Left 4 Dead 2

Left 4 Dead 2

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Shure Iam Jul 27, 2014 @ 4:54am
controller problem
Hello this is for both Left For Dead 1 And 2 now what im wondering is why my controller is acting funny in steam games but not ordanary computer games i have not only testedthe left for dead games both in fact but iv also atempted portal but that didnt end well but in games ect emulators like smash bros 64 mario kart 64 and also super mario bros 64 the right analog works fine but when i load up a steam game that has support for controllers ect left for dead portal TF2 the right analog doesnt work properly i am using GGE909 PC Recoil Pad [game element brand] now i am just wondering if this issue is a file in the game or simply its not compatible or if its becaus of third party software used for the game my only question is if i need to buy a new one for how to fix it the controller works fine but it seems only games on steam are having the problem
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Imagocogitati Aug 5, 2014 @ 10:11am 
Same problem
OLDMAN🎅 Aug 5, 2014 @ 11:45am 
try disable Steam Cloud synchronization
Shure Iam Nov 7, 2014 @ 8:54pm 
yes i have this problem but i found out how to F I X it yes i found it out :D i have a recoil game pad made by game elements work fine for all my games exept steam games some steam games like binding of issac rebirth it works fine but L4D2... nope becaus my aim is messed up but i messed with the 360 controller config and fixed it if you want it here
unbindall // Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit)


joystick 1 // Enable joystick support
joy_advanced 1 // Enable advanced axis support

// Set up joystick axes
joy_advaxisx 3
joy_advaxisy 1
joy_advaxisz 2
joy_advaxisr 4
joy_advaxisu 0
joy_advaxisv 0

// Set up joystick sensitivities
joy_forwardsensitivity -1
joy_sidesensitivity 1
joy_pitchsensitivity 0.8
joy_yawsensitivity -0.8
joy_pitchthreshold 0.2
joy_yawthreshold 0.2

// Joystick response values
joy_autoaimdampenrange 0.85
joy_autoaimdampen 0.5
joy_lowend 0.65
joy_lowmap 0.15
joy_accelscale 3.0
joy_accelmax 4.0
joy_response_move 5
joy_response_look 1

// Set up joystick sensitivities for player 2
cmd2 joy_forwardsensitivity -1
cmd2 joy_sidesensitivity 1
cmd2 joy_pitchsensitivity 0.8
cmd2 joy_yawsensitivity -0.8
cmd2 joy_pitchthreshold 0.2
cmd2 joy_yawthreshold 0.2

// Joystick response values
cmd2 joy_autoaimdampenrange 0.85
cmd2 joy_autoaimdampen 0.5
cmd2 joy_lowend 0.65
cmd2 joy_lowmap 0.15
cmd2 joy_accelscale 3.0
cmd2 joy_accelmax 4.0
cmd2 joy_response_move 5
cmd2 joy_response_look 1

// Confirm advanced options
joyadvancedupdate

// Controller 1
+jlook // enable joystick look
bind "joy1" "+use" // (X) Use
bind "joy2" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
bind "joy3" "+reload" // (B) button - Reload
bind "joy4" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
bind "joy7" "+duck" // LB - Duck
bind "joy8" "+lookspin" // RB - Fast 180 spin
bind "joy5" "+attack2" // LT - Melee
bind "joy6" "+attack" // RT - Main weapon - Primary trigger
bind "joy9" "togglescores" // (back) button - scores
bind "joy10" "gameui_activate" // (start) button - pause
bind "joy11" "vocalize smartlook" // LS - vocalize
bind "joy12" "+zoom" // RS click - Rifle Zoom

bind "up" "impulse 100" // DPad Up - Toggle flashlight
bind "left" "slot3" // DPad Left - grenade
bind "right" "slot4" // DPad Right - health
bind "down" "slot5" // DPad Down - Pills

// Controller 2
cmd2 +jlook // enable joystick look
cmd2 bind "joy1" "+use" // (X) Use
cmd2 bind "joy2" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
cmd2 bind "joy3" "+reload" // (B) button - Reload
cmd2 bind "joy4" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
cmd2 bind "joy7" "+duck" // LB - Duck
cmd2 bind "joy8" "+lookspin" // RB - Fast 180 spin
cmd2 bind "joy5" "+attack2" // LT - Melee
cmd2 bind "joy6" "+attack" // RT - Main weapon - Primary trigger
cmd2 bind "joy9" "togglescores" // (back) button - scores
cmd2 bind "joy10" "gameui_activate" // (start) button - pause
cmd2 bind "joy11" "vocalize smartlook" // LS - vocalize
cmd2 bind "joy12" "+zoom" // RS click - Rifle Zoom

cmd2 bind "up" "impulse 100" // DPad Up - Toggle flashlight
cmd2 bind "left" "slot3" // DPad Left - grenade
cmd2 bind "right" "slot4" // DPad Right - health
cmd2 bind "down" "slot5" // DPad Down - Pills

just every time you load the game if you want to use a controller you need to edit the controlles but later i will do some research on my buttons and make it better so i wont need to edit them every time the game loads

Edit : forgot to say that every time the game loads just go to dev console and put " exec 360controller.cfg " something like that
Last edited by Shure Iam; Nov 7, 2014 @ 8:55pm
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Date Posted: Jul 27, 2014 @ 4:54am
Posts: 3