Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If someone falls behind you are kind of encouraged to actually leave them behind in this mode. At least I think that is the idea...
Which kinda fails depending on difficulty. On Normal you can just kill them as they appear even Solo but that's kinda boring so I just run lol (or better yet put it on Advanced)
Does anyone have any suggestions on what you'd like to see changed with the mode?
I do want however is the tank spawn rate, I feel like the tank are kinda spawning very rapidly
so maybe if someone who made it into the finish saferoom would lower the timing of the tank spawn, making it easy for survivors to make it in one piece
Not sure how hard this would be to make, but maybe make the survivors bleed out faster if there is at least 1 survivor on the saferoom, because chances are, with 5+ Tanks and more constantly spawning, they are *not* going back to revive the other survivors... meaning everyone is stuck waiting 2+ minutes for the other people to finally die...
In this difficulty, Tanks have enough HP that you can’t shot them down as soon as they appear solo. But it’s also not as lame as Expert where all it takes is a single hit and you are out of the game.