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Add this cmd to your autoexec.cfg -
cl_forcepreload 1 //Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly.
The autoexec.cfg you will have to make unless you already ahve one, goto C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\left4dead2\cfg (win x64Bit) or C:\Program Files\Steam\SteamApps\common\left 4 dead 2\left4dead2\cfg (win x32Bit) and right click and slect new text file inside of this copy and paste the preload cmd then save it, make sure you name it / save it as "autoexec.cfg" not autoexec.cfg/txt"
I followed the steps and made the autoexec.cfg, at least I think so, and its still stuttering.
By the way is that "sluttering" so bad? A little lag spike can't be this terrible. I've experienced FPS drops in the past years, but those are gone now. It was related to steam taking 50% of ram without any reasons. If you can please tell me if it actually do the same.
After checking performance in WTM everything looks normal. The app can use more than 2 GB, I checked. It stutters at a constant interval of 5 seconds (ish), if that means anything. The lag spike isn't 'terrible', it's just generally annoying and throws my aim off most of the time. I don't think its my memory being used up by something else since I always close or disable unnecessary applications etc. before I play something.
I have one guide here : http://mgftw.com/showthread.php/5867-Tutorial-Optimizing-and-Tweaking-Left-4-Dead-2
I'm out of idea's.
Thanks anyways.