Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For making maps and campaigns, it also depends on the level of quality you want to achieve. As making a campaign means you’re going to learn hundreds of different things. If you want to make maps that are mechanically simple, lack detail, and are not well made, that’s reasonably easy, you just need to follow some tutorials. If you want to make maps that are mechanically complex, full of detail, and well made, it will be slow, and moderately difficult.
Where you should start depends on what kind of project you want to do. I’d suggest looking for a tutorial on your subject with google or on youtube. If you want to make campaigns, I’d suggest starting with general hammer tutorials (there are many more general Hammer tutorials than L4D2 specific ones) and following valve’s official tutorials.
I'd also suggest using the modding/map making forum over the general forums, for modding specific questions.
If you want to start modding with less to no basic/ reference, try script modding from the easiest first, as it only needs you to learn about the available weapon scripts, mutation scripts or script functions so you don't have to learn to operate some applications (model/ skin modding needs to learn about something like Blender or similar applications, while map modding needs to learn about Hammer).
most people usually mod in skins or overlays in game like posters sprays etc.
but in terms of stuff like pills or med kits i believe it's more you gotta make the model for it first. Same for infected and survivors.
if your moding in sounds, its quite easy really (DEPENDS on the sound your working on, carnival music modding IS pretty hard)
BUT if your making a map, its really hard if your not familiar with hammer, event triggers etc.
https://developer.valvesoftware.com/wiki/Left_4_Dead_2/Script_Functions
https://developer.valvesoftware.com/wiki/L4D2_Vscript_Examples
Other than those above, you can also study from other people's script mods as references. Back then I did that too, with trials & errors until I understood how the functions of the scripts work.