Left 4 Dead 2

Left 4 Dead 2

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Xbye Jul 26, 2024 @ 3:27pm
Left 4 Dead 2 - Update (7/26/2024)
An update has been released for Left 4 Dead 2.

- Player connect message is no longer networked to clients, to prevent exposing player IP addresses.

We got it done. This is big. The DDOS attackers in shambles.

Soon we'll have SDR and be done with the DDOS mess.
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Showing 1-15 of 31 comments
Gir Tactico Jul 26, 2024 @ 3:32pm 
wat
rolf_dk Jul 26, 2024 @ 3:38pm 
Glad to see something being done and especially this soon
femboy cumstain Jul 26, 2024 @ 3:40pm 
Awesome news. These basic exploits should never have existed though.
what? Jul 26, 2024 @ 3:46pm 
I'm sorry but what does this fix, exactly?

How does this patch the DDOS?

What does this even mean for local hosts when their IP is still exposed via the "status" command? Which is pretty much the norm now given how terrible the official servers are.

What is anyone going to do with your IP anyway?
Last edited by what?; Jul 26, 2024 @ 3:47pm
Gab Jul 26, 2024 @ 3:54pm 
Originally posted by SNAP:
I'm sorry but what does this fix, exactly?

How does this patch the DDOS?

This doesn't fix the DDoS to the servers, but it protects players in public servers when they join. Malicious users have been grabbing each individual player IP address with a third party tool, and use it to DOS that IP instead.

Unfortunately, due to the nature of local servers, IPs will be exposed to the host anyway, so for that we need to wait for the SDR implementation in a future update.
¤ Dλmiλn ¤ Jul 26, 2024 @ 3:54pm 
Originally posted by SNAP:
I'm sorry but what does this fix, exactly?

How does this patch the DDOS?

What does this even mean for local hosts when their IP is still exposed via the "status" command? Which is pretty much the norm now given how terrible the official servers are.

What is anyone going to do with your IP anyway?
^^^
No doubt the DDOS will still continue, if anything it's probably just a bunch of server overload.


Either way there's always that one mf that will ruin it for everyone.
Mizu Jul 26, 2024 @ 3:55pm 
Originally posted by Xbye:
An update has been released for Left 4 Dead 2.

- Player connect message is no longer networked to clients, to prevent exposing player IP addresses.

We got it done. This is big. The DDOS attackers in shambles.

Soon we'll have SDR and be done with the DDOS mess.

It's a small update but not the only update they'll be releasing. This happened last time when the servers were getting DDOS'ed. They did one small patch note per until revealing the last update that bundled it all up as a nice gift. Hopefully sooner then later like most people have said.
But I do have to question. What does SDR mean in this context, I am really curious with that.
starryforest Jul 26, 2024 @ 3:55pm 
What's SDR SIEM Detection and Response?
Xbye Jul 26, 2024 @ 3:56pm 
Originally posted by SNAP:
I'm sorry but what does this fix, exactly?

How does this patch the DDOS?

What does this even mean for local hosts when their IP is still exposed via the "status" command? Which is pretty much the norm now given how terrible the official servers are.

What is anyone going to do with your IP anyway?
Okay, so imagine this:

You join a Official Dedicated Server or a Best Available Dedicated Server, randomly.

In that server, is a hacker waiting and already playing. They just got your IP address.

Okay, so the hacker DDOS's the server, the server dies. Okay, you move on to the next game. But what if you pissed that hacker off? Well, now they DDOS your internet and it goes out. You can't even use a browser, or watch Netflix.

I have repeatedly stated that Localhosting obviously is a security risk, but most people clearly don't care (or are ignorant). However, this exploit applied to every server, Official, Best Available, and Local.

Even if Valve fixed the server DDOS attacks (which they are working on), it wouldn't have fixed this exploit meaning the hackers could have kept DDOS attacking your home internet after the servers are fixed.
Gab Jul 26, 2024 @ 3:58pm 
Originally posted by Mizu:
What does SDR mean in this context, I am really curious with that.

Steam Datagram Relay, basically Valve's implementation of its own private network. It protects Valve games from exactly this problem, but it's currently implemented in CS2, Dota 2 and TF2. Implementation of SDR in L4D2 is in the works.

https://www.dota2.com/newsentry/4115798034511159059
Xbye Jul 26, 2024 @ 3:59pm 
Originally posted by Mizu:
Originally posted by Xbye:

We got it done. This is big. The DDOS attackers in shambles.

Soon we'll have SDR and be done with the DDOS mess.

It's a small update but not the only update they'll be releasing. This happened last time when the servers were getting DDOS'ed. They did one small patch note per until revealing the last update that bundled it all up as a nice gift. Hopefully sooner then later like most people have said.
But I do have to question. What does SDR mean in this context, I am really curious with that.
SDR stands for Steam Datagram Relay:
https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay

It is essentially Valve's proprietary proxy network technology that they use to obscure the server's true IP address. It's what they used for all their modern titles such as Counter-Strike and Dota 2.

Only problem with SDR is that exploits that lag/crash the servers won't be fixed. Instead, it's like shielding the server from the exploits ever reaching the server in the first place. Kind of like a firewall.
Mizu Jul 26, 2024 @ 4:03pm 
Yeah, just checked that accordingly all the way back in 2014 DOTA2 were having these problems. But considering Dota is Valve's biggest game for money/playerbase it was near imperative for them to fix it. Something as small as l4d2 can get minor fixes and maybe shielding. But it's probably not going to get the Dota 2 treatment as Valve see no care/point for it.
Xbye Jul 26, 2024 @ 4:08pm 
Originally posted by Mizu:
Yeah, just checked that accordingly all the way back in 2014 DOTA2 were having these problems. But considering Dota is Valve's biggest game for money/playerbase it was near imperative for them to fix it. Something as small as l4d2 can get minor fixes and maybe shielding. But it's probably not going to get the Dota 2 treatment as Valve see no care/point for it.
It's literally getting SDR, which is what DOTA2 uses.

It's very likely that DOTA2's server software probably doesn't have the exploits patched either. They are just protecting those exploits by covering it in SDR.
Mizu Jul 26, 2024 @ 4:12pm 
Originally posted by Xbye:
Originally posted by Mizu:
Yeah, just checked that accordingly all the way back in 2014 DOTA2 were having these problems. But considering Dota is Valve's biggest game for money/playerbase it was near imperative for them to fix it. Something as small as l4d2 can get minor fixes and maybe shielding. But it's probably not going to get the Dota 2 treatment as Valve see no care/point for it.
It's literally getting SDR, which is what DOTA2 uses.

It's very likely that DOTA2's server software probably doesn't have the exploits patched either. They are just protecting those exploits by covering it in SDR.
See, I might be stupid by saying this. Wouldn't you have to change NETCODE?
I know that Dota2 is on source2 which means that it is on a more modern Netcode, whilst l4d still uses Lerp as a way to source internet. That is netcode from some of the old days like Quake and that. Again I might be really silly for saying this. :steamhappy:
Ceno Jul 26, 2024 @ 4:16pm 
Originally posted by Gir Tactico:
wat
Oh my god, it's you. From the VaultF4 servers lol.
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Date Posted: Jul 26, 2024 @ 3:27pm
Posts: 31