Left 4 Dead 2

Left 4 Dead 2

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the grenade launcher in this game does like no damage to witches.
it does bad damage for how slow it reloads. takes like 6 shots to kill a witch.
Last edited by HappyDog4you; Sep 2, 2021 @ 3:46pm
Originally posted by Sonya:
Really surprised you people ended up fighting to death over this.

I thought every expert player knew that grenade launcher is underpowered. Ak-47 kills the tank almost just as fast and doesn't require any fancy projectile aim, crowd control is pretty weak, since you'll get re-surrounded during the eternal reloading wishing you had an auto-shotty, it's way too tedius to fight jockeys and chargers with it, you can't rush events with it (unless your team is good and doesn't need you anyway), etc.

And yeah, the way it doesn't outdamage any other weapon vs witch is pretty unintuitive as the OP says, among a million other things. Although a lot of witch mechanics are very unintuitive in general.

I only use grenade launcher for fun, it's more satisfying than hitscan, but whenever I have trouble experting some extra-hard workshop campaign, it's pretty obvious that you have to drop it for a meta T2 gun.

Also, finding it during the "T1 stage" is nice, since compared to uzi and pump it's actually kind of good.
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Showing 91-105 of 130 comments
Sonya Sep 3, 2021 @ 12:14am 
It doesn't do anything to her on expert difficulty.
And I mean push her with actual velocity, launch her away like from a non-expert tank punch. That would generate some fun scenarios when trying to push her away or into water, etc.
HappyDog4you Sep 3, 2021 @ 12:34am 
Originally posted by :
It doesn't do anything to her on expert difficulty.
And I mean push her with actual velocity, launch her away like from a non-expert tank punch. That would generate some fun scenarios when trying to push her away or into water, etc.
oh right, i didn't think u meant that.

eh, tbh, since you've come at the thread with a reasonable attitude i'm inclined to take your opinion seriously. if you don't like the idea of the grenade launcher 1-hit killing a witch because you enjoy sneaking up on a witch and strategically killing her, i totally see reason with that. i also enjoy taking out a witch for the team, it feels like you've done the team proud. xD

i think really what i'm annoyed about is that the grenade launcher doesn't really have any use besides fun or pro competitive strategy. it's probably quite good on versus if you're skilled enough for it but it's really situational to use, it would rely on hoping special infected players accidentally get seen and then run into a doorway to hide. and then you'd shoot a grenade into that doorway.

or if you're really pro you shoot at all risk-looking areas. for example, if you think it's likely there's a special infected player hiding just around the corner, you'd shoot around the corner. could be good for preventing boomers, etc.
Sonya Sep 3, 2021 @ 1:03am 
Originally posted by HappyDog4you:
It is indeed very situational whenever a T2 weapon is an option. I don't even think it's that usable in versus since good players rarely pre-spawn. And pre-firing at common spawn spots is not worth the long reload since it's still pretty hard to predict the exact time at which the opponent will decide to spawn. There are only a few chokes in the game where it's benefitial to pre-spawn (mostly vertical ones with a ladder involved) where the launcher would actually help, which perfectly fits the term "situational".

It's still fun though, even a lot of the reasonably difficult workshop maps are perfectly doable with grenade launcher, especially if you play with ok teammates.
In coop I often juggle a grenade launcher along with a regular weapon so I have both at my disposal just for fun. (It takes some practise to do it even remotely effectively though and it's definetely not intended)
HappyDog4you Sep 3, 2021 @ 1:05am 
Originally posted by :
Originally posted by HappyDog4you:
It is indeed very situational whenever a T2 weapon is an option. I don't even think it's that usable in versus since good players rarely pre-spawn. And pre-firing at common spawn spots is not worth the long reload since it's still pretty hard to predict the exact time at which the opponent will decide to spawn. There are only a few chokes in the game where it's benefitial to pre-spawn (mostly vertical ones with a ladder involved) where the launcher would actually help, which perfectly fits the term "situational".

It's still fun though, even a lot of the reasonably difficult workshop maps are perfectly doable with grenade launcher, especially if you play with ok teammates.
In coop I often juggle a grenade launcher along with a regular weapon so I have both at my disposal just for fun. (It takes some practise to do it even remotely effectively though and it's definetely not intended)

yeah. someone here uses it like a pro though. https://www.youtube.com/watch?v=CMNry4PE93Y
Okazaki Yumemi Sep 3, 2021 @ 1:47am 
bruh just dont use it
Cross Sep 3, 2021 @ 4:05am 
huh, weird. i kinda like how the g launcher works by stunting her instead of killing her instantly
🥵 Sep 3, 2021 @ 4:15am 
i don't think you know what you're doing, the grenade launcher's the only semi-useful special weapon, you can stun a witch with a direct hit which gives you 2 free hits to kill her
Last edited by 🥵; Sep 3, 2021 @ 4:16am
geordiebroon58 Sep 3, 2021 @ 8:54am 
Originally posted by HappyDog4you:
Originally posted by geordiebroon58:


dont think the shotgun should be 1 shotting nor the grenade launcher tbf The entire point of the witch is an Infected your not suppost to kill to begin with

as for the tank yea Its pretty damn useless i think the hunting rifle is even more effective

well, i agree that the shotguns shouldn't be able to 1-shot but i think the grenade launcher should be able to. that would make the grenade launcher feel like a viable thing to pickup then, especially if it could flinch the tank.

it's also somewhat rare to find, so it makes sense that if someone found it they would carry it if it was devastating to the witches and tanks.

it doesn't really have any strategic use though when you have a shotgun which can 1-shot a witch. and i'd much rather carry an m16 or ak-47 than a grenade launcher considering how effective they are against smokers, hunters, jockeys, etc.


Nope a strategic move with the grenade launcher is what makes it powerful

the grenade launcher has an ability of Stopping any special infected in its path (except jumping to brake free from stun or chargers being unshoveable or dealing enough damage to strait up kill it)

easiest examples of this is quickly being able to free yourself from a smokers grasp before they can pin you into pace

even if they have the toung on you from max distince the grenade launcher has enough range and accuracy to free you from that

hunter is 1 shot and can be stunned

boomer and spitter are boomer and spitter

jockey can Maybe survive and if it dose Then its just a shove to kill anyways

charger will be stunned And can be finished off (This is still enough to free a teamate from a chargers grasp)

the grenade launcher can also clear a horde out the way

The grenade launcher is more utility than a primary weapon Its more valuble than a T1 gun But by the time you get a T2 your gonna just want to drop it

Even if its not that allmighty powerful its still fun to use and still has value and potential behind it

being able to instantly clear a teamate / horde When your team is in the Worst situation is valuble

my bigger issue is the pathetic m60

Edit: side note When you stun a witch You can continue the stun with a m2 shove While it can be done with the degal, ak47 and snipeers You need the witch to be 100% calm and you need to headshot the witch to stun it

Sucsefully doing so will lead to a free kill but on the other hand Failing to land it could lead to your death

But the grenade launcher can stun the witch any time and then you can just m2 stun lock it
Last edited by geordiebroon58; Sep 3, 2021 @ 8:56am
geordiebroon58 Sep 3, 2021 @ 9:05am 
Originally posted by HappyDog4you:
Originally posted by geordiebroon58:


dont think the shotgun should be 1 shotting nor the grenade launcher tbf The entire point of the witch is an Infected your not suppost to kill to begin with

as for the tank yea Its pretty damn useless i think the hunting rifle is even more effective

oh and actually the grenade launcher is somewhat "acceptable" on the tank. it kills an expert tank in 4 shots but it's still useless when a full magezine of an ak-47 all hitting an expert tank removes half the hp (4k hp tank).

should not kill a tank in 4 shots

the grenade launcher deals 400 max damage
Originally posted by geordiebroon58:
Originally posted by HappyDog4you:

oh and actually the grenade launcher is somewhat "acceptable" on the tank. it kills an expert tank in 4 shots but it's still useless when a full magezine of an ak-47 all hitting an expert tank removes half the hp (4k hp tank).

should not kill a tank in 4 shots

the grenade launcher deals 400 max damage
tank takes 3 time as much damage so like 1.2k per shot if its land on the body othewise it will do regular 400 if it hit ground or wall, still 1.2k takes almost 6 or 7 shot to kill it on expert aproximatly
Camera Man Sep 3, 2021 @ 9:43am 
What the hell even happened here within 17 hours.
Last edited by Camera Man; Sep 3, 2021 @ 9:44am
Bad troll is bad.
SmokerOvWeed420 Sep 3, 2021 @ 9:51am 
Originally posted by Camera Man:
What the hell even happened here within 17 hours.
Nothing good
Originally posted by Camera Man:
What the hell even happened here within 17 hours.
nothing of value
Cursed Hawkins Sep 3, 2021 @ 9:55am 
Originally posted by geordiebroon58:
Originally posted by HappyDog4you:

oh and actually the grenade launcher is somewhat "acceptable" on the tank. it kills an expert tank in 4 shots but it's still useless when a full magezine of an ak-47 all hitting an expert tank removes half the hp (4k hp tank).

should not kill a tank in 4 shots

the grenade launcher deals 400 max damage
Direct shots deal full damage to tanks, however an expert tank with an 8000 health pool shouldn't be going down that fast unless one of two things are happening first, one being that the tank is on fire as once the tank is on fire unless its extinguished (which literally will not happen on most maps) it'll have a maximum lifespan of 30 seconds or so before dying from the fire, two being that OP's using a script that increases the GL's raw damage output because expert tanks with that amount of health should be taking six direct hits to go down.
Last edited by Cursed Hawkins; Sep 3, 2021 @ 9:58am
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Date Posted: Sep 2, 2021 @ 3:46pm
Posts: 130