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After TLS the game remained at Overwhelmingly positive reviews and saw a spike in playercount that lasts to this day. It was 15-20k daily, now it's like 30k+ daily last I checked.
EDIT: But to answer to your question. Some people was furious because their underaged anime mods wouldn't work (something that happens with any game that gets updated), other people were angry because they couldn't exploit some unfair and game breaking bugs to win the opposite team, and of course there were some reasonable complaints about some bugs, optimization problems, crashes etc etc that, as far as I know, they got fixed later.
The biggest, and only problem for me, is the implementation of CSS snipers. Such weapons cannot work in a game like L4D2 if they do not tweak them and almost completely change their purpose.
However, most of TLS do not even care anymore, there is like one dude working on some bug fixes, and that's all, so I guess CSS snipers will remain as they are.
Luckily we have Workshop fixes.
to really understand you need to know the Release version of TLS
-meany mods were (and probably still are) broken from an update and after it being 10 years since last update this just means they wont be fixed or patched out.
-controversial changes were made: cooldown on voice lines to prevent spam. no laughing and taunting in versus (still bugs me) CSS weapons being added. l4d1 infected models being added into l4d1 campaigns. unused laughs / voicelines still cant get over the snort laugh that ellis has now and for versus the spawn cooldown for infected was reduced by 10 seconds (and yes a lot if not all of this still remains)
-Everything that could be considerd an exploit got patched AND I MEAN EVERYTHING.
the parish chap 4 cracendo you move the float to get the platfrom to cross had a invisible wall till the platform stopped moving. the smallest thing that was an "exploit" got blocked This is what so meany people could be frustrated about
-a lot of issues behind the development of the update (toxicity related stuff)
-the campaign its self that the update was named after had meany balancing problems (every section of the map had max spawn rate of 30 commons so the entire map just felt like horde after horde. im not kidding the horde music kicked in because of it
doesnt help that the campaign was a rushed last 6 monthes remaining project despite being the Big thing the update hyped (TLS was originally a survival only map for l4d1 that was a none cannon depressing alt ending to death toll where they took a left instead of a right and end up at a lighthouse where they eventually parish hence the name)
when the entire update is hyped around this new campaign just for it to become a dissapointment and a half was going to lead to a lot of backlash
-there also wasnt even anything like the quick search having official only added at the time (which is broken now anyways) or the ability to change FOV
it didnt take them long to release a patch that inverted quite a few things were undone / replaced
some exploits remain in campaign while patched in versus for balancing reasons. they adjusted a lot of things with the last stand campaign
and not everything was bad some AI improvements were made and some additions ere made like small collisions to smoothen movement in some areas or for versus additional ladders were made for balancing
overall its better now than what it was before. besides things being forced on the player (l4d1 infected in l4d1 campaigns or changes to weapon models) its overall for the better really wish theyd undo that ellis laugh or the block on laugh / taunt in versus (voicelines were part of the fun)
but the ammount of problems it once had and even the controvercy behind the update being developed getting leaked didnt help any
and there is a fair amount of haters just being haters
the update was just a massive source of controvercy that lit a massive flame especially when "the update was for the community" was a survival update which is a mode most people dont even play (but as mentioned there are changes for versus etc as well) and the maneger of the community update (JAIZZ) was a survival player so seeing it survival focused made it look like selfish intents was behind it
if you put it in prospective to the long term players that loved the game for years this update really wasnt "for the community" but "for the survival playerbase" and the changes were ignorant to the people who didnt want it (when a lot of these things were mods / addons before) it was rather ignorant to the community
there was so meany different reasons for players to be upset on the release build it wasnt even funny. even if it was nitpicks its stuff the community loved / accepted for years and even something like Bhop (speed exploit) can be accepted as skill
TL:DR
TLS update on release was just way different and the ammount of changes no one asked for which was forced onto meany players really caused a lot of frustraition for the long term fans of the game
there was even more absurd stuff like overdoing the exploit patching or replacing weapon models that would leave people agitated and the development behind it wasnt any better
and with the update being hyped around a survival map for l4d1 getting its own campaign just to be a rushed project that was a last minute thought that had meany balancing issues would also lead to massive backlash
----------------------------------------------------------------------
Edit: to give a summory of the effort that could go into an essay heres what i have to say:
TLS update had way to much hype put into a community update, survival focused at that. when the update came out with meany contriversial changes or even problems that lead out to a massive backlash
some stuff got changed or inversed for redemption purposes and with a few additional patches added some nice changes (like finally being able to adjust FOV) but at that poin the damage was done
for an update offical or not to be done to a 10 year old valve game was a massive standard to meet which they could not and in turn upset meany
some fault is due to the hype and over expectency from a indie level of developers (workshop modders etc for this game) and some to the bad decisions made behind the update (patching exploits that shouldnt have been)
and at its current state? well its a side grade. an overall improvement id say but still a side grade that wont satisfy everyone regardless of what you do (that includes inverting the updates altogether)
Go every other goddarn l4d2 community online and the only weirdos are the ones here that hate TLS update to their death.
like this guy
What do you mean "like this guy" Did you even read any part of my post? Not even the start where the update n release Was Actually Horrible? you know the fact im implying its changed since then?
or how i mentioned there was a lot of controversy behind the scenes when making the update (some old post got locked that contained info about it)
or the hype was a massie backlash?
and lets just ignore where i even say "and there is a fair amount of haters"
you just blindly assume that im on the l4d2 forums often whining about TLS or something when i am not i dont even play the game the same anymore
i answered the OP's question going into detail the meany confections or overall bad changes TLS had on release where a lot of the original backlash sourced from (before they inverted meany changes and adjusted things)
last stand map is not ok
I mean some aspects of if are meh like for example the last stand map that kinda sucks to play and also the neglected and terribly balanced counter-strike weapons,
Other then that,is a "fine" update for a game that has been rejected by is own creator for many years...
Only thing they did was added more weapons mostly cs and a new map which sucks cuz it has generators and gas cans which nobody likes
for it to be a community driven update the update has to be there for the community adding QOL features patching some broken exploits. which despite being survival focused (hardly the community plays that mode) there was things like that added
not be a controversial addition forced onto the game regardless if people want or not
when they changed up things like weapon models or even replacing the revive animation for the l4d2 survivors people who played the game 5 years before the update wont exactly be happy
while parts of it is community driven other parts is just to improve survival (ironically the leader of the update JAIZ was a survival player HMMM Wonder why its focused on survival)
Yeah on that part i can agree it's "first what the team want" (not only jaiz) and secondly let's add stuff the community complain about
Quick reminder this community tried to boycott l4d2 and some people unironically stay in l4d1 because they are incapable of dealing with jockeys. Im not joking.
I don't get why its a big deal when the survivors have something unique about them when Zoey was the one who started it from the beginning. Valve in their commantary wanted the L4D2 survivors to stand out more compared to the first group but because of the rushed development they were only able to accomplish certain things for the characters that did not turn out so well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2500255117&searchtext=Coach+animations+pre+tls