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4th rifle in the leaked beta
In the files , theres this model , "v_rifle_a.mdl" that is not used anywhere in the beta

Using the M4 weapon script & swapping the view model , you have this:

https://steamcommunity.com/sharedfiles/filedetails/?id=3795088565&fileuploadsuccess=1

What weapon was this suppost to be? It looks like a early version of the CSGO M4A4 but to me it kinda resembles the unattainable "rifle" survivors are holding in some campaign posters?
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The author of this thread has indicated that this post answers the original topic.
Originally posted by R󠀡F:
https://steamcommunity.com/sharedfiles/filedetails/?id=3793502830
So the posters aren´t lying

At one point YOU`RE suppost to use one these things? It looks weird as hell , i´m no gun expert , far from it but it just looks off even with the fixed model ... Does this weapon ever EXIST on real life? I mean the AK ofc does , not sure about the scar but it probably does somewhere? Every weapon on the game was based off some real gun , either stock photos or real-life replicas but ... this rifle_a whatever the heck is just... Idk?
i understand why they scrapped that model now that gun looks weird. it's like if you grabbed an m4 and put nonsense attachments on it like you would in h3vr
Originally posted by -h 1080 -w 1440:
i understand why they scrapped that model now that gun looks weird. it's like if you grabbed an m4 and put nonsense attachments on it like you would in h3vr

plus the game is already drowning in rifles
Originally posted by Hell-met:
Originally posted by -h 1080 -w 1440:
i understand why they scrapped that model now that gun looks weird. it's like if you grabbed an m4 and put nonsense attachments on it like you would in h3vr

plus the game is already drowning in rifles

true

personal opinion, but the burst scar is kinda bad. i preferred it when it was auto like in the builds but then again it was kind of useless because the ak is right there. ig it could be a replacement if zero lasers were present tho
Originally posted by -h 1080 -w 1440:
Originally posted by Hell-met:

plus the game is already drowning in rifles

true

personal opinion, but the burst scar is kinda bad. i preferred it when it was auto like in the builds but then again it was kind of useless because the ak is right there. ig it could be a replacement if zero lasers were present tho

The beta SCAR was just a glorified M16. The retail SCAR serves it's purpose as a long range weapon for people who don't like using the snipers. It's almost like Valve knew what they were doing with weapon balance.
Originally posted by Scratch:
Originally posted by -h 1080 -w 1440:

true

personal opinion, but the burst scar is kinda bad. i preferred it when it was auto like in the builds but then again it was kind of useless because the ak is right there. ig it could be a replacement if zero lasers were present tho

The beta SCAR was just a glorified M16. The retail SCAR serves it's purpose as a long range weapon for people who don't like using the snipers. It's almost like Valve knew what they were doing with weapon balance.

true actually
Originally posted by Scratch:
It's almost like Valve knew what they were doing with weapon balance.

lol, tell that to the pump shotgun or dual pistols

silenced smg makes smg irrelevant, and is good to the point it nearly outpaces m16

AK dominates due to not having a low enough clip

autoshotguns are near identical to eachother

m16 has zero purpose simply because scar/ak exist

m60 is a waste of slot

autosniper is a straight upgrade to hunting

melee dominates any gamemode below expert

the css stuff might aswell not exist

sorry but no, I don't think valve knew what they were doing with weapon balance
Originally posted by Hell-met:
Originally posted by Scratch:
It's almost like Valve knew what they were doing with weapon balance.

lol, tell that to the pump shotgun or dual pistols

silenced smg makes smg irrelevant, and is good to the point it nearly outpaces m16

AK dominates for not having a low enough clip

autoshotguns are near identical to eachother

m60 is a waste of slot

autosniper is a straight upgrade to hunting

melee dominates any gamemode below expert

the css stuff might aswell not exist

sorry but no, I don't think valve knew what they were doing with weapon balance

All subjective points. I still use them all because they still do their job, the similarity's are irreverent to me. Try finding another game where every single weapon behaves differently with absolutely no similar stats. I'll wait.
Originally posted by Scratch:
Originally posted by -h 1080 -w 1440:

true

personal opinion, but the burst scar is kinda bad. i preferred it when it was auto like in the builds but then again it was kind of useless because the ak is right there. ig it could be a replacement if zero lasers were present tho

It's almost like Valve knew what they were doing with weapon balance.

No, they didnt, they just made new weapons more viable, basically op/straight upgrades (except the spas which is literaly the same thing as the other shotgun, why they couldnt just make spas work like hl2 or just add a shotgun that has mag like saiga for example instead of manual reloading?), that isnt balancing...

While they made scar burst fire, 60 bullet per mag is too much and still does better damage than m16...

And what was Valve thinking with the ak? 40 bullets per mag?! Thats insanely op, that weapon literaly has no downsides, no wonder why on survival it has to be removed on most maps 😂

Speaking of no downsides, there is also the military sniper which is objectively better than the hunting rifle and funny enough, its only downside being reload time can be nullified becuase for some reason Valve still did not want to remove idling in 2009 even though they were aware of the issue it could bring... You can also say the same thing for silenced mac10 being straight upgrade than smg and chrome being srraight upgrade than pump shotgun and magnum outclassing dual pistols

Also, Valve adding so many melees just to make most of them unviable because of not being sharp was also lame move...

At least if the better weapons were rare spawns or something then it would have been balanced but since you are guaranteed to get them way before finale (not counting 2 chapter missions for being too short), is just not exactly balanced...

In conclusion, balance? Definetly balance was not the priority here...
Originally posted by sexy_bg:
Originally posted by Scratch:

It's almost like Valve knew what they were doing with weapon balance.

No, they didnt, they just made new weapons more viable, basically op/straight upgrades (except the spas which is literaly the same thing as the other shotgun, why they couldnt just make spas work like hl2 or just add a shotgun that has mag like saiga for example instead of manual reloading?), that isnt balancing...

While they made scar burst fire, 60 bullet per mag is too much and still does better damage than m16...

And what was Valve thinking with the ak? 40 bullets per mag?! Thats insanely op, that weapon literaly has no downsides, no wonder why on survival it has to be removed on most maps 😂

Speaking of no downsides, there is also the military sniper which is objectively better than the hunting rifle and funny enough, its only downside being reload time can be nullified becuase for some reason Valve still did not want to remove idling in 2009 even though they were aware of the issue it could bring... You can also say the same thing for silenced mac10 being straight upgrade than smg and chrome being srraight upgrade than pump shotgun and magnum outclassing dual pistols

Also, Valve adding so many melees just to make most of them unviable because of not being sharp was also lame move...

In conclusion, balance? Definetly balance was not the priority here...

the ak no laser is a downside doe you NEED to crouch or stand still to hit anything
slap lasers on and now its op
Originally posted by Hell-met:
Originally posted by Scratch:
It's almost like Valve knew what they were doing with weapon balance.

lol, tell that to the pump shotgun or dual pistols

silenced smg makes smg irrelevant, and is good to the point it nearly outpaces m16

AK dominates for not having a low enough clip

autoshotguns are near identical to eachother

m60 is a waste of slot

autosniper is a straight upgrade to hunting

melee dominates any gamemode below expert

the css stuff might aswell not exist

sorry but no, I don't think valve knew what they were doing with weapon balance

LMG gun is not waste, it is a good weapon, problem here is Valve calling it tier 3 weapon...

It could have been designed in another way to make it tier 2
Originally posted by kovaaks 4% acc deity:
Originally posted by sexy_bg:

No, they didnt, they just made new weapons more viable, basically op/straight upgrades (except the spas which is literaly the same thing as the other shotgun, why they couldnt just make spas work like hl2 or just add a shotgun that has mag like saiga for example instead of manual reloading?), that isnt balancing...

While they made scar burst fire, 60 bullet per mag is too much and still does better damage than m16...

And what was Valve thinking with the ak? 40 bullets per mag?! Thats insanely op, that weapon literaly has no downsides, no wonder why on survival it has to be removed on most maps 😂

Speaking of no downsides, there is also the military sniper which is objectively better than the hunting rifle and funny enough, its only downside being reload time can be nullified becuase for some reason Valve still did not want to remove idling in 2009 even though they were aware of the issue it could bring... You can also say the same thing for silenced mac10 being straight upgrade than smg and chrome being srraight upgrade than pump shotgun and magnum outclassing dual pistols

Also, Valve adding so many melees just to make most of them unviable because of not being sharp was also lame move...

In conclusion, balance? Definetly balance was not the priority here...

the ak no laser is a downside doe you NEED to crouch or stand still to hit anything

Crouch and tap if you are that desperate to hit someone at long distance (within its range) and you are good to go, it still does the job, also that most enemies come at you anyways so definetly not a significant downside, tak still clearly outperforms everything that shoots bullet ,nobody being a "meta slave" would drop an ak for a sniper or scar...

Valve even made it easier to crouch (even though this is on all source games) since you dont have to tap to uncrouch like on most shooters making it quicker, I have used that left ctrl key so much I cant even see the "ctrl" text on my keyboard 😂
Originally posted by sexy_bg:
LMG gun is not waste, it is a good weapon, problem here is Valve calling it tier 3 weapon...
It could have been designed in another way to make it tier 2

m60 and to an extent GL are inherently terrible because they strip your primary away due to not being refillable and eventually having to discard them.

Of course, it doesn't matter much in valve maps since there's guns around every corner, but this becomes way more apparent in custom maps with balanced item distribution like Dam It 2
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