Left 4 Dead 2

Left 4 Dead 2

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⭐Rodent⭐ 2023年6月12日 18時12分
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Roll back TLS update and its bugs please
L4D2 is now clunky and full of bugs. I was playing with my last drops of health and I got on the back of a truck, before getting on I looked and there was empty. I was black and white so I was being careful. Seeing that there were no zombies in the truck, I crouched down and started to cover my friends with the sniper ....

Suddenly two zombies that weren't there seconds before hit me from behind incapacitating me, I had just looked... they spawned behind me.
It's a gamebreaking bug...

roll back please!!!

Make L4D2 Great again!
最近の変更は⭐Rodent⭐が行いました; 2023年6月12日 18時23分
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76561198040172855 (禁止済) 2023年6月16日 20時33分 
worst femboy versus player の投稿を引用:
STUPID CHIMP の投稿を引用:

JAiZ is one of the biggest culprits behind all the issues going on in the game. I've looked through his "evidence" and it's hogwash. Just like the hogwash that DeiRowtag tried to peddle in here. He is lying and using pre-TLS videos of very specific examples that were not consistently happening then but are now consistently happening in TLS now. He has also outright just dismissed some very major gamebreaking issues like melee not working on commons or shove being nerfed.

He is not arguing in good faith at all. All he wants is what you want; to bully anybody criticizing the TLS update into submission and silence.

Oh, some interesting trivia for you! He's also one of the main players who desperately pushed for removing laugh vocalizer from the game and I'll tell you why. All these times when I was beating him in Versus and spamming laugh the entire time really popped a vein in his head. Just more proof this "update" was nothing but a big scheme to push stealth changes that benefit specifically the TLS team.

Instead of just getting better at the game or leaving the lobby, he decided to jump on board the TLS train to remove the laugh vocalizer. Extremely petty and pathetic, and a blatant abuse of power. It's a good thing the other vocalizers are intact so I can still spam those in-game, though. Miss me yet, JAiZ?

Also, lol, the "lerp" excuse for tank reach? I watched someone who just bought the game hit a player from 3 meters away. You're telling me someone who has only 5 hours of played time knows how to edit their lerps? With 40 ping? Give me a break.

JAiZ disproved nothing. He lied as he always does like the rest of the TLS team. Linking the same videos over and over again, and telling the same BS excuses.
i dont know why i even bother to argue with you, nothing can get it through your thick skull that these were always in the game and were never changed after TLS got released. i show multiple videos disproving your buddies point, i show you number data and you say its ♥♥♥♥♥♥♥♥, with your only counter argument being: "dude just trust me, i have 7000 hours so i know how the game was" and yet you want a break?

The number data... where you inadvertently proved us right by showing that CI DO indeed run faster than Survivors now? The multiple videos that were supposed to counter our points that I already explained were fringe outliers pre-TLS and you specifically chose them so you can try to paint the entirety of pre-TLS as consistently having these issues way before TLS. When we all know damn well that wasn't the case.

Oh, and the population count? Yeah, no. Having a population boom doesn't count when the whole world is locked inside their homes because of a global pandemic.

Try again.
76561198040172855 (禁止済) 2023年6月16日 20時35分 
Ketor の投稿を引用:
People really wanna go back to crap like this...

https://steamcommunity.com/sharedfiles/filedetails/?id=2500255117&searchtext=Coach+animations+

https://steamcommunity.com/sharedfiles/filedetails/?id=2500258431


https://steamcommunity.com/sharedfiles/filedetails/?id=2500256807


https://steamcommunity.com/sharedfiles/filedetails/?id=2500255657

https://steamcommunity.com/sharedfiles/filedetails/?id=1855793454&searchtext=Zoey+animations+

Holy crap. Please demand payment from the TLS team or you're going to make me feel bad for you and I don't want to feel bad for you. Also, yes, I want to go back to pre-TLS times where the game was annoying but not super annoying as TLS has made it. At the very least, I could tolerate the game pre-TLS and not snap because of how buggy it is today.

Plus, I can laugh while I stomp JAiZ and his wannabe pubstomper friends. That was always a treat to do.
76561198040172855 (禁止済) 2023年6月16日 20時36分 
GI Jeff の投稿を引用:
Ketor の投稿を引用:
People really wanna go back to crap like this...

You're talking to someone who thinks the buggy mess that is Darktide is an acceptable replacement for post-TLS L4D. To him the bugs and glitches are probably part of the charm. The jank is a sacred feature to be preserved, not a problem to be corrected.

The bugs and glitches STILL exist in TLS. They've just been made that much more annoying to deal with. My brother in Christ, what in the hell are you talking about?
76561198040172855 (禁止済) 2023年6月16日 20時38分 
Ketor の投稿を引用:
GI Jeff の投稿を引用:

You're talking to someone who thinks the buggy mess that is Darktide is an acceptable replacement for post-TLS L4D. To him the bugs and glitches are probably part of the charm. The jank is a sacred feature to be preserved, not a problem to be corrected.

I know right. I can't see how missing survivor animations and T-posing L4D1 survivors are better when they never T posed in L4D1.

If that's honestly your only argument as to why TLS is better... well, ♥♥♥♥. I'm sorry, TLS team, but you guys are screwed. Even your defenders have mentally checked out.

I'll do you guys a solid and give you ONE thing that's actually good about TLS; the new Infected ladders. But there's a caveat... it's the ONLY thing that's good about it.
76561198040172855 (禁止済) 2023年6月16日 20時39分 
Ketor の投稿を引用:
Karmaterrorᵁᴷ の投稿を引用:

The rest of your post is fair enough, but I dont know where you got this idea that 2/3 of commons used to get stuck a lot, they simply did not or any of these searches would have yielded multiple vids.

"L4D2 commons stuck"... nothing
"L4D2 common glitch"... nothing
"L4D2 commons trapped"... nothing

Can you find even 1 vid with 20 stuck commons?

I personally never saw this phenomenon in 4000 vs games, sure a couple would get stuck here and there, but not loads of them, never 2/3 of them. I think you are being very hyperbolic with that one.

Its fine to defend TLS, but It was always a solid game to play, painting it as a "broken buggy version" and bigging up bugs wont help, as so many of us were there and know that wasnt the case :)

I was just exaggerating but its nice to finally fight against commons and specials the way Valve intended when they made the Nav meshes. The hordes always felt too easy to me before.

Yeah, I'm sure Valve intended for CI to be immune to melee attacks and to hit you from a meter away, and to also hit you 2 or 3 times before their animation for the FIRST hit even completes.

100%. That has to be it.

Why don't you try again.
76561198040172855 (禁止済) 2023年6月16日 20時42分 
GI Jeff の投稿を引用:
⭐Rodent⭐ の投稿を引用:
No real L4D2 player liked TLS.

So you're mad when Jaiz/insert TLS team member here represents the community to Valve, but then speak for the entire community (and insist everyone who disagrees with you isn't a "real" fan). I'm sorry, I can't hear you over your screaming hypocrisy.

Who elected anybody from the TLS team? Nobody knows them. Nobody asked them to represent us. They just got a sweet nepotistic deal through the former forum moderator Rayman who is good buddies with Kerry from Valve, and suddenly, they "represented the whole community and had their best interests at heart".

If that isn't enough, they legit HAD to stealth push the whole TLS update before anybody knew what was up because the TLS team knew damn well there was going to be a huge protest and backlash in response. They had to quickly get it through so nobody could stop it.

Those sound like real representatives of our community, for sure.
For the Wii version, see Call of Duty: Modern Warfare Reflex.
For the remaster, see Call of Duty: Modern Warfare Remastered.
For the 2019 game, see Call of Duty: Modern Warfare (2019).
"One of the absolute best games to grace any platform to date."
— Game Informer
Call of Duty 4: Modern Warfare

Developer(s)
Infinity Ward
Publisher(s)
Activision
Aspyr Media (OS X)
Distributor(s)
Square Enix (Japan)
Designer(s)
Mackey McCandlish
Engine
Proprietary (IW 3); IW 6.0 (Remastered edition)
Version
1.7 (June 28, 2008)
Release Date
NA November 6, 2007
AU November 7, 2007
EU November 9, 2007
Mac OS X
September 26, 2008
Genre(s)
First-person shooter
Mode(s)
Single-player, Multiplayer, Arcade Mode, Xbox Live, PlayStation Network
Ratings
ESRB: Mature
PEGI: 16
USK: 18
CERO: Z
OFLC: MA15+
Platforms
Windows, Xbox 360, PlayStation 3, Mac OS X, Wii, Xbox One (backwards compatible)
Media
Blu-ray Disc, DVD-DL, Steam, Mac App Store
System requirements
System requirements
Input methods
Gamepad, keyboard, mouse
Call of Duty 4: Modern Warfare is a first-person shooter video game and the first Call of Duty installment to break away from its World War II setting, and set in the modern world. It was announced on April 12, 2007 and was released on November 5, 2007. Call of Duty 4 was published by Activision and developed by Infinity Ward, and is available on Windows, OS X, Xbox 360, and the PlayStation 3. A Wii version of the game, called Call of Duty: Modern Warfare: Reflex Edition, was ported by Treyarch, and was released on November 10, 2009 along with Call of Duty: Modern Warfare 2 for Xbox 360/PS3/PC and Call of Duty: Modern Warfare: Mobilized for Nintendo DS. The game is followed by two direct sequels, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.

On May 2, 2016, Infinity Ward released the Call of Duty: Infinite Warfare trailer which included a teaser of a remastered version of Call of Duty 4: Modern Warfare, including the campaign and ten multiplayer maps, if the Legacy edition of Call of Duty: Infinite Warfare is pre-ordered. This was released first on PlayStation 4 on October 5, 2016.

On March 29, 2018, it was made available for the Xbox One via backward compatibility.


Contents
1 Gameplay
2 Plot
2.1 Epilogue
3 Campaign missions
3.1 Prologue
3.2 Act I
3.3 Act II
3.4 Act III
3.5 Epilogue
4 Locations
5 Characters
5.1 Playable Characters
5.2 Non-playable Antagonists
5.3 Non-playable Allied Characters
6 Trailer
7 Multiplayer
7.1 Game Modes
7.2 Maps
7.3 Vehicles
7.4 Class customization
7.4.1 Ranks
7.4.2 Perks
7.4.3 Weapons
7.4.3.1 Attachments and Weapon Camouflage
7.5 Golden Guns
7.6 Killstreak Rewards
8 Arcade
9 Achievements
10 Patches
11 Downloadable Content
12 Retail editions
12.1 Wii version
12.2 Remastered Edition
13 Soundtrack
14 Game Manual
15 Videos
16 Trivia
17 References
18 External links

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Gameplay
Call of Duty 4: Modern Warfare differs from previous installments of the Call of Duty series. Previous Call of Duty games have a distinct three country-specific campaign style, while Call of Duty 4 has a more film-like plot with interlaced story lines from the perspectives of Sgt. Paul Jackson of the Marines 1st Force Recon and Sgt. "Soap" MacTavish of the British 22nd SAS Regiment. There is also a variety of missions where players control other characters, such as an unidentified AC-130 gunship operator and Lieutenant John Price in a flashback assassination mission set in Pripyat, Ukraine. The move to modern warfare has introduced a variety of conventional weapons and technologies to the Call of Duty series, such as assault rifles, night vision, .50 caliber sniper rifles, and C4 plastic explosives.

For information on the game engine, see Infinity Ward Game Engine Mechanics.

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Plot
In 2011, Khaled Al-Asad begins a coup in the Middle East, and Russia is in the midst of a civil war between the government and Ultranationalists. Meanwhile Gaz informs Captain John Price, leader of Bravo Team, that a new recruit to the SAS, Sergeant John "Soap" MacTavish, is joining their squad.

Soap arrives at the S.A.S. training facility in Credenhill, UK, where he has a quick weapons training session with Gaz, meets Captain Price and the unit, and takes the CQB test to complete his initiation.

Bravo Team then proceed to the Bering Strait, to look for a suspected nuclear package on an Estonian freighter. After taking out the security detail the team find the package, but fire from enemy fast movers means they barely escape with the shipping manifest, which points to Al-Asad as the owner of the package.

To complete his revolution, Al-Asad executes the President of Saudi Arabia, Yasir Al-Fulani.

Shortly after this, Soap, Gaz and Price rescue the Russian informant who supplied the intel on the cargoship operation, codenamed Nikolai, with the help of one of Price and Gaz's old friends, Sergeant Kamarov, and his Russian Loyalists.

The death of Al-Fulani triggers an invasion of the Middle East by the 1st Force Recon of the United States Marine Corps in search of Al-Asad. A team consisting of Lieutenant Vasquez, Staff Sergeant Griggs, Sergeant Paul Jackson and others infiltrate a small town and clear the target building and later a TV station where they think Al-Asad is broadcasting propaganda, only to find that there's no sign of him and the broadcast is on a loop.

Meanwhile the SAS is on their way out but the team's helicopter, Hammer 2-6, is shot down and they have to make their way across the fields, trying to evade enemies, searching for survivors but eventually openly engaging them. After reaching a barn, Soap takes a FIM-92 Stinger and shoots down the chopper chasing them. An AC-130H Spectre then arrives to support the SAS to the extraction point, first while they're on foot and later in civilian vehicles. After they reach the junkyard, friendly birds come in to get them.

The Marines head to rescue a downed M1A2 Abrams, callsign War Pig, from a bog, but heavy enemy fire prompts Jackson to destroy a ZPU-4 so air support can come in to mop up. The unit then form up defensive positions on the tank as engineers come in to fix it, and later escort it back to the highway. They clear the forward area, allowing War Pig to move up, and let the tank take some of the big targets. During this, Vasquez tells Griggs and his team to hold an area while he and Jackson complete the mission. At the end, they rendezvous with a CH-46 Sea Knight for evac.

At the climax of the invasion, the squad head to the capital city where they think Al-Asad has withdrawn to. After rescuing a pinned down advanced recon team, Vasquez is informed that Al-Asad has a nuclear warhead in the area. They hasten to evacuate but the team's escort is shot down and they go back to save the surviving pilot. Having taken time to retrieve her, they do not escape in time and the nuclear bomb goes off, killing civilians, OpFor troops, and 30,000 U.S. servicemen[1], including Vasquez and Jackson and possibly members of SEAL Team Six, who had just relayed info on the warhead. Griggs manages to escape, as he was not with the team during this.

At this point, Nikolai tells Price that Al-Asad may be at his safehouse in Azerbaijan. The S.A.S. then head there, clearing several buildings in the village before finding Al-Asad. Price then interrogates Al-Asad and discovers the nuclear package didn't belong to him when Al-Asad gets a call from the Russian Ultranationalist leader, Imran Zakhaev. Price then executes Al-Asad.

Price then tells the team of when, in 1996, he was a Lieutenant assigned under the command of Captain MacMillan, on a mission to assassinate Zakhaev, an Ultranationalist who was trading nuclear fuel rods for weapons. The duo make their way through the ghost town of Pripyat, Ukraine, in ghillie suits and using minimal engagement to stay undetected. Eventually they reach a hotel where they stay on the top floor for three days, until Zakhaev arrives.

When the meeting is underway, Price attempts to assassinate Zakhaev using a Barrett .50cal sniper rifle, however the bullet only severs his arm. The two then make their escape under pursuit from enemy helicopters, believing Zakhaev will die from shock and blood loss. While on their way to the extraction point, they take down a helicopter but it comes crashing towards them and injures MacMillan's leg. Price then carries him the rest of the way and they hold their ground, waiting for exfil.

Back in the present day, eight hours after the death of Al-Asad, the S.A.S. use charges, a crashed Blackhawk's minigun, and later a FGM-148 Javelin, to push back enemy forces until Griggs and other American Marines arrive in the Sea Knight "Gryphon Two-Seven."

With their target now shifted to Zakhaev, the actual owner of the WMD that killed the Marines in the Middle East, the S.A.S., U.S.M.C. and Russian Loyalists perform a joint British-American operation to try and capture his son, Victor Zakhaev, for information on his father's whereabouts. After a lengthy chase, the team corner him on the roof of a five-story building and Soap moves in to restrain him, however he shoots himself to prevent capture.

Angered by his son's death, Zakhaev takes control of an ICBM launch facility in the Atlay Mountains and threatens to launch nukes at the U.S. in retaliation. Price then leads a joint British-American operation to stop this, but Griggs goes off course during the HALO and is captured. Soap, Gaz and Price then divert their course to rescue him before killing the power to the launch facility to allow Force Recon to breach the perimeter. Shortly after getting inside and linking up with Sniper Team Two, they witness two nuclear missiles being launched towards the U.S., with an estimated 41,096,749 casualties. The team therefore hasten inside and after taking out enemy armor with C4, cut the wire to the vents and get inside. After reaching the control room, Soap uses the abort codes sent by Baseplate, the team's command, to destroy the missiles in flight before they reach the Eastern Seaboard. Soap, Griggs and Price then rendezvous with Gaz at the vehicle depot, where they make their escape using Russian trucks.

With enemy vehicles and a Mi-24 Hind behind them, Soap, Gaz, Price, Griggs and the survivors head down the Russian motorway, but a bridge critical to their escape is destroyed and they scramble to make a desperate last stand against the Ultranationalists. However, an oil tanker soon explodes, incapacitating everyone but Griggs, who tries to drag Soap to safety but is killed in the process by Zakhaev's guards. Zakhaev and two Ultranationalist soldiers walk in on the scene. Gaz manages to get up only to be executed by Zakhaev instantly. The hind is then blown up by a Loyalist Mi-28 Havoc, distracting Zakhaev and his soldiers. As they shoot at the helicopter, a wounded Price slides Soap his M1911, thus giving him the opportunity to kill Zakhaev and his patrol. Kamarov and the loyalists soon arrive, where Soap is carried away on a stretcher and a medic begins to resuscitate Price, but the fate of the two is unknown. Meanwhile, a news reporter announces a series of nuclear missile tests in Russia, and that the search for a ship in the Bering Strait has been called off, showing the public do not know what has actually happened in the six-day crisis.

Complete campaign story sorted in chronological order.
Call of Duty 4 Modern Warfare - Complete Campaign Story in Chronological Order
Complete campaign story sorted in chronological order.
Epilogue
In the Epilogue, a bonus mission titled "Mile High Club" can be played. This follows One-One Team, whose assignment is to rescue a hostage from a plane. At the end, one of the members shoots the guard holding the HVI at gunpoint, and they discover the bomb has been armed, but they just manage to escape in time by freefalling from the plane.

Campaign missions
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Prologue
F.N.G.
Crew Expendable
The Coup
Act I
Blackout
Charlie Don't Surf
The Bog
Hunted
Death From Above
War Pig
Shock and Awe
Aftermath
Act II
Safehouse
All Ghillied Up
One Shot, One Kill
Heat
The Sins of the Father
Act III
Ultimatum
All In
No Fighting In The War Room
Game Over
Epilogue
Mile High Club
v • d • e
Campaign Levels of Call of Duty 4: Modern Warfare

Locations
SAS Training Compound, Credenhill, Herefordshire, West Midlands, England, United Kingdom
Väljakutse, Bering Strait
Al Qundfudhah, Saudi Arabia
Caucasus Mountians, Russia
Khafji, Saudi Arabia
Al Qunfudhah, Saudi Arabia
Arkhangelsk Oblast, Russia
Verkhnetoyemsky, Arkhangelsk Obalst, Russia
Medina, Saudi Arabia
Basra, Iraq
Basra, Iraq
Amsar, Quba, Azerbijan
Pripyat, Chernobyl Outskirts, Kiev Oblast, Ukraine
Pripyat, Chernobyl Outskirts, Kiev Oblast Ukraine
Amsar, Quba, Azerbijan
Uzlovoy, Krasnodar Krai, Russia
Altay Mountains, Russia
Altay Mountains Russia
Altay Mountains, Russia
Altay Mountains, Russia
Hijacked Aircraft
Characters
Playable Characters
Sergeant "Soap" MacTavish, 22nd SAS Regiment
Paul Jackson, 1st Force Reconnaissance Co., U.S.M.C.
Lt. Price, 22nd SAS Regiment
An unnamed Task Force 141 Soldier ordered to rescue a hostage on a plane
An unnamed Thermal Imaging TV Operator aboard an AC-130H gunship
Yasir Al-Fulani, president of Saudi Arabia before the coup
Non-playable Antagonists
Vladimir Makarov, 1st Horseman
Khaled Al-Asad, 2nd Horseman
Victor Zakhaev, 3rd Horseman
Imran Zakhaev, 4th Horseman
Non-playable Allied Characters
Gaz, 22nd SAS Regiment
Lieutenant Vasquez, 1st Force Reconnaissance Co., U.S.M.C.
Staff Sergeant Griggs, 1st Force Reconnaissance Co., U.S.M.C.
Sergeant Kamarov, Russian Loyalist
Nikolai, Russian Loyalist informant
Lopez
Gaines
Commander Duenas
Private Griffen
Sergeant Wallcroft
Private West
Private Massey
Lieutenant Volker
Private Roycewicz
Captain Pelayo
Keating, Captain Pelayo's gunner
Captain MacMillan
Anti Air Operator
Mac
Sergeant Arem
Sergeant Barton
Chief Warrant Officer 4 Smith
Sergeant Scully
Two-Six Team
v • d • e
Characters of Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare Remastered
v • d • e
Factions of Call of Duty 4: Modern Warfare and Modern Warfare Remastered

Trailer
American in COD4
American troops fighting in the Middle East.

The Call of Duty 4: Modern Warfare trailer, which showed in-game footage, was released on April 28, 2007. In the background a speech is given in Russian:

"Сегодня, одной нацией мы воспрянем перед лицом предательства и оккупации."
"Today, as one nation we shall rise before the person of treachery and occupation."
—Call of Duty 4: Modern Warfare Trailer
A voice at the end speaks the Russian translation of a quote by Sun Tzu, author of The Art of War:

"Всякая война — враньё."
"Every war is a lie."
—Call of Duty 4: Modern Warfare Trailer
"Enemy forces sighted" and "American forces nearby" are also said in Arabic in the trailer.

Multiplayer
Call of Duty 4: Modern Warfare features a new mode called Hardcore. In Hardcore mode, health of all players is decreased from 100 to 30, the heads-up display is removed and friendly fire is enabled. Standard game modes such as Free-For-All, Team Deathmatch, Headquarters, and Search and Destroy are included in the Hardcore library.
⭐Rodent⭐ の投稿を引用:
Ok, ok, let me see if I understand:

So according to you "guys" it is forbidden to criticize the TLS update, but nevertheless you not only criticized and despised the original game that had been approved by millions of users ignoring all the fans and followers, you had also the audacity to modify it denigrating all the Valve staff who participated in the project as well
Seriously? ???

Starting to think you're a troll (well, the other option is not as politically correct because that would be braindead).

Name me one relatively complex PVP modern game (tetris aside), that was released, and just never had a single update 20 years after that (while still having a fairly large player base). Zero balance changes, bug fixes, etc.

Also, tell me how the ♥♥♥♥ glitching the elevator with SI (jamming the door while jumping into it and spawning) on no mercy 4 versus is normal gameplay, and not gamebreaking. Pre-TLS Survivors literally either had to argue with the enemy team for 10-15 minutes before being forced to suicide (in order to continue the game), or rage quit.
最近の変更はhai, how are you :)が行いました; 2023年6月16日 23時25分
STUPID CHIMP の投稿を引用:
Penetration specialist M.Sc の投稿を引用:

? I posted it here multiple times.
https://steamcommunity.com/app/550/discussions/0/3807277990094576217/
^ full thread with full suggestions.

It's map 2 of No Mercy where the vast majority is spent holed up in a convenient camping spot that Ci can't get to you. Plus there appears to be very low CI spawns in this video, conveniently enough. No, this isn't proof of anything, lol.

Try playing any map on Dark Carnival or Dead Center. CI spawns are insane and you'll find yourself bleeding health.

No problem buddy, stay tuned, plan on making more l4d2 content. Will demolish CI on any map in versus. Is there any map in particular that you think is bad on dark carni, or any of them?
76561198040172855 (禁止済) 2023年6月16日 23時40分 
Penetration specialist M.Sc の投稿を引用:
STUPID CHIMP の投稿を引用:

It's map 2 of No Mercy where the vast majority is spent holed up in a convenient camping spot that Ci can't get to you. Plus there appears to be very low CI spawns in this video, conveniently enough. No, this isn't proof of anything, lol.

Try playing any map on Dark Carnival or Dead Center. CI spawns are insane and you'll find yourself bleeding health.

No problem buddy, stay tuned, plan on making more l4d2 content. Will demolish CI on any map in versus. Is there any map in particular that you think is bad on dark carni, or any of them?

Do you think you're going to dispel the experiences of thousands of people with selectively picked videos that conveniently go as planned for you? I'd be willing to bet that you made several videos and this was the least problematic one you could find. You showed a video where there's barely any CI. That IS also an issue that came with TLS, hilariously enough and happens more than it used to pre-TLS.

Boomed 4 survivors? No CI spawns. Event happens? No CI spawns. Car alarm goes off? No CI spawns. The point is that the CI and bots in this game are more broken than they were pre-TLS. The issues that we've brought forward are actually happening and they're happening at a higher rate now with extra glitching.

Zombies climbing under tables can't be shoved and will keep hitting you. Zombies jumping from ledges or walls can't be shoved and will keep hitting you as they fall down. Sometimes takes 2 or 3 hits for your melee weapon to actually register and finally kill CI. Takes multiple attempts to shove before it registers and pushes back CI. Hitting animation does not match the actual hit rate by a significant margin, indicating that it has been increased on purpose and the TLS team neglected to change the animation to match it.

CI are easily catching up with you and hit you when they're nowhere near you. When they do catch up to you and slow you down, they slide around you like they're on an ice rink so when you turn to shove -- they have now moved to the opposite side and hit you from there. Combine this with multiple CI doing it and you're bogged down, losing at least 10 health, all because of the stealth changes the TLS team still to this day, deny ever doing.

Just stop. We know you're lying and spreading BS. It's not going to work.
STUPID CHIMP の投稿を引用:
Penetration specialist M.Sc の投稿を引用:

No problem buddy, stay tuned, plan on making more l4d2 content. Will demolish CI on any map in versus. Is there any map in particular that you think is bad on dark carni, or any of them?

Do you think you're going to dispel the experiences of thousands of people with selectively picked videos that conveniently go as planned for you? I'd be willing to bet that you made several videos and this was the least problematic one you could find. You showed a video where there's barely any CI. That IS also an issue that came with TLS, hilariously enough and happens more than it used to pre-TLS.

Boomed 4 survivors? No CI spawns. Event happens? No CI spawns. Car alarm goes off? No CI spawns. The point is that the CI and bots in this game are more broken than they were pre-TLS. The issues that we've brought forward are actually happening and they're happening at a higher rate now with extra glitching.

Zombies climbing under tables can't be shoved and will keep hitting you. Zombies jumping from ledges or walls can't be shoved and will keep hitting you as they fall down. Sometimes takes 2 or 3 hits for your melee weapon to actually register and finally kill CI. Takes multiple attempts to shove before it registers and pushes back CI. Hitting animation does not match the actual hit rate by a significant margin, indicating that it has been increased on purpose and the TLS team neglected to change the animation to match it.

CI are easily catching up with you and hit you when they're nowhere near you. When they do catch up to you and slow you down, they slide around you like they're on an ice rink so when you turn to shove -- they have now moved to the opposite side and hit you from there. Combine this with multiple CI doing it and you're bogged down, losing at least 10 health, all because of the stealth changes the TLS team still to this day, deny ever doing.

Just stop. We know you're lying and spreading BS. It's not going to work.

If you think I'm handpicking stuff, just tell me when to stream a dark carni game on twitch.
More than happy to guide you through this.
To this day, I still don't understand why the people who like TLS are so threatened by people who want to play L4D2 legacy. Boggles the mind how invested they are in fighting people who like the classic game.

I mean they got what they want, the TLS is live on L4D2. If I had what I want, then I'd be playing L4D2 legacy, I wouldn't be in the forum arguing with people who like TLS. Waste of time.
最近の変更はRylanor the Unyieldingが行いました; 2023年6月17日 0時41分
GI Jeff の投稿を引用:
Ketor の投稿を引用:
People really wanna go back to crap like this...

You're talking to someone who thinks the buggy mess that is Darktide is an acceptable replacement for post-TLS L4D. To him the bugs and glitches are probably part of the charm. The jank is a sacred feature to be preserved, not a problem to be corrected.
It's one thing to like TLS but now you've been caught jacking off to it. https://www.youtube.com/watch?v=2jmURKAyDTE
最近の変更はRylanor the Unyieldingが行いました; 2023年6月17日 2時28分
Salis Hurricane の投稿を引用:
To this day, I still don't understand why the people who like TLS are so threatened by people who want to play L4D2 legacy. Boggles the mind how invested they are in fighting people who like the classic game.

I mean they got what they want, the TLS is live on L4D2. If I had what I want, then I'd be playing L4D2 legacy, I wouldn't be in the forum arguing with people who like TLS. Waste of time.
our issue with you guys is that youre spreading misinformation and slandering the TLS team, and for what? i honestly cant think of a single good reason yall would do this ♥♥♥♥, if you hate it so much, just down patch. no one is forcing you to play on the current update
worst femboy versus player の投稿を引用:
Salis Hurricane の投稿を引用:
To this day, I still don't understand why the people who like TLS are so threatened by people who want to play L4D2 legacy. Boggles the mind how invested they are in fighting people who like the classic game.

I mean they got what they want, the TLS is live on L4D2. If I had what I want, then I'd be playing L4D2 legacy, I wouldn't be in the forum arguing with people who like TLS. Waste of time.
our issue with you guys is that youre spreading misinformation and slandering the TLS team, and for what? i honestly cant think of a single good reason yall would do this ♥♥♥♥, if you hate it so much, just down patch. no one is forcing you to play on the current update
Once again, if we could down patch we would but TLS team intentionally made that impossible because they wanted everyone to play on the same version of L4D2. Not surprisingly this rubbed some of the community the wrong way. It's been 3 years now, and still no solution has been given so it's got some people fuming.

Their anger is normal, but the way some of you guys engage with the people who are angry is like pouring gasoline on a fire, it's not helping your case either.
最近の変更はRylanor the Unyieldingが行いました; 2023年6月17日 1時22分
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