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Actually there's a cvar like "precache_all_survivors" if I'm not mistaken. Try to use that.
Its just local server hosting issue for L4D1 maps and never been an issue with L4D2 maps. Even Valve knows it.
In Left 4 Dead 2 maps with the L4D1 survivor set ("survivor_set" "1"in the mission file), the game will crash with the model not precached error. This is because the entity is trying to use L4D2 survivor models
i had so many mods taken a long time
The intended default transition behavior is sb_transition 1 which most people and servers have, and won't cause a precache crash because it uses the survivor bots.
I recall having this transition method being forced by a plugin, for whatever reason.
I think it'd be overall better if you can find a way to fix sb_transition. I had issues in multiplayer where a survivor player never transitions and all that's left is a static survivor model, giving you one less survivor.