Left 4 Dead 2

Left 4 Dead 2

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violetislet Oct 14, 2013 @ 9:24pm
Tips for Dark Carnival expert part 4?
I've already gotten to the heli on Dark Carnival expert before a couple or so times. Once I died in the heli and the other I wanted to beat it with my friend at the same time so I killed myself.

Now, redoing the campaign after a couple days, we keep having trouble with the stretch at the end of part 4. It could be that we didn't manage to procure a bile and save it, or it could be bad circumstances.

So, WITHOUT bile, anyone have tips for surviving this part? On the other times I've played this, usually 1-2 people make it to the saferoom, which I'd be happy with recreating.
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Showing 1-10 of 10 comments
MustardJeep Oct 14, 2013 @ 10:32pm 
As much as I hate to say it the standard scumbag multiplayer tactics will see you through.

1.Save the consumables - Bile/Molly/Shots/pills/
2. Scumbag Tactics - Hope your playing campaign because doing this will not earn you friends in multi. It's better now then it used to be but you can still control common mob spawns by positioning yourself correctly and backtracking for kiting.

Tank in the barns? Backtrack outside again and kite it in and around the pavillions.

Roof chargers on the barn? have a deadstop melee player ready for the straight on charge down the ladder.

Waiting for the gates to open? If your not making a stand on the scaffolding the alleyway dropdown end opposite the scaffold area has fewer spawn points and better lines of sight.

Common mobs? RUSH! Trip the wack-a-mole outside the barns on purpose to summon the horde and simply out run it. A lot will respawn behind your team and never catch up till you trip the gate panic event.

The final alley is always a pain if you can get a good team and your all on a voice server a leapfrog manuver is best, but that is almost impossible with a public team.

BlackMilk Oct 15, 2013 @ 2:42am 
I don't think I'd try this myself but...

One time when I did DC and we got to that part, we had a player who acted like he knew everything and was the best thing to happen to the L4D2 community. Anyway, he had the idea (or perhaps he'd tried it before with success) of staying out in the pavilion mentioned above by MustardJeep, and simply assisting in shooting the horde from the other side of the fence.

If I'm not mistaken, there is at least one part where shooting both ways is possible, so even if he'd get grabbed, we could free him on time, and he could resume shooting the infected that came after (or at) us.

Not sure if that helps, but there could be something to it.
alias Oct 15, 2013 @ 10:54am 
The best bile-less strat for me has been to toss a pipe to the right of the gate (raised area above the portapotties) the second it opens and haul ass (it's helpful to save a gas can towards the right side of the platform area to shoot a few seconds before the gates open). A second pipe as you approach that last turn before you go into the building is often all you need to get to the safe room.

Speed is of the essence. If everyone hauls ass the instant the gates open, and you have a second pipe bomb, it's (often) pretty smooth.
Rhysavus Oct 15, 2013 @ 12:19pm 
Well, in the case nothing is available, here's what I've found.


If you wait after the gates open for the hordes to subside, they stop coming in a mass rush and cosntant stream of commons.

Instead, they come in timed groups of around 40, which are easily manageable and give plenty of time to reload.

Summarized: Defend after the gates open until infected come in groups rather than a stream.
Omegaburp Oct 16, 2013 @ 5:55am 
Well i have never think about that usual the hole team i play with make it too the saferoom.
Tips save firebullets, bile for running.
Close combat shotguns, meele weapons.
Are you going for the achiment? You know all need to survive if you want the achiment.
Pud Oct 16, 2013 @ 8:07am 
bile and chainsaw. get to them first.
Nosfrat Oct 16, 2013 @ 8:39am 
Autoshotguns, snipers and melee weapons... It requires a fair bit of luck but you can get there without ANY consumables. If a teammate is boomed, have them sacrifice themselves. You barely receive any damage from CIs when downed on Expert so it should be possible to rescue them once you reached the saferoom, if you exert spawncontrol by keeping both "entrances" in sight.

I survived this part countless times, it's honestly not that hard as long as everyone is in the green when getting off the scaffolding. Adrenaline and bile helps, chainsaws don't help much (they kill too fast, causing CIs to respawn in large numbers and clog the way, not to mention once they're depleted...).

The best melee weapon would be a katana as it has the best reach/speed ratio of any melee weapon. Have a M1014/SPAS wielder clear the way, once they're out on their current magazine, they switch to melee and back off while another shotgunner takes point and empties his clip. Once everyone has emptied their 10 shells, chances are you'll be very close to the saferoom and at near full health. A couple of melee swipes and shoves should get you there.

SIs can ruin your day, but boomers are a free way in for three of you (unless several people get boomed, which is rare on Expert as boomers attack as soon as they can). Hunters SHOULD NOT BE DEADSTOPPED. DO NOT DEADSTOP HUNTERS ON EXPERT IN THE MIDDLE OF A HORDE.

They WILL stagger backwards and scratch you for 40 HP of damage before you can finish them off. Letting them attack you gives your teammates a half-second opportunity window to kill it before you take any damage. In the worst case scenario, the hunter needs 1.5 second to inflict more damage than it would have done by scratching. And when it's killed, you have about 2 seconds of invincibility.

That's about it, incapping bots can work too. CIs tend to go for incapped players especially if you shove them out of your way.

Momentum is the most important part as they will respawn endlessly, KEEPING THEM ALIVE while you make progress (shoving them away or using shotguns to "stun" the ones that are out of kill range) is far more important than actually killing them.

Throwing a pipe bomb over the fence, of far behind you will have them stand in place or run past you, respectively, which makes it easy to run forward, shoving them away (DO NOT kill them).

Also an obvious tip, when you approach the barns, peek over the fence, if there's a Witch in the way you WILL need to dispatch it. Everything works, by the time she climbs and goes after you, even three bots should have no problems gunning her down.

Lastly, contrary to popular belief, you CAN get dead players to respawn on this map. There are small toilet cabins on the far left (opposite the strongman machine) before you enter the bumper cars. If anyone dies, wait two minutes or so and backtrack there.

TL;DR version: sacrifice everyone but one player at the end. This is Expert, respawning with 50 HP, a kit and a reset incap count is probably gonna be better than whatever health you'd have left, and the finale is by far the easiest of all, except maybe The Parish's, so you don't need any supplies but those you'll find on the stage.
Last edited by Nosfrat; Oct 16, 2013 @ 8:40am
Easy map even with pubs and no throwables. Have a plan made before hand and stick to it. Thats All.

Have been in too many wipes cause someone had a "better idea" halfway through and things go straight to hell.
Bob the Boomer Oct 16, 2013 @ 10:35am 
Hit the moustachio thing at the start also
violetislet Oct 16, 2013 @ 1:02pm 
Thanks for the tips, I beat it last night by defending at the gate long enough then using pipes and mollies.
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Date Posted: Oct 14, 2013 @ 9:24pm
Posts: 10