Left 4 Dead 2

Left 4 Dead 2

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Zeer0 Jul 31, 2014 @ 7:08am
Left 4 Dead 3-What new special infected be and how will the common special infected mutate this time ?
Left 4 Dead 3 has to be coming sooner or later but what do you think they will add in the special infected area such as what they did with L4D2 with the 3 new infected and how will the common special infected {Hunter,Boomer,smoker,Tank} Mutate like they did from 1 to 2 please share your thoughts
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Showing 1-15 of 25 comments
All responses would just be speculation. There are no released details or inside information.
Zeer0 Jul 31, 2014 @ 7:35am 
Originally posted by TheMasterBlaster™:
All responses would just be speculation. There are no released details or inside information.

Thats why i said "What do you think"
Throatslip Jul 31, 2014 @ 7:50am 
id like to see a consciousness bar of some sort for smoke inhalation from fires an the smoker if u stay too long in a smoky area you would be incapped but keep the majority of ur health prehaps even spots where u need to go underwater, that said why not a flyer of some sort he swoops in grabs u an starts stugglin to lift u off the ground (unable to move in direction except up) he can release at any time but if it isnt stopped he could lift u right up an drop u to ur death ORRR even better the flyer could also grab infecteds such as a hunter an place them in otherwise unaccessable spots
Last edited by Throatslip; Jul 31, 2014 @ 7:55am
Zeer0 Jul 31, 2014 @ 7:55am 
Originally posted by Throatslip:
id like to see a consciousness bar of some sort for smoke inhalation from fires an the smoker if u stay too long in a smoky area you would be incapped but keep the majority of ur health prehaps even spots where u need to go underwater, that said why not a flyer of some sort he swoops in grabs u an starts stugglin to lift u off the ground he can release at any time but if it isnt stopped he could lift u right up an drop u to ur death ORRR even better the flyer could also grab infecteds such as a hunter an place them in otherwise unaccessable spots

Now that sounds cool with the flyer but i dont know where it can pick up survivors cause if your playing with bots it might be a problem as the ai has not always been great
CrapAttackah Jul 31, 2014 @ 8:10am 
a new boss called the blister its like the boomer but very fast and it has 500 health but when it dies it screams alerting more zombies to come then explodes with spiter acid
Zeer0 Jul 31, 2014 @ 8:31am 
Originally posted by The Master:
a new boss called the blister its like the boomer but very fast and it has 500 health but when it dies it screams alerting more zombies to come then explodes with spiter acid

That seems op as hell
CrapAttackah Jul 31, 2014 @ 12:26pm 

Originally posted by zeer0:
Originally posted by The Master:
a new boss called the blister its like the boomer but very fast and it has 500 health but when it dies it screams alerting more zombies to come then explodes with spiter acid

That seems op as hell
there would be like 1 in each level and only in advanced mode or higher
Last edited by CrapAttackah; Jul 31, 2014 @ 12:26pm
Zeer0 Jul 31, 2014 @ 1:47pm 
Originally posted by The Master:
Originally posted by zeer0:

That seems op as hell
there would be like 1 in each level and only in advanced mode or higher

okay that seems fine
Last edited by Zeer0; Jul 31, 2014 @ 1:49pm
CrapAttackah Jul 31, 2014 @ 2:38pm 
also a enemy called the screacher which yells when you get near or shoot it and it alerts the hoard
Zeer0 Jul 31, 2014 @ 3:21pm 
Originally posted by The Master:
also a enemy called the screacher which yells when you get near or shoot it and it alerts the hoard

They already tryed that one and it failed in left 4 dead 1
Stark Raven Jul 31, 2014 @ 5:10pm 
Why does everyone want a flying thing? This is a ♥♥♥♥♥♥♥♥♥♥ human Infection, humans don't fly. The closest you'll get to flying is the Hunter's leaping. What point would it serve? At best it would be like a Jockey with the possibility of fall damage. Considering how few people like Jockeys, I'd say that would not be a popular addition.
Bepis Jul 31, 2014 @ 8:18pm 
Originally posted by The Master:
also a enemy called the screacher which yells when you get near or shoot it and it alerts the hoard
The boomer already does that.

I would like to see an easter egg Gabe Newell infected that has a random chance to appear like Jimmy Gibbs Jr
Last edited by Bepis; Jul 31, 2014 @ 8:18pm
CrapAttackah Aug 1, 2014 @ 6:15am 
Originally posted by beep beep im a jeep:
Originally posted by The Master:
also a enemy called the screacher which yells when you get near or shoot it and it alerts the hoard
The boomer already does that.

I would like to see an easter egg Gabe Newell infected that has a random chance to appear like Jimmy Gibbs Jr
he should drop a ban hammer
X¥ŁÜM Mar 8, 2017 @ 7:48pm 
Originally posted by Ezarian:
If they were zombies that helped the survivours win... Besides, Boomers.

The Victim The 5th survivor
This special needs man has been infected by the hordes and mysteriously has survived the greatest illness and acts among the last remaining humans on Earth. The groups of survivours found him bargaining a way off of his cell. He vows the lives of the survivors and plan to help them reach the military on this miracle work of life.

Special Needs + Infection = Normal
Normal + Infection = Zombie

Can carry one weapon. Any primary or Secondary Weapon
Grenade
A Primary Survivour Carry
Secondary Carry
Ability


Scattered throughout the campaign, find different colored infected syringes and carry it's abilities to help your team. You can only use one to deliver safety, strength and godspeed towards the living.

Default: Blue: Shield
Push any Common Infected back outside the range of the Shield, easy for Survivors to shoot at in the midst smoky radius
Orange: Combust:
Within the smoke range, you can fire rounds to set any attack to combust an Infected. Set them ablaze with longer cooldowns
White: Bliss:
Ironically, this healing arc can regenerate survivour health within it short range.
Black: Ressurection: Revive a fallen ally with this ability with deadly amounts of shock. He sacrifices your health to do so.
Green: Scent:
This gas is related with Boomer puke but in a gassy form. The wall it generates can brush any infected with a Bile Effect. Awesome is it not?
Red: Strength: A self-usable weapon will conduct mass damage to enemies. Powerful and deadly, rivalling Tanks with mere strikes


Now THAT is a decent concept, it adds to the game with being stupidly OP, immature or too noob friendly. I like it. +1


The idea of a flying special infected... lol, maybe in a rated PG version targeted for 12 year olds or something. I mean come on, flying zombies? seriously?

If they add stuff like that the franchise will be dead for sure, as far as I am concerned at least.

I was not a huge fan of Left 4 Dead 2, because I felt like not only did it kill the awesome Left 4 Dead 1 game way before it's time, it made the whole franchise feel like a cheesed up console port of Left dead 1 were everyone with an idea got it added in..

The first game "FELT" better, the guns felt more real and more accurate, the world was more gritty and the game play was the star attraction, it didn't rely on gimmicks like fire bullets, and tons of other junk to clutter up the experience. Melee weapons were a nice idea, taken a tad too far though maybe, I personally think a few basic ones would have been best, all the ones adding humor to the game sort of distracted from the whole zombie apocalypse premise, i mean if you want tongue and cheek there is always Team Fortress 2.

Left 4 Dead 1 provided plenty of laughs, without even trying, Left 4 Dead 2 tried 2 hard sometimes I think.


Special infected from the first game, again were PERFECT, balanced, straight forward and always useful... in Left 4 Dead 2 the new ones, for the most part were kind of cheesy and not really ground breaking. The spitter I concede, is awesome, and would make a great addition to the first game as well, it serves a purpose and and allows the player to actually PLAY it.

The Jockey on the other hand, is super lame and all but useless 90% of the time... it is only good at very specific locations and circumstances, the Charger is a little less lame, but still is very much suited for specific situations and locations... both would have made much better special, special infected, meaning they are map or area specific and don't ALWAYS spawn.

And THAT would be my biggest idea for Left 4 Dead 3 special infected, make some of them map/or area specific... or possibly allow them to mutate under certain circumstances.

Imagine if the jockey took 10x more damage and received a significant damage reduction when hit in the back... let it trade mobility for toughness or something, holding a player up for even 5 seconds or so can make a big difference in some scenarios. Maybe a melee from the jockey, or pseudo jockey causes the survivor to move much slower for x amount of time, or start a timer of x amount that if they are not attended to in some way by another survivor they go down.

The Charger could have a ground punch or something that makes all survivors in a certain range stumble, slowing their movement speed while they regain their balance.

by making them more formidable, or more versatile at times balance can be achieved without dumbing down weapon aim or whatever.

Also maybe make some regular infected, and maybe special effected, react to power ups like fire bullets or whatever in a negative way... like some may be soaked in flammable material and will burst into flames and charge when lit up, or explode, doing damage and drawing more infected.

I think a screaming zombie is a no brainer and NEEDS to be added, if it was TRIED in LFD1 it wasn't tried hard enough, and never made it to the demo or the game, again it could be more of an map/area specific type thing but I can see it being pretty awesome just about anywhere.

You could have one that is just like a big person, not supernatural or freakish big, but like body builder sized, that is maybe slow, but durable, and it's whole purpose is to grasp, hold and slow survivors...

I guess I'd like to see function over gimmick, and a return back towards the darker more gritty feel of the original left 4 dead games, I am all for a little humor here and there, like the first game had, but more focus on the frantic game play where "SKILL" is more important then flaming/exploding bullets, laser sights and other clutter.

Bring Turtle Rock back to the project!!!

Make Left 4 Dead great again!!!!

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Date Posted: Jul 31, 2014 @ 7:08am
Posts: 25