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survivor_friendly_fire_factor_easy : 0 : , "sv", "cheat" :
survivor_friendly_fire_factor_expert : 0.5 : , "sv", "cheat" :
survivor_friendly_fire_factor_hard : 0.3 : , "sv", "cheat" :
survivor_friendly_fire_factor_normal : 0.1 : , "sv", "cheat" :
Also, I think using sm_cvar requires Sourcemod, which isn't that hard really, once you've gone through the trouble of installing a server.
And as scintillating said, yes it requires your server to have SourceMod.
Otherwise, I don't believe there exists a way to remove it on vanilla servers, but I'm willing to be corrected on that as there may be a way to remove FF on a listen server with sv_cheats set to 1 ?
In fact...whew boy...yeah, friendly fire itself is a complicated topic. For example, pinned survivors are immune to friendly fire, right? Not so if you're being Carried by a Charger. Your friendly fire immunity doesn't kick in until you're being Pummeled.
Edit, unless your server has sv_cheats 1 then the only way to disable FF or modify it is via the server.cfg
In order to send those commands via the console, you would need to enable cheats in the server.cfg:
Also any server restart or map change would overwrite the command.
EDIT:
Server restart, yes. Map change, no. Even if the campaign ends and a new lobby begins. I know this for a fact; I would play Special Delivery on Expert with infinite ammo, and then when I would quit that game and start a new game, infinite ammo was still on.
Now, server.cfg is run pretty often, but if you never put these values in server.cfg to begin with...
True, I was referring to non-SM sock servers. :P