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It's all circumstantial.
Then again, i'm a vanilla player, so what do i know?
Why do we use all of the pills in the bottles we find? Are the survivors really addicts living in a schizo world?
Back to the subject, though. I do think that it could work out really well. On my servers, I have a secondary weapons menu that players can grab whatever secondary they want and need from at any time. Like you mentioned, where did they keep that pistol if they choose a melee?
Step 2: Lay on the ground.
Step 3: Roll onto your side.
Step 4: Attempt to swing Axe with any sort of force.
Stepping away from IRL since we're talking about a game, having melee available to you while incapped would leave you pretty much untouchable when it comes to common. It's easy to self-clear yourself of common with 1 swing while up and that would mirror into the incapped phase. Pistols/Magnums are also more practical because you can actually still contribute to your team while incapped instead of laying on the ground fiddling with your...melee, while there's a hunter 2ft away on your survivor buddy.
As for 'why do we lose all use of our items while incapped', this game would lose it's entire purpose of being team-orientated if they allowed people to just self-heal while on the ground or pop pills. That's like asking 'why can't Ellis just do a simple pull-up and get himself unhung from the ledge?' or 'why can't Coach just punch the Hunter in the face and clear himself?'.
Alll it really takes is smart tweaking of specials or even adding fatigue to weaponry while on the ground. Blam, melee weapon usage while down is fixed and proper.
http://steamcommunity.com/groups/softcorebdsm
The above server is more favorable for the vanilla-player. Pick a map, have some fun.
http://steamcommunity.com/groups/zombieninjasplayground
ZNPG is more built towards Hard Eight, and is designed in mind for people who enjoy mods. I warn you, this server is not at all aimed towards vanilla players.
Tell me how much self-revive breaks the game after you've tried them! :)
That could be a good weakness for melee. In some regards, melee is extremely powerful.
That gives me a great idea for a plugin. A way for Survivors to transfer items while on the ground. You have a molly but the Tank incapped you? Hand the molly to your buddy.
It does have a self-revive function built in but it's easily disabled by going
sm_l4d2meleemod_infectedmode "0"; sm_l4d2meleemod_ammo_escape "300"; and making sure sm_l4d2meleemod_ammo_kill is less than the escape call.