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回報翻譯問題
Toggling lerps for tank and other situations? Still not cheating just gay and pathetic.
Seen plenty of it (abuse of lerp values) in l4d2, would be nice if the devs done the same for this game and lock it so it can only be changed when not in a server.
Even though i know why ppl alter it, there are those who abuse it to no end.
You can read official documentation about interpolation and other technologies of Source Engine.
Basicaly, because only server decides if it was hit or miss, and interpolation is a client-side thing, it affects how fast you can see changes of the game on your screen. Keep in mind we talk about fractions of a second here(miliseconds).
Set interpolation too low and you will have "choppy" animations of common infected. Because game client can't interpolate CI with your lerp setting.
The bad thing is that server knows what interpolation settings players have and uses them in hit-miss-location calculations. If some cheating player plays a tank and sets his lerp to high value, higher than default 100ms, then server will use locations of players and objects "from the past" and from your perspective you can see how tank hits players from "long distances".
So to sum up. Interpolation(lerp) from 100ms to 0ms in theory will benefit players with fast reflexes and is not cheat because you still have to aim right and shoot with your hands to get kills. And players who sets interpolation to high values 200ms or more up to 500ms are cheaters.
Some servers use addons to track lerp values of players and will kick players with high values as soon as they detect them.
I hope this will clear things up and stop players from witch hunt.
stay cool.peace and equality
Default settings were intended for PCs and Networks from 2009 year and since your modern PC and network connection allow you to opt-in and request information from server more often at computing power expense and set interpolation to low values to reduce latency for a few miliseconds. Valve even suggests it in official documentation.
Players who play competitive ( Confogl\ProMod ) all use different safe(<100ms) lerp values they like and no one argue and calling names.
As you and bulldogs say, it is highly abused so yeh it is a cheat anyone who says different has e peen issues
If you care for lerp so much, then play Confogl\ProMod. Lerp changes are monitored and restricted there.
I DID NOT SAID......not said it is because ''LERP''
or TWERP
or DERP
or YOURGRANNYSTEALSMONEY setting.....it might as well be something else
.What I said is-
IN THAT GAME/TYPE/ were some ODD RULES
.-NON CONSISTENT with USUAL RULES observed in COOPERATIVE
.Non consistencies observed on Special Infected abilities towards survivor-player (ME).
Those non consistencies did however NOT manifested themselves when I was ''Infected spec''
Put please Not blame on my hardware/sw/internet service provider as all of them well above recomended.not showing off right? but connection is best you can get as private entity,no other users of connection do exist.In sense PC is only thing connected to internet, no stupid phones,tablets,tamagochi or ip tv set.
Valve could have limited the max lerp possible to the vanilla 100ms - as it is you can have up to up to 500ms lerp on valve servers! even 100ms is far too much - the standard lerp should be much lower, say 33.3ms/1 tick of interpolation, but valve designed this game to run on potato internet it seems...