326304 -92.951465 -84.289084 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 5.111977 0 0 0 14.358376 179.999856 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 4.261032 0 0 -0.000057 26.575554 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 9.955225 -0.000006 -0.000031 6.507299 7.122672 78.669799 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.462504 0 0 3.326308 -87.048508 -95.710936 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.520248 0 0 0 0 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.520247 0 0 0 0 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 15.997701 0 0 -3.939488 -74.439534 -4.413494 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.157034 0.193974 -0.522125 5.954123 -16.778215 11.337861 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.725857 -0.000004 0 -5.063458 -30.512996 -2.977608 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.41079 0.104389 0.39115 3.893594 -14.79107 10.730301 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 1.020033 -1.225883 -0.94216 19.767269 -7.037101 -96.832918 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 2.862396 0.005169 -1.410985 8.213352 -12.990152 11.742425 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.442413 0.000004 0 0.955236 -34.374601 0.653398 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.518328 -0.146656 -1.355857 -1.96117 -11.693472 -10.145485 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.410809 0.105801 -0.390768 -3.893699 -14.790879 -10.523121 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 1.020012 -1.229275 0.937716 -19.741832 -7.111209 97.051429 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.157049 0.192085 0.522822 -5.954227 -16.777967 -11.130631 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.725855 0 0 5.063458 -30.512982 2.977601 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 15.997697 0 0 3.939485 -74.439534 5.084025 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 5.676029 0 0 1.366219 -19.288972 -6.408019 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 5.67603 0 0 -1.587611 -19.272641 1.162817 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.51831 -0.151562 1.355317 1.961125 -11.693728 10.352718 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 2.86241 0.000069 1.410993 -8.213398 -12.989915 -11.535192 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.442415 0.000004 0 -0.955229 -34.374601 -0.653407 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.772266 -0.000001 0 10.048534 -17.354271 3.121068 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 0.922668 -0.000002 0 0.559034 -13.904486 0.138368 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.772266 0 0 -10.048543 -17.354268 -3.121078 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 0.922665 0 0 -0.559035 -13.90449 -0.138374 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.62447 -0.000004 0 -3.669049 -38.756246 -2.940826 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 2.053881 -0.000004 0 3.092656 -37.967154 2.410831 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.753674 -0.000001 0 10.778408 -10.615987 -0.000006 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.62447 0.000004 0 3.66905 -38.756246 2.940815 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.753671 -0.000002 0 -10.778433 -10.615994 0.000004 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 2.053869 0.000004 0 -3.092653 -37.967178 -2.41084 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.10088 0.000001 0 -0.688636 -8.970344 -0.108694 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.168867 0 -0.000008 2.328824 11.249063 -0.00001 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 0.949947 0.000001 0 -2.209323 -1.896551 -0.073169 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.100876 0.000003 0 0.688639 -8.970359 0.108686 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.168865 0 0.000008 -2.32885 11.249048 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 0.949947 -0.000003 0 2.209323 -1.89655 0.07316 0 0 0 0 0 0
$definebone "ValveBiped.attachment_bandage_legL" "ValveBiped.Bip01_L_Calf" 7.023273 -6.880002 4.339547 -83.423262 -63.332738 150.153432 0 0 0 0 0 0
$definebone "ValveBiped.attachment_bandage_armL" "ValveBiped.Bip01_L_Forearm" 3.813801 -3.870654 0.998558 -61.285731 11.452965 89.999983 0 0 0 0 0 0
$definebone "ValveBiped.attachment_armL_T" "ValveBiped.Bip01_L_Forearm" 0 -0.000007 -0.000031 6.507306 7.12267 78.669799 0 0 0 0 0 0
$definebone "ValveBiped.attachment_armR_T" "ValveBiped.Bip01_R_Forearm" -0.000002 -0.000007 -0.000031 6.507309 7.122663 78.669799 0 0 0 0 0 0
$definebone "ValveBiped.L_weapon_bone" "ValveBiped.Bip01_L_Hand" 3.349001 -1.370998 0.724999 -5.043 89.254987 113.322005 0 0 0 0 0 0
$definebone "ValveBiped.weapon_bone" "ValveBiped.Bip01_R_Hand" 2.856897 -1.536201 -0.973801 -15.616425 -90.42771 -86.009397 0 0 0 0 0 0
$definebone "ValveBiped.weapon_bone_Clip" "ValveBiped.weapon_bone" -0.000004 0.000001 9.999998 0.000014 -0.000003 0.000005 0 0 0 0 0 0
$definebone "ValveBiped.weapon_bone_extra" "ValveBiped.weapon_bone" 0.018894 0.66516 9.395882 0.000014 -0.000003 0.000005 0 0 0 0 0 0
$definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 1.999992 -3 0 0 -76 -90.000003 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Knee" "ValveBiped.Bip01_L_Thigh" 17.511829 0 0 0 1.446891 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Knee" "ValveBiped.Bip01_R_Thigh" 17.511829 0 0 0.000001 1.446719 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Ulna" "ValveBiped.Bip01_L_Forearm" 5.351955 0 0.000008 -0.000009 0.000004 -7.237033 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Wrist" "ValveBiped.Bip01_L_Forearm" 10.703916 0.000002 0 -0.000009 0.000004 -13.660899 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Elbow" "ValveBiped.Bip01_L_UpperArm" 10.622509 0.000001 0 -0.000015 -9.262338 0.000006 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Wrist" "ValveBiped.Bip01_R_Forearm" 10.703918 -0.000001 -0.000004 0.000012 0.000001 13.903741 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Ulna" "ValveBiped.Bip01_R_Forearm" 5.351961 0 0.000008 0.000012 0.000001 7.369186 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Elbow" "ValveBiped.Bip01_R_UpperArm" 10.622513 0 0.000004 0.000014 -9.262282 -0.000001 0 0 0 0 0 0

$bonemerge "ValveBiped.Bip01_Pelvis"
$bonemerge "ValveBiped.Bip01_Spine"
$bonemerge "ValveBiped.Bip01_Spine1"
$bonemerge "ValveBiped.Bip01_Spine2"
$bonemerge "ValveBiped.Bip01_Spine4"
$bonemerge "ValveBiped.Bip01_L_Clavicle"
$bonemerge "ValveBiped.Bip01_L_UpperArm"
$bonemerge "ValveBiped.Bip01_L_Forearm"
$bonemerge "ValveBiped.Bip01_R_Clavicle"
$bonemerge "ValveBiped.Bip01_R_UpperArm"
$bonemerge "ValveBiped.Bip01_R_Forearm"
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Bip01_L_Hand"
$bonemerge "ValveBiped.Bip01_L_Finger3"
$bonemerge "ValveBiped.Bip01_L_Finger31"
$bonemerge "ValveBiped.Bip01_L_Finger2"
$bonemerge "ValveBiped.Bip01_R_Finger0"
$bonemerge "ValveBiped.Bip01_L_Finger4"
$bonemerge "ValveBiped.Bip01_L_Finger41"
$bonemerge "ValveBiped.Bip01_R_Finger1"
$bonemerge "ValveBiped.Bip01_R_Finger2"
$bonemerge "ValveBiped.Bip01_L_Finger0"
$bonemerge "ValveBiped.Bip01_R_Finger3"
$bonemerge "ValveBiped.Bip01_R_Finger31"
$bonemerge "ValveBiped.Bip01_L_Finger1"
$bonemerge "ValveBiped.Bip01_R_Finger4"
$bonemerge "ValveBiped.Bip01_R_Finger41"
$bonemerge "ValveBiped.Bip01_R_Finger42"
$bonemerge "ValveBiped.Bip01_L_Finger32"
$bonemerge "ValveBiped.Bip01_L_Finger42"
$bonemerge "ValveBiped.Bip01_R_Finger32"
$bonemerge "ValveBiped.Bip01_R_Finger11"
$bonemerge "ValveBiped.Bip01_R_Finger21"
$bonemerge "ValveBiped.Bip01_R_Finger01"
$bonemerge "ValveBiped.Bip01_L_Finger11"
$bonemerge "ValveBiped.Bip01_L_Finger01"
$bonemerge "ValveBiped.Bip01_L_Finger21"
$bonemerge "ValveBiped.Bip01_R_Finger22"
$bonemerge "ValveBiped.Bip01_R_Finger02"
$bonemerge "ValveBiped.Bip01_R_Finger12"
$bonemerge "ValveBiped.Bip01_L_Finger22"
$bonemerge "ValveBiped.Bip01_L_Finger02"
$bonemerge "ValveBiped.Bip01_L_Finger12"
$bonemerge "ValveBiped.L_weapon_bone"
$bonemerge "ValveBiped.weapon_bone"
$bonemerge "ValveBiped.weapon_bone_Clip"
$bonemerge "ValveBiped.weapon_bone_extra"
$bonemerge "ValveBiped.Bip01_L_Ulna"
$bonemerge "ValveBiped.Bip01_L_Wrist"
$bonemerge "ValveBiped.Bip01_R_Wrist"
$bonemerge "ValveBiped.Bip01_R_Ulna"
Originally posted by Demo:
Post .qc and .vmt’s
$proceduralbones "survivor_mechanic.vrd"


$poseparameter "body_pitch" -90 90 loop 360
$poseparameter "body_yaw" -90 90 loop 360
$poseparameter "head_pitch" -90 90 loop 360
$poseparameter "head_yaw" -90 90 loop 360

$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
$ikchain "ikclip" "ValveBiped.weapon_bone_Clip" knee 0.707 -0.707 0

$ikautoplaylock "rfoot" 1 0.1
$ikautoplaylock "lfoot" 1 0.1

$sequence "mechanic" {
"survivor_mechanic_anims\mechanic.smd"
fadein 0.2
fadeout 0.2
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
ikrule "ikclip" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 4
}

$sequence "ragdoll" {
"anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 2
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
ikrule "ikclip" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 4
}

$includemodel "survivors/anim_mechanic.mdl"
$includemodel "survivors/anim_gestures.mdl"

$collisionjoints "survivor_mechanic_physics.smd"
{
$mass 100
$inertia 10
$damping 0.05
$rotdamping 5
$rootbone "valvebiped.bip01_pelvis"

$jointrotdamping "ValveBiped.Bip01_Pelvis" 3

$jointmassbias "ValveBiped.Bip01_L_Thigh" 7
$jointrotdamping "ValveBiped.Bip01_L_Thigh" 7
$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 15 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 25 0

$jointmassbias "ValveBiped.Bip01_R_Thigh" 7
$jointrotdamping "ValveBiped.Bip01_R_Thigh" 7
$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -25 25 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -10 15 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -55 25 0

$jointmassbias "ValveBiped.Bip01_L_Calf" 4
$jointconstrain "ValveBiped.Bip01_L_Calf" x limit -10 25 0
$jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 115 0

$jointmassbias "ValveBiped.Bip01_R_Calf" 4
$jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0
$jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 115 0

$jointmassbias "ValveBiped.Bip01_Spine1" 8
$jointconstrain "ValveBiped.Bip01_Spine1" x limit -10 10 0
$jointconstrain "ValveBiped.Bip01_Spine1" y limit -16 16 0
$jointconstrain "ValveBiped.Bip01_Spine1" z limit -20 30 0

$jointmassbias "ValveBiped.Bip01_Spine2" 9
$jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0
$jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0
$jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0

$jointrotdamping "ValveBiped.Bip01_R_Foot" 2
$jointconstrain "ValveBiped.Bip01_R_Foot" x limit -20 30 0
$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -30 20 0
$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -30 50 0

$jointmassbias "ValveBiped.Bip01_R_Clavicle" 4
$jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6
$jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -15 15 0
$jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -10 10 0
$jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 45 0

$jointmassbias "ValveBiped.Bip01_R_UpperArm" 5
$jointrotdamping "ValveBiped.Bip01_R_UpperArm" 2
$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -15 20 0
$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -40 32 0
$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -80 25 0

$jointmassbias "ValveBiped.Bip01_L_Clavicle" 4
$jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6
$jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -15 15 0
$jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -10 10 0
$jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 45 0

$jointmassbias "ValveBiped.Bip01_R_Forearm" 4
$jointrotdamping "ValveBiped.Bip01_R_Forearm" 4
$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 15 0
$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 10 0

$jointmassbias "ValveBiped.Bip01_L_UpperArm" 5
$jointrotdamping "ValveBiped.Bip01_L_UpperArm" 2
$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -15 20 0
$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -40 32 0
$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -80 25 0

$jointmassbias "ValveBiped.Bip01_L_Forearm" 4
$jointrotdamping "ValveBiped.Bip01_L_Forearm" 4
$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 15 0
$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 10 0

$jointrotdamping "ValveBiped.Bip01_L_Hand" 1
$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -25 25 0
$jointconstrain "ValveBiped.Bip01_L_Hand" y limit -35 35 0
$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50 50 0

$jointmassbias "ValveBiped.Bip01_Head1" 4
$jointrotdamping "ValveBiped.Bip01_Head1" 3
$jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0
$jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0
$jointconstrain "ValveBiped.Bip01_Head1" z limit -26 30 0

$jointrotdamping "ValveBiped.Bip01_R_Hand" 1
$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -25 25 0
$jointconstrain "ValveBiped.Bip01_R_Hand" y limit -35 35 0
$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50 50 0

$jointrotdamping "ValveBiped.Bip01_L_Foot" 2
$jointconstrain "ValveBiped.Bip01_L_Foot" x limit -20 30 0
$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -30 20 0
$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -30 50 0

$jointcollide "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_L_Clavicle"
$jointcollide "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_R_Clavicle"
$jointcollide "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_L_Hand"
$jointcollide "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_R_Hand"
$jointcollide "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_Pelvis"
$jointcollide "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Thigh"
$jointcollide "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_R_Thigh"
$jointcollide "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_Pelvis"
$jointcollide "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_L_Thigh"
$jointcollide "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Thigh"
$jointcollide "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_R_UpperArm"
$jointcollide "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_R_Forearm"
$jointcollide "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_Spine1"
$jointcollide "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_Head1"
$jointcollide "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_Spine1"
$jointcollide "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_Head1"
$jointcollide "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_R_UpperArm"
$jointcollide "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_L_UpperArm"
$jointcollide "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_L_Hand"
$jointcollide "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_R_Hand"
$jointcollide "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_L_Hand"
$jointcollide "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_R_Hand"
$jointcollide "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_R_Thigh"
$jointcollide "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_R_Calf"
$jointcollide "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_R_Foot"
$jointcollide "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_L_Foot"
$jointcollide "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_L_Foot"
}
Originally posted by Demo:
Post .qc and .vmt’s
"VertexLitGeneric"
{
"$basetexture" "models/survivors/mechanic/body"

"$nocull" "1"
}
Demo Sep 25, 2019 @ 9:57pm 
And the model applied to the mesh itself simply reads “body” in blender or whatever program you’re using?

Try compiling it with only one bodygroup to troubleshoot it, see if it has textures there
Last edited by Demo; Sep 25, 2019 @ 9:59pm
Originally posted by Demo:
And the model applied to the mesh itself simply reads “body” in blender or whatever program you’re using?

Try compiling it with only one bodygroup to troubleshoot it, see if it has textures there

alright, i'll try
Originally posted by Demo:
And the model applied to the mesh itself simply reads “body” in blender or whatever program you’re using?

Try compiling it with only one bodygroup to troubleshoot it, see if it has textures there
in the compilator, i found this
" WARNING: AppFramework : Unable to load module p4lib.dll!"
Eden Sep 30, 2019 @ 7:07am 
If textures are applied it would give texture errors instead of bein invisible
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Date Posted: Sep 25, 2019 @ 11:04am
Posts: 9