Left 4 Dead 2

Left 4 Dead 2

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Hunter attack makes my game crash
Plus an error message "too many indices for index buffer. tell a programmer (55386>32768)" is there any way to fix this?
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Showing 1-10 of 10 comments
Ayyoue Sep 9, 2024 @ 1:11pm 
Last edited by Ayyoue; Sep 9, 2024 @ 1:13pm
mαʀV¡N Sep 9, 2024 @ 1:18pm 
Do you use player models with high poly count?
Demo Sep 9, 2024 @ 1:18pm 
It mught be less-so the hunter causing the crash and moreso the hunter-ed

Are you playing with a mod as a high-poly and/or bone-numerous survivor character?

Crashing from getting pounced/charged can actually be the fault of the survivor model if they exceed 32k triangles and/or whatever the default number of bones is for a survivor.
Originally posted by mαʀV¡N:
Do you use player models with high poly count?

Originally posted by Demo:
Are you playing with a mod as a high-poly and/or bone-numerous survivor character?
I don't know what makes a mod high poly. I am quite vanilla with mods, I have only a few, main one is the vocalizer, different character model for Zoey and different audio for the witch. That's pretty much it. And I started playing this game with mods in 2014 and never ran into this issue until around 2020.
Ayyoue Sep 9, 2024 @ 1:40pm 
Originally posted by Angel in the Dark:
I don't know what makes a mod high poly.
Generally speaking, more polys = more definition and polish.
Last edited by Ayyoue; Sep 9, 2024 @ 1:40pm
Mizu Sep 9, 2024 @ 4:48pm 
Models that have 32678 Polys must have $nodecal 1 set into the VMT of all the material files. This stops the blood spread effect when pounced/slashed by a witch. If your not a modder, or the modder of the original mod, ask the original modder to add the $nodecal into the VMT file. It's nothing to do with memory of anything. Another thing you could do is bind r_cleardecals to certain keys so that it removes the decal buffering from the game. These are some ideas you could try. Hope it helps.

If your wondering why it crashes, decals being stretched like that is very taxxing on the game. Unfortunately it was never meant for higher poly character mods, unlike the vanilla characters, and well I say that but even then the crash can happen even with the normal characters, but it's rare.
NeenWeenie Sep 9, 2024 @ 10:04pm 
CGI hobbyist here!

1. Okay so, the 32k triangles thing is in reference to the OUTSIDE topological geometry that each playable model in the game has. This is literally the shapes that make up the actual model that we get to play with and move around the scene with. Fewer triangles = faster/lighter scenes, thus typically faster/better-running gameplay on a system, while too many triangles that make up a model = game running slower/more labored on your system. This is a game dev thing you'd only notice if you took the base meshes of each character into 3D software and looked at a wireframe of the characters in a behind the scenes way.

2. The default number of bones part is in reference to the INSIDE of the character models. This is the inner info you can see when inside 3D software that gives character models their ability to move at all, the ability to move in certain ways you choose as the modeler based on how and where they're placed, and also how well they move, aka SMOOTH RAGDOLLS.

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***TL;DR - 32k triangles = outside model shape count
default number of bones = inside of model, gives it the ability to perform movement

Hopefully, this wasn't too idea-dense an explanation for the non-modders/non-CGI people out there, but that's what these terms mean. They are mostly for use behind the scenes when you're trying to make or tweak something for the game. You shouldn't notice it because if it's done well, you won't have to.
kurochama Sep 10, 2024 @ 12:32am 
In short, certain skin mods with high poly caused that crash. Just remember which survivor was pounced by hunter before the crash happened, & you'll get which mod you need to either modify or disable, to fix the crash. If you're familiar with vmt files, you can open the vmt files with "notepad++" & then add that "$nodecal 1" suggested above on all vmt files on the problematic skin mod. If you're not, just disable that mod or replace it with other skin mod.
R3N Sep 10, 2024 @ 2:11am 
Create a collection and put all your mods there.
That way you can remove them all and add them again with a single click.
This is to check if mods are the ones causing the problem.
If you still have problems after removing all mods.
Reinstall the game and perform a verify files integrity check
Properties>Installed files>Verify integrity of game files
Last edited by R3N; Sep 10, 2024 @ 2:14am
Angel in the Dark Sep 10, 2024 @ 6:23am 
Thanks everyone, I have an idea now what causes the issue and how to fix it :steamthumbsup:
Last edited by Angel in the Dark; Sep 10, 2024 @ 6:31am
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Date Posted: Sep 9, 2024 @ 1:07pm
Posts: 10