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get used to l4d2 and the uber players that try to solo
100% agree with you.
The excitement of the game is helping each other when in trouble and out of the mess together.
Motherbear trying to say is do not selfish and be a team member.
Now, did you understand.
Take your everyone-needs-to-be-nice political agenda elsewhere. This is a team game. If someone on the team is doing nothing but dragging it down, then they are getting kicked. If you don't like the players in your game, then find another match. Not everyone is going to be kick-player-at-first-mistake, and not everyone is going to be patient either. Most people play competitive games to win; people don't want lousy players on their team. If the whole team is trying to move quickly and you are taking your sweet time shopping for items and get caught by a Special Infected far behind the team, then you bet you're getting left behind. Find a new match or get better, but no one is entitled to anything.
No reason the whole team should fail 'cause one guy doesn't understand how to play.
Hmmm... No, I cant completely agree with that.
In general you are right. Left 4 Dead (2) is about teamwork and the most important thing is to take care of / watch out for each other. So, if someone is limping / in danger (puked or whatever) / down / dead (if someone has a defi) etc you dont just run away but turn around and help him, even if that means to take a lot of damage yourself. Agreed.
But:
What bothers me about this sentence is the "Never". Teamwork also means to know when its too late, when you simply cant help someone anymore and then to stay in your safe corner and not to risk your life for nothing. Teamwork also means not to risk to lose a second survivor for nothing and make the situation even worse for the other two this way.
For me this was one of the hardest lessons to learn.
In the beginning I was this kind of player who jumps right into the middle of a horde to help an incapped teammate. Just to go down myself 2 to 10 seconds later and to make the situation even more difficult.
Well, of course I learned to handle such situations in a more appropriate way like everyone does after a while
though... in fact I see it pretty often that people behave like this, unnecessarily risky rescue attempts with two down (or one down, one dead) survivors in the end I mean, even from people with a few hundred hours
which shows perfectly what I mean:
"You never leave someone behind" is NOT by all means equal teamwork. Or in other words: Leaving someone behind is not necessarily equal "selfish" or the like.
Teamwork means to do whats best for the team instead of whats best for a single survivor (and that includes the down survivor lying somewhere). In general its the best for the team to be/stay complete, so you should try to save every down/incapped teammate if possible. But if, and these are special cases of course, not the average situation, the danger for the rest of the team is too big, its teamwork to leave -one- survivor behind to save the other -three-.
Teamwork doesnt mean - in general - to do always everything to save everybody. Thats a common fallacy. It means to do whats the best for the team. And that may, in some situations, include to leave someone behind.
Oh, that reminds me of something I wanted to mention in my posting but then forgot to write. Thanks.
So:
1.) God wont help anyone.
2.) You cant transfer selfish bahavior in a game to the real life. There is a difference between a real person and the virtual player this person controls and a huge difference between the real world and the virtual enviroment in a game. You cant compare this in any way.
Depends on what kind of player you play with.
I "never" have that problem when I play with my friends.
We always cover each other so no one gets left behind and we get out of the mess.
You are right. Of course it highly depends on the team. If you always watch out for each other, stay together and so on... what a good team should do... you wont get in this situation and thats of course the best way, the "ideal teamwork".
I had this situation a few (I think it was something between 3 and 5) times, that I personally decided that I couldnt help someone and had to "let him die" but this was always in public games with strangers and on expert with very low-skilled players.
I also have literally never experienced such a case in a good or at least decent or 'half-skilled' team.
(edit: Im talking about campaign-games)
Like I said, its rare, and Im rather this person who tries too much than too less, but I just wanted to point out that such situations exist and sometimes its better to save three teammates than lose two during the attempt to save one.
And in general.. it doesnt always have to come to the extreme case that someone dies... I also mean, that its no teamwork to run into the horde to save someone without thinking about it. Its better to wait and let him lying down a little longer and then save him with a strategy. Just "always, instantly" saving at all costs just isnt the best way generally and has nothing to do with "teamwork".
I even told my teammates to leave me and continue during alarm event with the tank. I lured the tank to me, while my team ran on the other side of 3rd floor to progress. Granted I went DOWN, but we took the lead in points over the opposing team as a result because my team made it to the safe-room, compared to previous half-round where the enemy had 50 points ahead of us and were ALL DOWNed at that same tank/alarm event when they were survivors. Funny enough they kicked the player who was the tank at loading of next map for his foolishness.
Take the same scenero above and apply it to Expert/Realism modes where one person would go down and have infected on him, allowing his/her team to continue and not have to worry about restarting.
But of a person is dragging everyone slowly (in VS/Expert/Realism), that person would be in that game for very long if you know what I mean. Any lower difficulty mode is fine because that is where you would learn.
Lucy wasn't clear on this but I assume she is referring to random players for teammates, for friends yea we would help out more than usual.....sometimes.