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sometimes its bundled with or if you feeling lucky you can always try to verify game cache
https://www.youtube.com/watch?v=YGKiBnEadh8
Library > (right click on) L4D2 > Properties > Local Files > Verify the integrity of game cache
*Keep verify your game cache until it says "All files successfully validated".
#4
Keep verify your game cache until it says "All files successfully validated.
Any other things i can try to get rid off it
Game supporting (2) split screen players
maxplayers set to 18
UpdateSystemLevel: ConVar mat_queue_mode controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
Couldn't find custom font file 'resource/marlett.ttf'
Steam config directory: C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2/left4dead2.exe/platform/config
UpdateSystemLevel: ConVar mat_queue_mode controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
Duplicate sequence 3 in sheet file
Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
Unknown command "chet_debug_idle"
Can't use cheat cvar nav_show_area_info in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar rr_thenany_score_slop in multiplayer, unless the server has sv_cheats set to 1.
UpdateSystemLevel: ConVar mat_queue_mode controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
NET_GetBindAddresses found 192.168.0.9: 'Qualcomm Atheros AR956x Wireless Network Adapter'
Opened Steam Socket NS_SERVER ( virtual port 27015 ) : listen socket handle( 65539 )
Opened Steam Socket NS_CLIENT ( virtual port 27005 ) : listen socket handle( 4 )
Network: IP 192.168.0.9, mode MP, dedicated No, ports 27015 SV / 27005 CL
Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
BinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik )
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
CGameUIConVarRef cl_ignore_vpk_association doesn't point to an existing ConVar
CAsyncWavDataCache: 4 .wavs total 0 bytes, 0.00 % of capacity
Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!