Left 4 Dead 2

Left 4 Dead 2

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CT Aug 16, 2012 @ 10:54pm
Why won't they fix Dead Center Map 1: Hotel?
This map is probably the most frequently played (or one of them) so why don't they address it's exploits in versus? Thinking specifically of the 4 or so different ways you can jump down to skip the first floor and the Tank spawning below the elevator and not being waited to death.
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Showing 1-6 of 6 comments
SiEgE Aug 16, 2012 @ 11:18pm 
Jump skipping is just a way Valve making game less linear, with different ways you can use if you have knowledge and skill to use. Also, this "skip" is quite dangerous, so, as infected, you must be little more cunning to prevent survivors from using it.
But the tank waiting thing is quite screwed up. This really should be fixed by force-opening doors on tank spawning.
Last edited by SiEgE; Aug 16, 2012 @ 11:20pm
CT Aug 16, 2012 @ 11:31pm 
I don't buy that linearity argument for skipping. The point of it isn't to take a different path, it's to literally "skip" a chunk of the path to get to a further point on the same path quicker. It also is frequently used to ensure a tank spawn below the elevator to directly enable the 2nd exploit mentioned.
As but Aug 16, 2012 @ 11:59pm 
They made the jump skipping harder in the April patch. It's still possible but not without risk. It used to be alot easier to do it.
blame Sep 9, 2012 @ 4:22am 
Funny thing about the elevator tank... if it spawns during the lift, the lift will eventually automatically open, but not before it passes to a bot and dies... the way to avoid this is to have it cycle to a second player, then at when the timer is low, have the player light themself on fire. Because a tank on fire has no rage timer. The tank will then live long enough to survive for the door to open, and promptly beat the survivors down.

This might be the reason why Valve hasn't fixed the elevator tank spawn, so that if you want to utilize the tank in that close quarters elevator rape zone, you have to take a severe penalty on the tank's hp.
Last edited by blame; Sep 9, 2012 @ 4:25am
CT Sep 9, 2012 @ 5:00am 
Originally posted by UK_Subzz Dat Summer Sale:
Funny thing about the elevator tank... if it spawns during the lift, the lift will eventually automatically open, but not before it passes to a bot and dies... the way to avoid this is to have it cycle to a second player, then at when the timer is low, have the player light themself on fire. Because a tank on fire has no rage timer. The tank will then live long enough to survive for the door to open, and promptly beat the survivors down.

This might be the reason why Valve hasn't fixed the elevator tank spawn, so that if you want to utilize the tank in that close quarters elevator rape zone, you have to take a severe penalty on the tank's hp.

That's very similar to what I'm mentioning, which is if the Tank spawns downstairs BEFORE the survivors start the elevator, they can wait it out and the Tank died once control passes to the AI.
blame Sep 10, 2012 @ 2:54am 
Originally posted by SO CT the pantless:
Originally posted by UK_Subzz Dat Summer Sale:
Funny thing about the elevator tank... if it spawns during the lift, the lift will eventually automatically open, but not before it passes to a bot and dies... the way to avoid this is to have it cycle to a second player, then at when the timer is low, have the player light themself on fire. Because a tank on fire has no rage timer. The tank will then live long enough to survive for the door to open, and promptly beat the survivors down.

This might be the reason why Valve hasn't fixed the elevator tank spawn, so that if you want to utilize the tank in that close quarters elevator rape zone, you have to take a severe penalty on the tank's hp.

That's very similar to what I'm mentioning, which is if the Tank spawns downstairs BEFORE the survivors start the elevator, they can wait it out and the Tank died once control passes to the AI.

Yeah, the instance you're mentioning really should be fixed. If only L4D2 received some more attention from Valve, then the game, and to some extent, the community, would be better. Unfortunately, it seems that every other Valve game comes first, and L4D2 (and L4D) is just that game that nobody wants to get involved with or show any attention. It's almost like a failed abortion.
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Date Posted: Aug 16, 2012 @ 10:54pm
Posts: 6