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Laporkan kesalahan penerjemahan
https://developer.valvesoftware.com/wiki/List_Of_Material_Proxies#Entity_integration
https://developer.valvesoftware.com/wiki/Material_modify_control
I Hammer, you need to trigger the StartAnimSequence input on the material_modify_control with the parameter ovveride set to the list of settings in the wiki.
//------------------------------------
"Proxies"
{
"MaterialModifyAnimated"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "16"
}
}
}
//------------------------------------
@
Here the full code of the my *.vmt file:
//---------------------------------------
"UnlitGeneric"
{
"$basetexture" "vgui/common/death_screen"
"$translucent" 1
"Proxies"
{
"MaterialModifyAnimated"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "16"
}
}
}
//---------------------------------------
Please, can you write all the needed functions?