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bind "g" "musicnext";
alias musicon "snd_musicvolume 1; alias musicnext musicoff";
alias musicoff "snd_musicvolume 0; alias musicnext musicon";
musicoff;
You may have to edit the value to an integer betwen 0 and 1 (1=max volume) that you prefer.
This method can disable the five or so different lobby music tracks while leaving the ingame music untouched. But if anybody knows how to get L4D1 menu music behavior back (plays only ONCE and then doesn't loop), I'd love to know.