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I'd say for Nick given his criminal background perhaps he's more skilled with firearms or melee weapons.
Rochelle I can't think of a perk for her either.
It increases the teamwork aspects of the game (supposedly). Doing what your character is best at in intense moments can mean the difference between an incapped team and one that survives.
Eg you have two teammates incapped in a tank battle and only Coach and Ellis are up. The player as Coach should be the one helping his teammates up while Ellis distracts the tank, since Coach can help them up faster. In Versus, that difference can decide which team wins and which loses.
Adding perks would make the game unbalanced , making each character have the same rate of healing/pouring gas cans etc makes it balanced, no character has an advantage over anyone else.
Your example about the tank is just what a good team would do if they were in that situation having character perks wouldn't really change it. Players have been doing fine without perks for years.
My only idea would be to improve the AI of the bots since they do stupid things sometimes which can mess up a run.
yea i hate teamwork too
It is noted that the survivors themselves are carriers, mobile spreaders of the infectious zombie pathogen. If the posssession of this disease contorts and conditions certain victims into their own unique skill-set [hunter/spitter/chargeretc], then it is very plausible that the survivors would eventually develop their own set of unique skills.
However, this game is not balanced towards perks in any manner whatsoever. To impose perks would create an entirely different meta game. Even more unfortunate, bot AI is too badly coded to fully take advantage of said perks. Perks would require the launch of l4d3, where AI wouldn't [presumably] have such faulty behavior.
Second of all there is basically no mods being released for this game unless you're willing to pay for it.
Third character perks is a stupid idea and will almost always be unbalanced.
Fourth if you actually took like five seconds to look around the internet you would have already found a perk mod, all you have to learn is scripting and you can patch it up to work better..
Firstly, secondly and fourthly, I'm asking for opinions on the idea itself, not obvious ♥♥♥♥♥♥♥♥ people already know. That makes only point three relevant.
So elaborate please. How are character perks "a stupid idea"? Also, please come up with a logial counter to the argument that it will increase teamwork between characters by "assigning" each person in the team a role to play.
Have you played a legitimate game of versus before?
Besides, this is primarily meant to increase the teamwork aspect of the game.
If you read through the entire post (which you obviously didn't), you'll see that the individual buffs are pretty minor. It's the team buffs that will really make a noticeable difference in the game and set a team with well-defined/acknowledged roles apart from a team with none of those.
No matter what a GOOD player will always go with the perk that helps him actually win the game instead of helping the noobs lagging behind.