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Are you playing with a mod as a high-poly and/or bone-numerous survivor character?
Crashing from getting pounced/charged can actually be the fault of the survivor model if they exceed 32k triangles and/or whatever the default number of bones is for a survivor.
I don't know what makes a mod high poly. I am quite vanilla with mods, I have only a few, main one is the vocalizer, different character model for Zoey and different audio for the witch. That's pretty much it. And I started playing this game with mods in 2014 and never ran into this issue until around 2020.
If your wondering why it crashes, decals being stretched like that is very taxxing on the game. Unfortunately it was never meant for higher poly character mods, unlike the vanilla characters, and well I say that but even then the crash can happen even with the normal characters, but it's rare.
1. Okay so, the 32k triangles thing is in reference to the OUTSIDE topological geometry that each playable model in the game has. This is literally the shapes that make up the actual model that we get to play with and move around the scene with. Fewer triangles = faster/lighter scenes, thus typically faster/better-running gameplay on a system, while too many triangles that make up a model = game running slower/more labored on your system. This is a game dev thing you'd only notice if you took the base meshes of each character into 3D software and looked at a wireframe of the characters in a behind the scenes way.
2. The default number of bones part is in reference to the INSIDE of the character models. This is the inner info you can see when inside 3D software that gives character models their ability to move at all, the ability to move in certain ways you choose as the modeler based on how and where they're placed, and also how well they move, aka SMOOTH RAGDOLLS.
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***TL;DR - 32k triangles = outside model shape count
default number of bones = inside of model, gives it the ability to perform movement
Hopefully, this wasn't too idea-dense an explanation for the non-modders/non-CGI people out there, but that's what these terms mean. They are mostly for use behind the scenes when you're trying to make or tweak something for the game. You shouldn't notice it because if it's done well, you won't have to.
That way you can remove them all and add them again with a single click.
This is to check if mods are the ones causing the problem.
If you still have problems after removing all mods.
Reinstall the game and perform a verify files integrity check
Properties>Installed files>Verify integrity of game files