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ZombieSpawnDistance = 10000
is the minimum spawn distance, not the maximum. So try cutting that down to like 100-500. I could be wrong.
You can also add to the mission file (under the specific map level) launch convars
Which will allow infected to spawn closer than normal to the survivors.
Modify the safety range numbers to suit the size of the map.
-Edited ZombieSpawnDistance to be 10000 or 100 after all changes were made
-Added those convars to the missions file (minus the finale convars, this is a campaign with multiple maps)
-Changed PreferredMobDirection to be SPAWN_LARGE_VOLUME
-Added RelaxMaxFlowTravel = 50
-Marked the nav with Battlefield and did a nav_analyze
It seems adding the Battlefield nav change was significant enough that the SPECIALS column in director_debug said "not spawning - in battlefield with panic event cleared". In addition, the mob timer was counting towards negative values. To rectify this, I appropriately added a "ForcePanicEvent" input to the director from within Hammer and recompiled.
After the recompile, the "forced" panic event spawned the mobs where I wanted them to and came running at me. However, after the panic event ended (director_debug went from PANIC MODE to NORMAL MODE), the mobs no longer spawned and the console insisted on spamming me with the "MOB SPAWN ERROR: ANYWHERE = Empty spawn area set" error.
In addition to the above, I also tried creating a scripted panic event. However, after the execution of the scripted panic event, mobs didn't spawn and the console spammed me with that error.
Given all of this information, what else should I try to get these mobs to spawn?
You may want to test this incrementally (just mark one section of the Vents as EMPTY and see if that area starts spawning infected like crazy). Of course all the other modified numbers may cause this to only work when you're at certain ranges.
You should also incrementally fiddle with ZombieSpawnDistance since you have only tried crazy extremes.
It still, however, seems the mobs will only spawn if I walk within that certain range, no matter what I set it to. Even a simple director_force_panic_event will yield the same results. I might just manually spawn the zombies after all.
Common Infected can't spawn crouched. So the director doesn't want them to spawn anywhere with low ceilings (like vents). Look for a blue diagonal line on the nav squares which denote crouching. Commons can't spawn there. If your vents are all around 64 units, the director doesn't want to spawn infected in them. This may be your problem, or at least a contributing factor.
I left the vents near the hallway the same height, but increased the height to 128 units in the back of the vent area. I then rebuilt the nav in the area where I raised the ceiling, did a nav analyze, walked into a panic event trigger, flood of zombies out of the vents as desired (they spawn in the tall area, then run into the vents to get to the survivors), no more error message.
So if your vents are all short, you need to make "zombie spawn areas" in the vents that are tall enough to actually allow the zombies to spawn.