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Of course, I've also tested this out with the Combat Shotgun as that's what I assumed you were using, and I can confirm that doing it this way will also cause the props to disappear/flicker as seen in the provided YouTube video. This leads me to believe it's definitely a particle-related issue.
Since I already confirmed that at least one Combat Shotgun is enough to cause the props to disappear/flicker in The Train chapter, I can safely say that either four players with incendiary ammo equipped on any rifle or at least one player with incendiary ammo equipped on a Tactical/Combat Shotgun will have a high likelihood of encountering this bug on Linux.
Unfortunately, I'm unable to utilize this command variable in either the game's launch options or the autoexec file, so I'm still forced to use Windows 11 in a virtual machine if I want to play Versus on VAC-Secured servers without the risk of the bug occurring and potentially crashing my game.
You can try placing it in gamemodes.txt.
Today I crashed twice on the same server and map and I've been on a frenzy trying to fix it. I had this bug occur to me many times before but never found a fix. Finally, the solution is right here, but I don't know how to implement it.
With my own research I managed to get as far to install VPKEdit and rebuild pak01_dir.vpk with an edit to gamemodes.txt. Game launched, maps loaded but the fix didn't work, probably because I'm just guessing how it's done and where the cvar goes.
Please help, I'd rather not run a native game via Proton, even if it gets rid of the surprise crashes and that awful radial menu.