Left 4 Dead 2

Left 4 Dead 2

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Vals Jan 27, 2024 @ 2:05am
[FIXED] L4D1 maps crash
had enough of crashing everytime when loading to next level, any solutions for this crap

error like keeps popping in L4D1 maps but in L4D2 maps is fine
UTIL_SetModel: not precached: model/survivors_producer.mdl

Update : after days of figuring to fix this error, I found a way to fix this crash.
1. Open "scripts" folder in left4dead2 root folder
2. Create a folder named "vscripts" in scripts folder
3. Open "vscripts" folder and create a txt named "coop.nut" (MAKE SURE ITS NOT A TEXT DOCUMENT)
4. Open coop.nut with notepad and paste these commands
PrecacheModel( "models/survivors/survivor_mechanic.mdl" ); PrecacheModel( "models/survivors/survivor_producer.mdl" ); PrecacheModel( "models/survivors/survivor_coach.mdl" ); PrecacheModel( "models/survivors/survivor_gambler.mdl" );
5. Crash fixed...in l4d1 maps if you loaded first on the next map before the player(s) you might see l4d2 survivors standing before they finished loading the next map. Nonetheless, you can finally play without the stupid survivor not precached error hosting local servers.

The fix is from this very last comment on this source from Evil
Source : https://steamcommunity.com/app/550/discussions/0/3115920924809693201/

In Valve Developer Community, they already acknowledged this on 4 January 2024.
Source : https://developer.valvesoftware.com/wiki/Info_transitioning_player

Edit 2, 4 April 2024 : I have an issue when sb_transition 0 is set, this causes when player leave during loading to next level the bot became static and eventually disappear.

Fortunately I have fixed it just by adding sb_transition 1 in left 4 bots 2 convars.txt.

Location : left4dead2/ems/left4bots2/cfg/convars.txt

Open convars.txt and add
sb_transition 1
save it and that's it.

You need left 4 bots 2 addon to work tho.
Last edited by Vals; Apr 3, 2024 @ 8:25pm
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Showing 1-15 of 16 comments
kurochama Jan 27, 2024 @ 3:12am 
Did you use any mods that add more survivors? That "producer" is Rochelle, & Rochelle shouldn't appear in L4D1 maps in normal way.

Actually there's a cvar like "precache_all_survivors" if I'm not mistaken. Try to use that.
Vals Jan 29, 2024 @ 11:02pm 
share this post if anyone is experiencing not precached crash
Edison Gar Jan 29, 2024 @ 11:15pm 
I guess this only happen when sb_transition is set to 0 on L4D1 Campaigns, they use l4d2 survivor models as placeholder for transitioning players. The sb_transition default value is 1 so they're suppose to spawn survivor bots for them to takeover.
Vals Jan 29, 2024 @ 11:54pm 
Originally posted by Edison Gar:
I guess this only happen when sb_transition is set to 0 on L4D1 Campaigns, they use l4d2 survivor models as placeholder for transitioning players. The sb_transition default value is 1 so they're suppose to spawn survivor bots for them to takeover.
code oversight. that's all im saying
Vals Feb 5, 2024 @ 5:21am 
ig im the only one having the problem?
bluefalcon74.ttv Feb 5, 2024 @ 11:17am 
Originally posted by Not-Vals:
ig im the only one having the problem?
The game runs fine, the issue is your mods. The issues is ALWAYS mods (if it isn't server related.) There really should be a sticky saying "uninstall all mods" before posting a help request.
idk check your mods
Vals Feb 5, 2024 @ 3:31pm 
Originally posted by bluefalcon74.ttv:
Originally posted by Not-Vals:
ig im the only one having the problem?
The game runs fine, the issue is your mods. The issues is ALWAYS mods (if it isn't server related.) There really should be a sticky saying "uninstall all mods" before posting a help request.
I already have fixed it. read above plz, I may have too many mods but i dont think its my mods, even players with complete vanilla with no mods had a crash before.
Its just local server hosting issue for L4D1 maps and never been an issue with L4D2 maps. Even Valve knows it.
Vals Feb 5, 2024 @ 4:18pm 
From Valve Developer Community :
In Left 4 Dead 2 maps with the L4D1 survivor set ("survivor_set" "1"in the mission file), the game will crash with the model not precached error. This is because the entity is trying to use L4D2 survivor models
John Feb 6, 2024 @ 5:29am 
go down the listing one at time disable (un-check) mod then start the map. keep disable mod one at a time! then start the map keep doing this till error gone, then you know what mod is bad

i had so many mods taken a long time
Last edited by John; Feb 6, 2024 @ 5:29am
ABOBA Feb 6, 2024 @ 7:12am 
хуйifhgigh
Vals Feb 6, 2024 @ 4:31pm 
Originally posted by TheDoors76:
go down the listing one at time disable (un-check) mod then start the map. keep disable mod one at a time! then start the map keep doing this till error gone, then you know what mod is bad

i had so many mods taken a long time
Tbh i did that when i subscribed to self revive mod, it crashes during loading screen. Tracked the mods after hours of crash to find the mod it was third person shotgun sound fix and replaced with the no vslib fix
Vals Feb 6, 2024 @ 4:31pm 
Originally posted by АБОБА:
хуйifhgigh
Plz dont talk here.
Shadowysn Feb 9, 2024 @ 6:08am 
The one question I have is how did sb_transition get set to 0 in the first place?
The intended default transition behavior is sb_transition 1 which most people and servers have, and won't cause a precache crash because it uses the survivor bots.
I recall having this transition method being forced by a plugin, for whatever reason.
I think it'd be overall better if you can find a way to fix sb_transition. I had issues in multiplayer where a survivor player never transitions and all that's left is a static survivor model, giving you one less survivor.
Last edited by Shadowysn; Feb 9, 2024 @ 6:09am
ABOBA Feb 10, 2024 @ 3:59am 
Lox
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Date Posted: Jan 27, 2024 @ 2:05am
Posts: 16