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And I mean push her with actual velocity, launch her away like from a non-expert tank punch. That would generate some fun scenarios when trying to push her away or into water, etc.
eh, tbh, since you've come at the thread with a reasonable attitude i'm inclined to take your opinion seriously. if you don't like the idea of the grenade launcher 1-hit killing a witch because you enjoy sneaking up on a witch and strategically killing her, i totally see reason with that. i also enjoy taking out a witch for the team, it feels like you've done the team proud. xD
i think really what i'm annoyed about is that the grenade launcher doesn't really have any use besides fun or pro competitive strategy. it's probably quite good on versus if you're skilled enough for it but it's really situational to use, it would rely on hoping special infected players accidentally get seen and then run into a doorway to hide. and then you'd shoot a grenade into that doorway.
or if you're really pro you shoot at all risk-looking areas. for example, if you think it's likely there's a special infected player hiding just around the corner, you'd shoot around the corner. could be good for preventing boomers, etc.
It's still fun though, even a lot of the reasonably difficult workshop maps are perfectly doable with grenade launcher, especially if you play with ok teammates.
In coop I often juggle a grenade launcher along with a regular weapon so I have both at my disposal just for fun. (It takes some practise to do it even remotely effectively though and it's definetely not intended)
yeah. someone here uses it like a pro though. https://www.youtube.com/watch?v=CMNry4PE93Y
Nope a strategic move with the grenade launcher is what makes it powerful
the grenade launcher has an ability of Stopping any special infected in its path (except jumping to brake free from stun or chargers being unshoveable or dealing enough damage to strait up kill it)
easiest examples of this is quickly being able to free yourself from a smokers grasp before they can pin you into pace
even if they have the toung on you from max distince the grenade launcher has enough range and accuracy to free you from that
hunter is 1 shot and can be stunned
boomer and spitter are boomer and spitter
jockey can Maybe survive and if it dose Then its just a shove to kill anyways
charger will be stunned And can be finished off (This is still enough to free a teamate from a chargers grasp)
the grenade launcher can also clear a horde out the way
The grenade launcher is more utility than a primary weapon Its more valuble than a T1 gun But by the time you get a T2 your gonna just want to drop it
Even if its not that allmighty powerful its still fun to use and still has value and potential behind it
being able to instantly clear a teamate / horde When your team is in the Worst situation is valuble
my bigger issue is the pathetic m60
Edit: side note When you stun a witch You can continue the stun with a m2 shove While it can be done with the degal, ak47 and snipeers You need the witch to be 100% calm and you need to headshot the witch to stun it
Sucsefully doing so will lead to a free kill but on the other hand Failing to land it could lead to your death
But the grenade launcher can stun the witch any time and then you can just m2 stun lock it
should not kill a tank in 4 shots
the grenade launcher deals 400 max damage