Left 4 Dead 2

Left 4 Dead 2

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HeadCraft May 12, 2013 @ 10:01pm
Do mods always work in campaign mode?
They work sometimes, usually the first time I launch client.
Last edited by HeadCraft; May 12, 2013 @ 10:03pm
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Showing 1-8 of 8 comments
Nosfrat May 12, 2013 @ 11:18pm 
Most mods will only work on local server, apart from skins and some simple scripts such as custom HUD placement, most mods will be ignored and the official servers will enforce consistency, effectively disabling them for the time being.
Farmer1 May 12, 2013 @ 11:29pm 
Why is it when I join someone else's lobby/game my custom weapon models don't show? If I host my own lobby/start my own game they always work but if someone else started the game the default models and sounds are used.
Nosfrat May 12, 2013 @ 11:30pm 
Skins and sounds are client-sided, they should show up, I'm pretty sure even sv_consistency 1 doesn't block out skins and sounds. Got no answer on this one.
HeadCraft May 12, 2013 @ 11:42pm 
It's even worse for me. The mods just randomly show up in the campaign mod, no matter who is the hoster.
Stark Raven May 13, 2013 @ 2:08pm 
There's a reason for this, actually. Mods on servers are affected by two main variables, sv_pure and sv_consistency.

sv_pure is the main culprit behind mods not showing on servers. In my experience, sv_pure has two settings, sv_pure 1 (active) and sv_pure 0 (disabled). If a server has sv_pure set to 1, it will cause your game to default to vanilla, all the time. Only a server admin can change this setting. Most L4D2 servers aren't pure, but lots of them are.

sv_consistency (two settings, 1 for on and 0 for off) checks for file disparity between the client and the server. If you have select custom skins, models or scripts, the server will find those and kick you. Once again, this variable is server-side and only the host/admin can change it. Setting sv_consistency to 0 may be required for hosting local servers, or playing in single player or a private listening server.
HeadCraft May 13, 2013 @ 7:21pm 
Oh, thx a lot. Btw, I found mods were guaranteed to work on non-official servers but the connection wasnt that stable.
Originally posted by Those Dirty Blues:
There's a reason for this, actually. Mods on servers are affected by two main variables, sv_pure and sv_consistency.

sv_pure is the main culprit behind mods not showing on servers. In my experience, sv_pure has two settings, sv_pure 1 (active) and sv_pure 0 (disabled). If a server has sv_pure set to 1, it will cause your game to default to vanilla, all the time. Only a server admin can change this setting. Most L4D2 servers aren't pure, but lots of them are.

sv_consistency (two settings, 1 for on and 0 for off) checks for file disparity between the client and the server. If you have select custom skins, models or scripts, the server will find those and kick you. Once again, this variable is server-side and only the host/admin can change it. Setting sv_consistency to 0 may be required for hosting local servers, or playing in single player or a private listening server.
Stark Raven May 13, 2013 @ 8:37pm 
Originally posted by LiamPaPa:
Oh, thx a lot. Btw, I found mods were guaranteed to work on non-official servers but the connection wasnt that stable.
It's common, but not a guarantee. sv_pure is disabled by default, but some people are strange and enable it. It's a mixed bag of what you'll get, your only choice is to pick a game/server type and see what happens.
Farmer1 May 14, 2013 @ 6:36pm 
It seems if you have content installed from the steam workshop it conflicts somehow with manually installed .vpk's. To be safe I no longer use the steam workshop and just manually install all .vpk's now. Best to move anything in "addons\workshop" back to the "addons" folder and unsubscribe. I did this and all my content works in public games now.
Last edited by Farmer1; May 14, 2013 @ 6:36pm
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Date Posted: May 12, 2013 @ 10:01pm
Posts: 8