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no so therefore l4d2 is better because it has coach
edit: i didnt read all of that btw
Really you'd need a full video essay to go into all the details you'd want to do, because the card system + corruption cards stand at great odds with the vanilla gameplay of L4D2. Cost of Avarice and/or Ravenous in conjunction with other corruption cards that may personally irk you (like Tallboy Hordes or Charred Ridden personally irk me) drastically change how the levels are played.
You did mention mods but you didn't talk about the hundreds, if not over a thousand at this point, custom campaigns for L4D2, which adds so much more replayability. B4B has a good handful of campaigns but no custom ones, it gets old after a while.
Lastly, you didn't talk about the engine differences, really only graphical fidelity. Source has a much more "tangible" feel to the combat, whereas UE4 feels janky. When you hit something in Source, it definitely has a feeling of direct impact, you hit things and they react and sound accordingly. In B4B you can hack and slash at ridden, a bunch of fake jelly decals splatter, and the ridden either flop or keep attacking, who knows. Now I know that L4D2 also has a problem with hitreg on melee attacks, but that's about 10% of the time when a hit should register but doesn't. But it doesn't feel as slippery and uneventful as physically interacting with ridden and the world in B4B.
tl;dr L4D2 is probably easier than B4B, although I'd say B4B is less fair and not actually "deeper." L4D2 has more custom campaigns and the more impactful feeling engine. B4B has a progression system so that's nice to shoot for if you are a completionist, but L4D2 is less punishing and is the more chill, sandboxy, silly, and timeless game.
Building on from this, you also failed to cover system requirements. L4D2 can be run on a much cheaper and more basic setup than a game like B4B. If I were to try and run B4B on my laptop, I would need to completely butcher the graphical settings, and it would likely end up looking a lot worse than L4D2, which I can safely run on the highest settings with frames to spare. Whilst higher graphical requirements typically result in more impressive visuals, this is wasted if a large portion of the playerbase can't experience it.
I also have an issue with you docking L4D2 for its supposed lack of cosmetics and progression. You already mentioned that L4D2 has the community workshop, and there's also various other third party sites that provide mods (players can even make their own from scratch if they wish to). Would this not mean that L4D2 has effectively infinite cosmetic options? I understand it's not the same thing as unlocking various cosmetics within the game itself, but the developers clearly intend for players to make use of the workshop to personalise each survivor.
In terms of progression... well, how do you define it? What you see as progression, I might see as "pointlessly grinding for customisation options that I would otherwise be able to get instantly with the workshop", or even worse, "restricting the players ability to access in game content until the game deems them to be experienced enough". In either case, I wouldn't argue that these are good things. You could also argue that L4D2 has progression in the form of "starting on the easiest difficulty, then gradually working your way up to Expert or realism mode", or through in game achievements or the statistics that are tracked. This might be not the same as filling up an xp bar by grinding arbitrary objectives, but it fulfills a similar purpose of measuring how experienced the player is at the game.
Finally, you've described B4B and WWZ as having better movement and combat mechanics than L4D2, but again this can be subjective. I would view it as a case of more rather than better. You have more options at your disposal in the other 2 games, but in L4D2s case the fewer mechanics it does have are very fun and satisfying to use, and they complement every other aspect of the game. I would much rather have a game where I don't need to concern myself with managing stamina and sprint meters, aiming down sights with my shotgun, or creating a balanced build with perk cards, and can instead just have fun shooting zombies; in this case, the simpler mechanics in L4D2 would be better for me, as opposed to the more in depth and complicated ones in WWZ or B4B. (You also listed weapon skins as a combat mechanic for B4B, but this should really be grouped in with customisation since as far as I'm aware it has nothing to do with the games combat mechanics.)
By depth I meant that in L4D2 you basically jump into the game, you aim and you shoot, you throw a pipe bomb or bile bomb when pressured by too many commons, you crown the witch, and you throw a molotov at the tank. There is no planning and no strategy to it. The specials aside from the boomer are basically countered by shooting them as soon as you see them. B4B and WWZ has mechanics like weakspots, or special places where you need to shoot the special zombies in order to avoid negative effects, or gain positive effects. Aesthetically, the L4D2 specials are the most unique and the most pleasing though. Combat wise, they are the simplest. The tank is the one special that L4D2 does better than both games.
Can you play B4B or WWZ the same way? Yes, maybe the easiest difficulty, but most likely, that will give you trouble at some point as well. WWZ and B4B need not only strategy, but 4 players coordinating their strategy. If you go into the harder difficulties with 4 damage dealers, chances are you will fail. You need a healer, you need a horde controller, a damage dealer etc.
Mods are self explanatory, yes they offer endless content, but I cannot take that content into consideration while comparing the games. Can you make L4D2 more realistic and better looking if you use 3985 mods? Maybe you can. Maybe not. I can only say that one game has mod support, and the other 2 don't.
I think I kinda covered it in sound design, the L4D2 and WWZ weapons feel punchier than the B4B ones, and feel less generic as well.
I don't know if you can objectively talk about fairness, it's kind of a subjective matter, for example, is dark souls fair? I'd say it's one of the fairest games of all time, punishing but fair, but other people strongly disagree with me on that. B4B is very punishing for those who do not strategize, and coordinate their strategies with their teamates, it also requires adaptability aside from skill in aiming and shooting. It can be more unpredictable than L4D2 and WWZ, where if you know how the director works, you can predict and adapt a lot more easily.
We can disagree on this, but according to my logic and POV, all 3 games are going for realistic, or at least believable post apocalyptic graphics. None of the game tries to be cartoony like TF2 or Borderlands, nor pixelly like minecraft, or artsy / movie like like other games. So it is therefore fair to say that the game with the most realistic graphics, that look more like the reality they are trying to portray, has the better graphics.
I did not cover system requirements, because it would not be fair to do so. Is star wars: shadow of the empire a better game than star wars: battlefront 2 because one needs a beefy computer while the other can probably run on a calculator? Yes, if your computer cannot handle a game, that does not mean that said game is bad, you just can't play it. For the same reason, I did not include that L4D2 is basically only available on steam, (yeah xbox too, but who the hell plays L4D2 on xbox?), while both other games are available on a wide range of platforms AND have crossplay. So is more accessibility a deciding factor? Because if it is, then B4B and WWZ win by a wide margin.
Yes, mods are self explanatory. There can be as much content as players make. Which is a good thing, I cannot argue against that. And I did say that L4D2 is hands down the most superior in this regard, since it's the only one that has mod support. I can't take into consideration mods when I compare games though, as I said to the other person above, there is no point in making a comparison between vanilla WWZ and B4B vs L4D2 loaded with 457 mods. I can say though that WWZ and B4B don't need graphical improvement mods as much as L4D2 needs them, since it was released 13 or so years ago.
I define progression as it is in modern games. Gaining strength for your character(s) and cosmetics that you can display for other players to see. Yes you can say you have infinite cosmetics when you have mods, but nobody sees that. It's different when everyone plays by the same rules and you can see which player has the most skill, which player has invested the most time into the game etc. You can say none of that matters TO YOU, because you don't need it or consider it important, but I cannot make a comparison and disregard all that can I? Especially since it DOES matter for a lot of people.
When it comes to realism, people don't float over the ground in all 4 directions at the same speed all the time. You also cant hipfire an ak47 or an M60 and hit you target with pinpoint accuracy. Suspension of disbelief is different for each person, maybe a dragon showing up and burning the zombies is not immersion breaking and unbelievable to you, but it is to other people. As someone who moves around regularly, and has shot guns IRL, I cannot suspend my disbelief with the mechanics of L4D2. And even IF i could, it changes nothing, B4B and WWZ have better, more realistic movement and shooting mechanics, that give a larger depth to the game. If you don't want these things, that's fine, but that is subjective, not objective.
just say l4d2 better and be done with it
That would not be the objective truth. The game is great, but leaves a lot to be desired.
And why did you even click the thread if you don't want to read it? It's an objective comparison for 3 similar games, for those who are interested what to buy or not to buy.
and l4d2 still better cuz its easy and has a workshop
The issue is you specify several times that you're being objective, and that you don't favour any particular game over the others, and yet you've concluded the post by ordering the games within many subjective categories that largely come down to your own opinions, yet are presented as fact. If you want to discuss the merits of each game based on how you personally view them, that's completely fine, but don't say you're discussing it based purely on facts and then do the exact opposite.