Left 4 Dead 2

Left 4 Dead 2

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the peppy (eek!) 2014 年 3 月 11 日 下午 8:39
What zombies do we need in L4D3?
I'm thinking maybe a flying zombie that only flies when it gets a survivor, what it does is it leaps *kinda jockeyish* onto a survivor's head, then flies a little feet above the ground, clawing at the survivor's head until someone shoots it, and when it dies it lets the survivor go with a bit of fall damage, about 3-5 fall damage, depending how much health is left to the survivor, then, when it incaps someone, it keeps clawing at it like a smoker, charger, hunter etc, I was thinking maybe it could be like a tank, approaches on sight, but I thought "wait, if it acts like a jockey and a hunter, then wouldn't that be a regular Special Infected?" soo, maybe a new SI? Like or dislike this idea, I don't care, but leave your ideas in the comments OR go to my profile to discuss the ideas, anyway, title says all.


EDIT: which campaigns do we need next? :D
also edit: stop posting in this i wrote this as a dumb lil kid
最后由 the peppy (eek!) 编辑于; 2022 年 3 月 2 日 下午 7:29
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正在显示第 46 - 60 条,共 99 条留言
Helldiver 2014 年 3 月 14 日 下午 6:51 
引用自 ♥.:Rachel:.♥
There doesnt need to be any new specials neither in l4d3 or 4 or 5. The ones we already have are a big enough pain in the c.u.l.o.

Are you kidding me? We need a challenge! Keep those specials coming. You must master the the Special infected of L4D2. Charge the charger. Spit out gun rounds at the spitter. Smoke the smoker, Hunt the hunters..... and most importantly.... THE JOCKEYS DONT RIDE YOU. YOU RIDE DEM JOCKEYS. YOU RIDE THEM HARD. TILL THERE ISNT A SINGLE MOTHER HUMPING MIDGET IN THAT GAME.
If you and your team are nervous, all you gotta say is:
COME ON YOU PANSIES. DO YOU WANT TO LIVE FOREVER.
and then charge directly into the heat of battle and danger.
It works everytime. Trust me.
最后由 Helldiver 编辑于; 2014 年 3 月 14 日 下午 6:52
Helldiver 2014 年 3 月 14 日 下午 6:57 
We need a camoflauged special infected. Like Predator from AVP and all that stuff. It'll be like the hunters super cousin. Maybe a back story would be that they were elite spec ops soldiers from the military who were trained in stealth, recon, and intel. Before the outbreak, they were each fitted with special camofluage technology that allows them to blend in with any surroundings. The only way you would know that they are around is by the noise they make and by the blurs created by their fast movements. If you damage them enough, their equipment will short circuit and you'll be able to see them. Or if you throw bile at them or a molotov. This will enable you to see them while they run at you. Or you know its there when they attack you.
Helldiver 2014 年 3 月 14 日 下午 7:04 
WE NEED DIE GUYS.
We need die guys to make intense situations even more nerve-racking. We need like 6 or 7 bot controlled survivors in addition to the original four. These survivors will just add to the effect of mob rushes.
Imagine this, You get rushed by a mob and a charger comes out of no where and nails a bot standing next to you. You hear the survivor yelling and then they die. You're panicking and you turn to see another one of these extra bots get demolished by a hunter. All you hear is the screams and you dont know which ones are coming from the original survivors or the extras.

I dont know about other people, but,,,,,,,,,,,That would scare me and make my heart start pumping. Of course, these survivors couldnt help you and they can have a gun but wont do much. You will find more extra suvivors in every map!
the peppy (eek!) 2014 年 3 月 14 日 下午 7:17 
引用自 BLOODSTR3AM
We need a camoflauged special infected. Like Predator from AVP and all that stuff. It'll be like the hunters super cousin. Maybe a back story would be that they were elite spec ops soldiers from the military who were trained in stealth, recon, and intel. Before the outbreak, they were each fitted with special camofluage technology that allows them to blend in with any surroundings. The only way you would know that they are around is by the noise they make and by the blurs created by their fast movements. If you damage them enough, their equipment will short circuit and you'll be able to see them. Or if you throw bile at them or a molotov. This will enable you to see them while they run at you. Or you know its there when they attack you.

SPY ZOMBIE, OK!
Ruke (Soreasan) 2014 年 3 月 14 日 下午 8:00 
Most of the infected we have are easily dodged or shot to death if they're forced to spawn a far way off and walk towards you suicidally without cover.

What we need is a special infected that can counter survivors in large open fields or campers without being cheap, frusterating or discouraging good teamwork.

My idea is the Slammer, he'd look like Obama if obama was a shrunken black midget with giant arms who could fly!
The slammer would be able to spawn anywhere he wanted, even inside your soul. But mainly he'd spawn far away from you, where he'd kidnap two helpless infecteds for use as portable meat shields.

To attack, Obama would leap into the sky screaming with the two poor infected screaming in terror, as he'd divebombed the survivors from the sky a shockwave would erupt, sending everyone flying. The zombies would run off enraged attacking everyone furioussly, and Obama could grab people and jump off with them, crashing them into solid bricks walls and floors for extreme damage.

To make him balanced though, i've really put in some serious thought into what logical weaknesses a flying monkey would have, and here they are.
1. If anyone tried to shove him off then they'd instantly die from the guilt of harming such a beautiful and horrifying creature.
2. The only way to kill him would be to headshot him with a grenade launcher.
3. He could also have the ability to shoot mini witches out of his arms cannons to create hordes of doom.
4. To make him fun to fight against, all the survivors would be given access to flamethrowers, fighter jets, jetpacks, and dual wielded Nunchucks strapped full of Chainsaw blades. This would ensure that they would beat up Obama awesomely.

Joking aside, i tried to think up of something but i couldn't think of anything fair or logical.
最后由 Ruke (Soreasan) 编辑于; 2014 年 3 月 14 日 下午 8:03
Br@d 2014 年 3 月 14 日 下午 8:07 
you need to now if l4d3 is coming out yet its taking way to long and will look better and probly the best zombie shooter of the year
最后由 Br@d 编辑于; 2014 年 3 月 14 日 下午 9:39
Munkee 2014 年 3 月 14 日 下午 9:06 
We need a infected version of MunkeyThrust.
Thruster, it grabs you, and pulls you away, has 10k health and thrusts on you to death.
Helldiver 2014 年 3 月 14 日 下午 10:22 
We need a infected version of MunkeyThrust.
Thruster, it grabs you, and pulls you away, has 10k health and thrusts on you to death.

The pelvic thrust of death.
Munkee 2014 年 3 月 14 日 下午 10:23 
引用自 BLOODSTR3AM
We need a infected version of MunkeyThrust.
Thruster, it grabs you, and pulls you away, has 10k health and thrusts on you to death.

The pelvic thrust of death.

It's a bad day to be naked zoey XD
o9enolc 2014 年 3 月 15 日 上午 1:11 
引用自 Magnum
I have an idea.
The Gunner.
These infected still retain enough intelligence to wield a pistol in both hands, similar to how survivors dual wield glocks.
This is due to how certain parts of it's brain are still a bit more functional than other infected, and this is likely the result of some mutation that is specific to the Gunner.
However, the Gunner will attack like a normal infected after it has fired all 30 shots, as it is still not smart enough to reload the clips, it just knows how to fire them in a basic direction.
Deals high ammounts of damage at long ranges, but attacks like a regular infected after the clips deplete. (30 shots).
The Gunner is also a bit wild with it's shooting because like other infected, went savage from the infection.
This means he can be a real threat at long-medium ranges, but if you keep moving the chances of him hitting you are very low.
Also, players could not play as him in versus mode, because then it would just rely on the player's aim and not his.
However, if they made it so you could play as him, maybe it would kind of give you "drunk" vision whenever you move your vision and make it extremely hard to hit moving targets.
After the player shoots their clips away, the Gunner becomes a common infected, the player loses control of him and the player begins to spawn as another special infected, kind of like dying.

However, if the common infected transformation idea seems a bit dry, in both campaigne and versus, I have another idea for when his ammunition depletes.
Maybe after his clips run out, he savagely grabs an axe he had holstered on his back from when he was still human, and he angerly slashes at the survivors up close, making him deal a bit more damage than common infected.
Also, perhaps after killing him, the survivors can pick up his pistols if they have not depleted, and they will have infinite ammo for the survivor, because this is L4D after all.
However, if his pistols were empty on death, survivors can NOT pick them up.
They are also just regular pistols that any survivor can find.


Some survivor responses to the first time seeing one could be like "They have GUNS now?!?".

Gunner? People could reskin him to look like the Rebel Army Soldiers out of Metal Slug!

引用自 llbutters
Verticality.

1. Something like a bat that hangs from the ceiling, or those gross things from Halflife. Small (Jockey) sized, but can walk on the ceilings, and when snaring survivors is stood still.

2. Something that bursts from underground. Crouch to set up ready to grab throught he floor (like the Hunter pounce) You can move freely like unspawned underground, but in a dig animation and will leave cracks on the surface so survivors can see were you have moved to. So less moving the better for sneak attacks.

Survivor responces to your Special Infected Suggestions:
1. "Barnacles? We now have to deal with BARNACLES? Okay, have we got ourselves stuck in Half-Life?"
2. "They can Dig? Those zombies can actually DIG?"


引用自 BLOODSTR3AM
We need a camoflauged special infected. Like Predator from AVP and all that stuff. It'll be like the hunters super cousin. Maybe a back story would be that they were elite spec ops soldiers from the military who were trained in stealth, recon, and intel. Before the outbreak, they were each fitted with special camofluage technology that allows them to blend in with any surroundings. The only way you would know that they are around is by the noise they make and by the blurs created by their fast movements. If you damage them enough, their equipment will short circuit and you'll be able to see them. Or if you throw bile at them or a molotov. This will enable you to see them while they run at you. Or you know its there when they attack you.

Spies from Team Fortress 2? What are you thinking?
Marsupilami❤ 2014 年 3 月 15 日 上午 1:27 
A monkey
Munkee 2014 年 3 月 15 日 上午 1:29 
引用自 Marsupilami
A monkey
see. this person gets it. give the people what they want. a infected munkey!
Helldiver 2014 年 3 月 15 日 上午 2:39 
引用自 o9enolc
引用自 Magnum
I have an idea.
The Gunner.
These infected still retain enough intelligence to wield a pistol in both hands, similar to how survivors dual wield glocks.
This is due to how certain parts of it's brain are still a bit more functional than other infected, and this is likely the result of some mutation that is specific to the Gunner.
However, the Gunner will attack like a normal infected after it has fired all 30 shots, as it is still not smart enough to reload the clips, it just knows how to fire them in a basic direction.
Deals high ammounts of damage at long ranges, but attacks like a regular infected after the clips deplete. (30 shots).
The Gunner is also a bit wild with it's shooting because like other infected, went savage from the infection.
This means he can be a real threat at long-medium ranges, but if you keep moving the chances of him hitting you are very low.
Also, players could not play as him in versus mode, because then it would just rely on the player's aim and not his.
However, if they made it so you could play as him, maybe it would kind of give you "drunk" vision whenever you move your vision and make it extremely hard to hit moving targets.
After the player shoots their clips away, the Gunner becomes a common infected, the player loses control of him and the player begins to spawn as another special infected, kind of like dying.

However, if the common infected transformation idea seems a bit dry, in both campaigne and versus, I have another idea for when his ammunition depletes.
Maybe after his clips run out, he savagely grabs an axe he had holstered on his back from when he was still human, and he angerly slashes at the survivors up close, making him deal a bit more damage than common infected.
Also, perhaps after killing him, the survivors can pick up his pistols if they have not depleted, and they will have infinite ammo for the survivor, because this is L4D after all.
However, if his pistols were empty on death, survivors can NOT pick them up.
They are also just regular pistols that any survivor can find.


Some survivor responses to the first time seeing one could be like "They have GUNS now?!?".



Spies from Team Fortress 2? What are you thinking?

I like your thinking with the Gunner. I can see a lot of potential there.

With the Cammo Zombies I was thinking more along the lines of Predator. When it moves fast you can see its outline. Or when you throw bile at it or a molotov you can also see it. I was thinking that maybe a pipe bomb could short circuit its Invisibilty technology, but you would have to hit it spot on.
TheBloodyViking 2014 年 3 月 15 日 上午 3:44 
We need Chuck Norris as a Uncommon infected, beacuse jimmy gibbs jr isnt THAT cool
Helldiver 2014 年 3 月 15 日 上午 3:47 
Chuck Norris will be the next type of tank.
Chuck Norris doesnt need the Tank. The Tank needs Chuck Norris.
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发帖日期: 2014 年 3 月 11 日 下午 8:39
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