Left 4 Dead 2

Left 4 Dead 2

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[ λ³ ] nob Dec 17, 2018 @ 3:54pm
What would you like to see in L4D3?
Title says it all. Ideas can be big or small, doesn't matter.

>Defibrilator in the pill/shot slot
This would actually make it worthwhile to bring outside of medkit drought.
>"Forced" specials besides tanks
All SI spawn randomly while the tank is a forced spawn. Why not spawn 4 chargers at some eventts instead of a tank?
>An unscoped semi-automatic rifle
>A passive slot
Another active slot would be too much, but a passive slot would be neat. You could only have one at a time, and the buffs you get wouldn't be too crazy. No "carry 2 primary weapons" or "slowly regenerate lost health". Think of something more modest like +20% ammo capacity or +10% movement speed.
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Showing 1-15 of 63 comments
Claucker Dec 17, 2018 @ 4:04pm 
I'd like to see a battle royale mode with loot boxes and skins to buy and look good ingame
Rowdy. Dec 17, 2018 @ 4:18pm 
I'd probably like more characters to select from, so there would be 16 different survivors you could choose to play, and they'll all perfectly fit into the story and talk with the other characters.

Maybe they would even have perks just dedicated to that character.
Walking Dec 17, 2018 @ 4:20pm 
Left 4 dead 3 is general would be pretty good to see, but that's a tall order from valve.
GluonFangirl27 Dec 17, 2018 @ 5:56pm 
Between the events of l4d2 and l4d3, the military clones Nick because he's immune. They don't care about cloning the other survivors because they aren't as good looking. ♥♥♥♥ hits the fan, and suddenly original Nick and three Nick clones have to survive against the hellish landscapes of New Orleans, only to all agree they need to make their way to Vegas or Atlantic City and enjoy the rest of their days killing undead, robbing stores, drinking martinis, and gambling their days away.

Yes, Valve, I am willing to work for you to see this vision come to life. Just have Gaben direct message me on Steam, I'll be waiting ;)
Last edited by GluonFangirl27; Dec 17, 2018 @ 5:57pm
redblueberryice Dec 17, 2018 @ 7:11pm 
I would like to see over 20 campaigns since 5 campaigns are short. I wanna make the game jam packed and worth buying
星の巫女 Dec 17, 2018 @ 8:36pm 
This is why most game company don't randomly pick up ideas from fans.
Vinnolo Dec 17, 2018 @ 8:53pm 
taunts and dances, everyone love that
$pirit Dec 17, 2018 @ 9:09pm 
Originally posted by FUSHINEO:
This is why most game company don't randomly pick up ideas from fans.


Originally posted by Reznor:
Left 4 dead 3 is general would be pretty good to see, but that's a tall order from valve.
Samwise Dec 18, 2018 @ 12:35am 
More random gameplay scenarios. Maps would have random routes and there would be less perfect camp and defend spots in the finales.

Ammo would be little bit more scarce and difference between tier 1 and 2 weapons would be less. Add different weapons for just varietys sake. You could take tier 1 guns with tier 2 guns if you want. Scout could be very strong gun against SI but due to fire rate its bad for hordes attacking you.

Make zombies little bit slower but tougher. Aiming matters more and game is in general harder. This would force you to loot for ammo more, and there could be ability to add laser for every gun, even magnum. There could be other modifications than just laser for weapons to be found.

Also, more of everything. More campaigns, weapons, and even bigger emphasis on team playing.
Stark Raven Dec 18, 2018 @ 1:42am 
1) Quality and fit and finish. This means that Valve would probably not be the ideal developer.

2) Proper hitboxes and hit regulation. Things like making the Hunter's/Charger's/Jockey's hitboxes not being ahead of their models, and melee swings actually hitting their targets rather than making a hit noise and doing nothing else.

3) Gmod-esque modularity, allowing for custom campaigns and mechanics to be added in easily.
_3b) Absolutely no skins, microtransactions or cosmetics. The client-side modding system is good as is.

4) A suppressor attachment and noise system. Commons are less aware in general but are more sensitive to light and loud noises. Gunfire and running, along with flashlights, draw more Commons and increase the spawn chance for a Horde. Ideally the Witch should also be made much more sensitive to being lit up and walked around.

5) A set of .45 dual pistols in between the Magnum and the normal dual pistols. 7/14 round capacity and mid-level power.

6) Tankier Tanks with no Special/Common intervention. The Tank should be a proper boss fight of its own, and not have its difficulty artificially inflated by having other zombies interfere.
_6b) The AI Director doesn't summon hordes while dealing with a Witch in close proximity. See in conjunction with #4, a more sensitive Witch would require time to skirt when not rushing to crown.

7) Casual and Competitive Versus modes. One allows mods and so forth, the other stops mods and uses a balanced config. Maybe a ranked matchmaking system. Let's avoid the stupidity of the last month.

8) Maps that randomize their layouts so the campaign gains a bit more life. Could even have different crescendo events on different paths.
_8b) Infected and Specials that have random visual differences between each other. Not every Hunter looks the same, and so forth.
Last edited by Stark Raven; Dec 18, 2018 @ 1:46am
sʜᴀ Dec 18, 2018 @ 1:57am 
Asian
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swordfish Dec 18, 2018 @ 2:48am 
I would like to see you dancing and shaking in L4D3
Nathalius Higgers Dec 18, 2018 @ 4:27am 
a proper leveling system. Say what you want but im a sucker for leveling.
Rowdy. Dec 18, 2018 @ 4:33am 
Originally posted by Ʞrigsgä̆ldᴚ:
a proper leveling system. Say what you want but im a sucker for leveling.
That would probably be a good thing, so you can see how long a player has been actually playing for and not just idling in the main menu to get hours up.
Nathalius Higgers Dec 18, 2018 @ 6:08am 
Originally posted by Rowdy.:
Originally posted by Ʞrigsgä̆ldᴚ:
a proper leveling system. Say what you want but im a sucker for leveling.
That would probably be a good thing, so you can see how long a player has been actually playing for and not just idling in the main menu to get hours up.
Yeah, basically xp for time survived, bonus xp for escaping, xp per zombie kill, allthough it doesnt need to be alot for that one.

Insurgency: Sandstorm has such a system implemented, and you can level untill level 1k its pointless but i like it, it shows everyones level on the leaderboard, and there you can see which people actually already played alot and so on.
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Date Posted: Dec 17, 2018 @ 3:54pm
Posts: 63