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sv_disable_glow_survivors 1
sv_disable_glow_faritems 1
But somehow I think it only works when put directly into an server.
I will mess with some commands and look.
But cl_glow_item_g 0 (replace G with b and r also to 0)
cl_glow_item_far_g 0 (same as above)
This removed my item glows like realism. I will post when I learn survivor glows if possible. But it changes the outline color to black, and doesn't show on my screen anymore.
No cheating involved.
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bind n "cl_glow_item_b 0; cl_glow_item_r 0; cl_glow_item_g 0; cl_glow_item_far_b 0; cl_glow_item_far_r 0; cl_glow_item_far_g 0; cl_glow_survivor_b 0; cl_glow_survivor_r 0; cl_glow_survivor_g 0"
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Copy and paste all of that into your console, and replace "n" with any key you want to use then in game, just press it and it'll work, the bind will work when the game also reloads, so this is near perfect, just need to get rid of player names
Go to your autoexec.cfg (it will be in your l4d2 folder's cfg subfolder). Add all of the cl_glow_xyz's there. autoexec.cfg is run every time the game loads.
I don't think cl_glow_xyz are cheat protected. They are client-side "cvars".
Gosh, I can't remember if there's a way to disable the name floating above the survivor's head. There might be with sourcemod. There may also be cvars that control things like "how far above the survivor's head is the name written", and you could just make that value so unreasonably large that it is rendered offscreen.