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Passing has an incredibly stupid spot to get cans in the back section in that house, specials and commons can spawn everywhere 2 feet outside the door causing you to sometimes get stuck from the overwhelming amount of zombies, especially on realism expert. Best is to just wait for the first tank, lure it away from the other survivors so it doesn't die in 30 seconds and get the cans, other than that, bad game design. Also not sure if it's fixed, but i remember specials being bugged out (unless it was intended) every single time and twice as many spawned with faster spawn rates.
Cold Stream, that entire finale is just the most asinine finale possible, everything falling on top of you, pure garbage, no idea why this unofficial was added while there were plenty of better maps to choose from.
Campaign / Realism - Crash Course, you have to play the whole map every reset, there isn't many good spots to camp out, and you have to save a bile or multiple pipebombs for the generator.
Versus - For infected, Dark Carnival is the hardest. You'll never wipe survivors here unless they make an absolutely huge mistake, and even then they can bounce back. For survivors, The Parish. Survivors don't really have many issues in finales in versus so obviously the one with the most instant deaths is gonna be the hardest.
Those saying The Passing on campaign, its not too hard. The back cans with defibs can be easily gotten if you just push back there first. You can barricade the door with 2 gascans with a gascan fire while you toss the rest down and then leave after the can respawns, and this can be done solo too. Waiting for the tank and then going back there is also a good option. If you save a bile jar from the past map you can get these cans even easier too. Plus there is a campaign exploit that makes The Passing literally the easiest finale because nothing will spawn, and no I am not telling you how to do it.