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I liked the difficulty as it was before but you know, at this point, you do you.
Everyone knows the layout of the map. It's the simplest finale in the game. That doesn't stop zombies from hitting from a direction you just killed every zombie in like 1 second ago, nor does it make it not tedious to have to keep picking up a gas can & dropping it again after moving mere inches because there's a always a zombie hitting you in the back.
You couldn't even usually reload in the old version without more zombies popping up to hit you. Part of the problem is the the generator is against multiple walls so you have to deny yourself any way to see zombies coming just to use it but there were enough zombies at all times that you'd never be able to rely on your teammates to kill them while you pour gas.
Part of higher difficulties is identifying weaknesses like this and learning from them. I had next to no issues when they released the map on day one.
If you're going on higher difficulties, expect a serious challenge.
Reducing the horde will help make it more fair and they can make the finale harder in other ways, such as nerfing the lighthouse hold spot that makes this almost the easiest finale in the game since you just sit on the lighthouse and wait for tanks. I just let teammates bodyblock the ladder and go idle so the bot is like a sentry gun, its that easy. If they added more ladders players couldn't bodyblock them all and hordes would be an actual issue at that spot. I suppose they'd just go to the very top of the lighthouse then and camp / bodyblock there but changing one spot at a time is the best method IMO.
Making other spots more viable for camping would help too, it feels like the entire finale just has one OP hold spot and the rest is suicide