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Good random banter between the characters during slow times.
And if that Autodirector was more predictable the game would have died long ago. Its always a pleasant surprise.
While it's a weird comparison, think of Mario Kart. It's not a racing sim with the most complex mechanics or graphics. All you do is hold the A button, drift sometimes, and throw turtle shells at people. But it took that simplistic dumb fun gameplay and expertly crafted around it to enhance everything about it. I don't think you get that a lot in games today.
It's just a game that has a core fun gameplay with nothing getting in the way of it.
What is this lame statement?
All games are designed to be fun with priority, otherwise nobody would play the videogame itself...
What does tf2 and cs2 cases have to do with that now? Because they have cases does not mean the games arent designed with gameplay in mind, these 2 games are succesful becuase of their gameplay (especially CS) and how fun to play are...
Yes, including tf2 mvm...
I personally dont like tf2 PvP gamemodes but its undeniable its success
The main reason, very cheap, easy to run and very fun... Left 4 dead 2 would even get more players if it had more consistent updates...
Also that is not a survival game but rather an action shooter