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Me and some of my friends had this problem with l4d where it set rate to something really low and it just happened out of nowhere after a fresh windows install. I never figured out why it happened, but the console command fixed it.
Edit: in the threads you linked people are suggesting fixing netcode settings as well. Such as make sure your cl_lerp is 0.1
Also. You say enemies simply appear out of thin air. I remember to have seen that from time to time as well. That may happen sporadically, but not all the time.
OMG THANK YOU the "rate 99999999" in console did the trick. I just tested this out on survival and set the rate to 1 and got really bad common infected stutters and set it to 999999 and it did the trick.
im suprised this hasnt been said anywhere else i looked thanks.
"rate" = "30000" ( def. "10000" )
** NOTE: The real value is 9999999.000 but the server has temporarily restricted it to 30000.000 **
user
- Max bytes/sec the host can receive data
https://www.youtube.com/watch?v=xn07GeZ7Psk
Look at my NET_GRAPH in this screenshot?
https://steamcommunity.com/sharedfiles/filedetails/?id=2255514218
If you had something like 33.3ms, it would refresh 30 times per tick so every 1 tick in the 30 ticks, which is on part with pubs that run at 30 ticks, however doing it this much would make commons look like they are at 30 FPS themselves because you're not giving much headroom for the prediction to interpolate aka smooth things out. This is would be a near 100% accurate representation of the server though.
Therefor, setting 66.6ms would be much more reasonable because that'll let the game refresh twice as less (or 15 times) per 30 ticks which leaves loose 2 ticks and therefor results in 60 refreshes visually, so 60 FPS feedback.
Changing the update rate shouldn't do anything because pub servers don't go higher than 30000 anyway.