Left 4 Dead 2

Left 4 Dead 2

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Pica Pau Oct 8, 2020 @ 8:10am
100 tickrate
Is there a tutorial for having Tickrate 100 on dedicated servers?
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Showing 1-15 of 16 comments
Originally posted by Adios:
100 tickrate servers are bad-do not play there

Explain?
Originally posted by Adios:
Do you wanna play competitve servers in game for fun?Ok...

I mean... if that is your cup of coffee why wouldn't you?
Originally posted by Adios:
Originally posted by Sharpie:

I mean... if that is your cup of coffee why wouldn't you?
egg

Respectfully agree.
ΩCΣΛΠ $ΦDΣ Oct 8, 2020 @ 3:39pm 
The game is designed for 30 tickrate. if you exceed that, the game will not work normal.
Blaquicat Oct 8, 2020 @ 3:47pm 
Originally posted by Kruspe:
100 tickrate servers are bad-do not play there
You dont know what you talking about..
(this is from my own dedicated server (which is another computer on my network with debian)
33 tick
https://steamcommunity.com/sharedfiles/filedetails/?id=1151644566
100tick
https://steamcommunity.com/sharedfiles/filedetails/?id=1151644288
Originally posted by ΩCΣΛΠ $ΦDΣ $VΦCΦDΣ:
The game is designed for 30 tickrate. if you exceed that, the game will not work normal.
Care to elaborate that?
I have a 100 tick server, i dont see anything off on it, two sourcemod plugins fix every 'cons' of having a 100tick server.
Blaquicat Oct 8, 2020 @ 3:50pm 
This is what a 100tick HOMEMADE server looks like:
https://steamcommunity.com/sharedfiles/filedetails/?id=1397429504

More pics and testing with tick..
https://steamcommunity.com/id/blaquicat/screenshots/?appid=550
Last edited by Blaquicat; Oct 8, 2020 @ 3:55pm
ΩCΣΛΠ $ΦDΣ Oct 8, 2020 @ 4:01pm 
Originally posted by Blaquicat | Łøs Ᵽᵾŧøs:
Originally posted by Kruspe:
100 tickrate servers are bad-do not play there
You dont know what you talking about..
(this is from my own dedicated server (which is another computer on my network with debian)
33 tick
https://steamcommunity.com/sharedfiles/filedetails/?id=1151644566
100tick
https://steamcommunity.com/sharedfiles/filedetails/?id=1151644288
Originally posted by ΩCΣΛΠ $ΦDΣ $VΦCΦDΣ:
The game is designed for 30 tickrate. if you exceed that, the game will not work normal.
Care to elaborate that?
I have a 100 tick server, i dont see anything off on it, two sourcemod plugins fix every 'cons' of having a 100tick server.

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

"The tickrate can be altered by using the -tickrate parameter

Counter Strike: Global Offensive
Half-Life 2: Deathmatch

The following servers tickrate cannot be altered as changing this causes server timing issues.

Tickrate 66

Counter Strike: Source
Day of Defeat: Source
Team Fortress 2

Tickrate 30

Left 4 Dead
Left 4 Dead 2"
Helrika Oct 8, 2020 @ 7:46pm 
100 tick rate affects door speed and boomer vomit length and bot shooting with semi automatic weapons making them slower.

There is a tick rate fix but it’s doesn’t work 100% with windows servers. It fixes doors but bots are still shooting slow with semis and boomer vomit length is still shorter but it actually goes to the length in which the vomit hits the ground instead of miles long in 33tick

If this doesn’t bother you. Honestly 100 tick is amazing
Blaquicat Oct 9, 2020 @ 4:29am 
Originally posted by ΩCΣΛΠ $ΦDΣ $VΦCΦDΣ:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

"The tickrate can be altered by using the -tickrate parameter

Counter Strike: Global Offensive
Half-Life 2: Deathmatch

The following servers tickrate cannot be altered as changing this causes server timing issues.

Tickrate 66

Counter Strike: Source
Day of Defeat: Source
Team Fortress 2

Tickrate 30

Left 4 Dead
Left 4 Dead 2"
Theres fix for the issues, plugins or console commands.
Originally posted by Helrika:
There is a tick rate fix but it’s doesn’t work 100% with windows servers. It fixes doors but bots are still shooting slow with semis and boomer vomit length is still shorter but it actually goes to the length in which the vomit hits the ground instead of miles long in 33tick
You can fix door and boomer issues with plugins (100%), for the bots theres configs to manage that, including some thats increase the bots reaction time.
If you check again the second pic, you can notice the game is running close to 70 tick (updates are limited by tickrate) it means the server is struggling to run that map (very heavy map), but as we have more margin to work with, the game does not lag at all..

The quality and smoothness of the game play are priceless..

33 tick only limits how much gamestages are processed, it limits the processing power of the game server, as it is limited to process 33 gamestages per sec..
Last edited by Blaquicat; Oct 9, 2020 @ 4:31am
▪●NO●▪ (Banned) Oct 9, 2020 @ 5:07pm 
Originally posted by The Red Onion™:
Originally posted by ▪●NO●▪:

For servers, you could click here to check out[forums.alliedmods.net]


ლ⁽ ͡❛ ͜ʖ ͡❛⁾ლ 🅛🅔🅦🅓 ➍ 🅓🅔🅐🅓 ლ⁽ ͡❛ ͜ʖ ͡❛⁾ლ

ABSOLUTELY no one care about your low quality server, especially not in this place.

You have to learn to read and keep your decency if you don't understand anything.

I provide a link where the OP can find the plugin and text and explanation on 100 TIK servers. If you have no understanding of servers, you don't have to respond at all in my opinion.

https://forums.alliedmods.net/showthread.php?t=299669


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Last edited by ▪●NO●▪; Oct 9, 2020 @ 6:01pm
Helrika Oct 9, 2020 @ 7:17pm 
Originally posted by Blaquicat | Łøs Ᵽᵾŧøs:
Originally posted by ΩCΣΛΠ $ΦDΣ $VΦCΦDΣ:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

"The tickrate can be altered by using the -tickrate parameter

Counter Strike: Global Offensive
Half-Life 2: Deathmatch

The following servers tickrate cannot be altered as changing this causes server timing issues.

Tickrate 66

Counter Strike: Source
Day of Defeat: Source
Team Fortress 2

Tickrate 30

Left 4 Dead
Left 4 Dead 2"
Theres fix for the issues, plugins or console commands.
Originally posted by Helrika:
There is a tick rate fix but it’s doesn’t work 100% with windows servers. It fixes doors but bots are still shooting slow with semis and boomer vomit length is still shorter but it actually goes to the length in which the vomit hits the ground instead of miles long in 33tick
You can fix door and boomer issues with plugins (100%), for the bots theres configs to manage that, including some thats increase the bots reaction time.
If you check again the second pic, you can notice the game is running close to 70 tick (updates are limited by tickrate) it means the server is struggling to run that map (very heavy map), but as we have more margin to work with, the game does not lag at all..

The quality and smoothness of the game play are priceless..

33 tick only limits how much gamestages are processed, it limits the processing power of the game server, as it is limited to process 33 gamestages per sec..
On my windows server only doors got fixed. The boomer has way less length but an improvement for vomit. You sue it can be fixed for a windows server?
Leo Oct 9, 2020 @ 7:49pm 
Originally posted by Helrika:
On my windows server only doors got fixed. The boomer has way less length but an improvement for vomit. You sue it can be fixed for a windows server?
It can be adjusted by changing two vomit related cvars in your server config. I included the values I use, but experiment as you wish.

Boomer Vomit Random Vector Velocity (default 0.05)
z_vomit_vecrand 0.2

Boomer Vomit Speed (default 1700)
z_vomit_velocity 3000
Helrika Oct 9, 2020 @ 7:57pm 
Originally posted by Leo:
Originally posted by Helrika:
On my windows server only doors got fixed. The boomer has way less length but an improvement for vomit. You sue it can be fixed for a windows server?
It can be adjusted by changing two vomit related cvars in your server config. I included the values I use, but experiment as you wish.

Boomer Vomit Random Vector Velocity (default 0.05)
z_vomit_vecrand 0.2

Boomer Vomit Speed (default 1700)
z_vomit_velocity 3000
Oh wow! Thanks a bunch! Can this be done with bot semi weapons too? This will probs solve this issue for me once and for all
Blaquicat Oct 9, 2020 @ 9:18pm 
Originally posted by Helrika:
Oh wow! Thanks a bunch! Can this be done with bot semi weapons too? This will probs solve this issue for me once and for all
Looks like i got here a little late..
Originally posted by Helrika:
On my windows server only doors got fixed. The boomer has way less length but an improvement for vomit. You sue it can be fixed for a windows server?
If you have performance issues, you can try to vm a linux and host into it.
In my experience, even on "emulated" linux srcds is better than the regular windows versions, besides all the security you can implement.. with iptables and such.
▪●NO●▪ (Banned) Oct 10, 2020 @ 12:58am 
Originally posted by Helrika:
Originally posted by Leo:
It can be adjusted by changing two vomit related cvars in your server config. I included the values I use, but experiment as you wish.

Boomer Vomit Random Vector Velocity (default 0.05)
z_vomit_vecrand 0.2

Boomer Vomit Speed (default 1700)
z_vomit_velocity 3000
Oh wow! Thanks a bunch! Can this be done with bot semi weapons too? This will probs solve this issue for me once and for all

You know that you are limited on windows servers? To get the most out of it, I recommend Linux.


Originally posted by Blaquicat | Łøs Ᵽᵾŧøs:
Originally posted by Helrika:
Oh wow! Thanks a bunch! Can this be done with bot semi weapons too? This will probs solve this issue for me once and for all
Looks like i got here a little late..
Originally posted by Helrika:
On my windows server only doors got fixed. The boomer has way less length but an improvement for vomit. You sue it can be fixed for a windows server?
If you have performance issues, you can try to vm a linux and host into it.
In my experience, even on "emulated" linux srcds is better than the regular windows versions, besides all the security you can implement.. with iptables and such.


Agree, as stated by: Blaquicat | Łøs Ᵽᵾŧøs



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Date Posted: Oct 8, 2020 @ 8:10am
Posts: 16