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if you check the script files for the two shotguns they are exactly the same when it comes to Reload duration and cycle time.
Yeah, but just slight. It's not that huge of a difference, not enough to make any meaningful impact on play.
No, the SPAS does reload slightly faster when timed in game. Not doubting that they are identical in the script file, havent looked and will take your word for it, but in game thier reload speeds do differ.
Record a demo of you reloading either and count the amount of ticks it takes to go from empty to full. The first shell on the M4 takes a good 10 ticks more than the SPAS. Functionally though, there is almost no difference.
Makes me wonder though, if they are identical in the script file, why do they differ in game...
On the original topic though, always pick the spaz You lose out on 1 damage for better spread and damage per pellet, and the spread is so wide and inconsistant that losing the two pellets isnt as much of an issue as it might seem.
SPAS and Autoshotgun from the Script
"CycleTime" "0.15"
"ReloadDuration" "0.396"
In the Video
SPAS - 7.87
Auto Shotgun - 8.03
Factor in the human element - it's close but I think you are right, the SPAS seems a hair faster.
https://www.youtube.com/watch?v=zyQowtoulM4
I wonder what the mechanical reason for the difference is, IE is it some sort of rounding/time to ingame ticks thing, or some result of an external function.
Cause it really does seem like all the extra time is contained within that first shell of the reload. Maybe the thing which initiates the M4's reload is slightly different to what initiates the SPAS's, though my understanding is that the SPAS was "built" off of the M4, so that doesnt make sense... And it is such a minor difference that it doesnt seem intentional, yet it is a large enough difference to be noticable, so you would think Valve would have adressed it if it wasnt intentional.
but .... they were right !!
Very balanced gun that one.
yea sure.. run n gun is best with a huntingrifle. not.