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What profile was Jimmy using if you encountered him last night?
And you say he is still using his list? He seemed to be scared of legal recourse on the message on his site: are you sure it was him?
And lastly, the mass DDOS attacks do have gaps where people are luckily able to play, but they always start up again. You might have been lucky or play during a time the attacks don’t happen or something.
Jimmy’s been known in the community for years. He’s a troll that will join games, spamming racist stuff, obviously hacking (like speedhacking kind of obvious) and just generally trying to ruin the game.
We know he was behind the ban list attacks because he said he was going to do it, started a site, and then did it. People usually knew they were on his list because he’d flat out tell them (and then they’d start getting DDOS’d).
And I don’t know what to expect from Valve. I know their track record is bad. At this point I’m assuming official servers are no longer viable indefinitely but will try to get more information out of Valve when some time has passed.
If this is a DDOS then someone must have a lot of time and money on their hands and must be using a loophole because even on P2P, I still have lag spikes.
There’s a known exploit that allows DDOSers to flood servers with very small bandwidth packets — so that’s the problem is that it doesn’t cost them money really, so they can do it indefinitely until Valve closes the exploit.
I’ve tried submitting a ticket to Valve twice to see if they would acknowledge the problem or say if anything was being done about the exploit.
Both times I got a copy/pasted “how to troubleshoot your local network” even though I made abundantly clear the problem isn’t my local network.
Valve’s customer service department doesn’t know and doesn’t care. That being said their customer service department is not the L4D2 team. I’m trying to have patience.
Not sure what profile, i just saw his name and hacks/trash talk, i just ignored the troll, eventually he attacked the server i was on, then i just quit and slept for the night.
I don't really check peoples profiles or report anything. I learned quickly it's pointless and gave up on Valve doing anything like 16 years ago.
Gotcha. So this could have just been an individual DDOSing a single server; not whomever is DDOSing all of the official ones.
Possible, but i would watch ping of servers before i join for a few minutes for attacks, it would be consistently 40-80ms, i join, within a minute or two everyone's ping jumps to 1500+ms, so i wouldn't say it was just that server, because it's been happening in other servers i join. Pretty sure it's/was him at that time. If he stopped great. but he obviously is part of the group of people that do things like this, so his list was probably shared with his like minded buddies or maybe copycat not connected to him has his said "list" and is/was continuing his work.
Haven't launched l4d2 yet, today, to see if it's still happening.
Ah ok. That sucks if there’s still a list. I had read that you slept after the attack and interpreted that to mean we were just talking about one instance. Makes more sense now. :(
If you think L4D has gotten even the merest whiff of attention as compared to literally any other mp Valve game you're high. To be clear, we've gotten zero relief from this DDOS problem and you guys are STILL complaining that L4D has it so good. Perhaps if you took these TF or CS complaints to their respective forums you might make some headway?
oh alr, thank you
I’m not sure how to answer this as I don’t want to guess or cause any misinformation by guessing.
Here is a link to where the exploit is already pointed out to Valve though; and if you’ll note, they do use Github (and HackerOne) when patching (just read the notes from the most recent patch, it says they closed exploits pointed out on Github and HackerOne).
https://github.com/ValveSoftware/Source-1-Games/issues/5141
Read the comments here also:
https://github.com/Tsuey/L4D2-Community-Update/issues/485
Significant quote: “ We'll push for it to be fixed, but DoS are out-of-scope for HackerOne and it'd be unprecedented and highly unlikely for Valve to accept iptables etc. as a solution, and any ETA on an engine/game code fix should not be expected.”