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Look at the Preview Image Box: READ the text in the empty box which tells you the exact size the image will be (and hence the size your image should be if you don’t want it resized).
Dimensions are in pixels per side.
You literally had to ignore Valve telling you the answer on the way to publishing.
Your image would be scaled to 640x320 also if it is sized 1024x1024 e.g. - and that is where the stretch comes in.
So keep the proportions 2:1
The workshop uploader saves the thumbnail under \SteamApps\common\Left 4 Dead 2\bin\l4d2_workshop_manager\ before uploading. If you put a 640x640 .jpg with the same name in there and write protect it, the uploader will take that instead.
It won't show up in-game though.
I would just like some clarification. Thank You.
For size limit, I'm not sure. So far I have uploaded one that is 5+ mb