Left 4 Dead 2

Left 4 Dead 2

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No defids in Tank Run?
is there like a reason why there's no defids around in maps or final?
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Showing 1-14 of 14 comments
Flariz Dec 7, 2020 @ 6:50pm 
I think it’s because the whole point of the mode is to run away from the Tank without any resistence at all.

If someone falls behind you are kind of encouraged to actually leave them behind in this mode. At least I think that is the idea...
Cursed Hawkins Dec 7, 2020 @ 8:08pm 
Originally posted by Flariz:
I think it’s because the whole point of the mode is to run away from the Tank without any resistence at all.

If someone falls behind you are kind of encouraged to actually leave them behind in this mode. At least I think that is the idea...
I mean its literally just the Tank rush mutation from versus mode but with AI controlled tanks, its literally the same concept of rushing as fast as you can before the tanks either catch up to you or your forced to fight them off.
may be
Flariz Dec 7, 2020 @ 8:13pm 
Originally posted by Cursed Hawkins:
Originally posted by Flariz:
I think it’s because the whole point of the mode is to run away from the Tank without any resistence at all.

If someone falls behind you are kind of encouraged to actually leave them behind in this mode. At least I think that is the idea...
I mean its literally just the Tank rush mutation from versus mode but with AI controlled tanks, its literally the same concept of rushing as fast as you can before the tanks either catch up to you or your forced to fight them off.

Which kinda fails depending on difficulty. On Normal you can just kill them as they appear even Solo but that's kinda boring so I just run lol (or better yet put it on Advanced)
Cursed Hawkins Dec 7, 2020 @ 9:42pm 
Originally posted by Flariz:
Originally posted by Cursed Hawkins:
I mean its literally just the Tank rush mutation from versus mode but with AI controlled tanks, its literally the same concept of rushing as fast as you can before the tanks either catch up to you or your forced to fight them off.

Which kinda fails depending on difficulty. On Normal you can just kill them as they appear even Solo but that's kinda boring so I just run lol (or better yet put it on Advanced)
There's times where you do have to fight them and trust me, even if you're rushing you'll want a few of them weakened before the confrontation because unlike tank rush where there's a maximum that can be spawned, tank rush has no such limitation so you can very easily be overwhelmed by the amount you've allowed to spawn.
Rayman1103 Dec 8, 2020 @ 8:04am 
I haven't removed Defibs from Tank Run. They're still there at regular spawn points.

Does anyone have any suggestions on what you'd like to see changed with the mode?
HoloLiveSonic™ Dec 8, 2020 @ 8:12am 
Originally posted by Rayman1103:
I haven't removed Defibs from Tank Run. They're still there at regular spawn points.

Does anyone have any suggestions on what you'd like to see changed with the mode?
I could be imagining things, but wut i notice the most is at Dark Carnival final, there wasnt a single defid there on the tower so maybe change that?

I do want however is the tank spawn rate, I feel like the tank are kinda spawning very rapidly
so maybe if someone who made it into the finish saferoom would lower the timing of the tank spawn, making it easy for survivors to make it in one piece
Flariz Dec 8, 2020 @ 9:04am 


Originally posted by Rayman1103:
I haven't removed Defibs from Tank Run. They're still there at regular spawn points.

Does anyone have any suggestions on what you'd like to see changed with the mode?

Not sure how hard this would be to make, but maybe make the survivors bleed out faster if there is at least 1 survivor on the saferoom, because chances are, with 5+ Tanks and more constantly spawning, they are *not* going back to revive the other survivors... meaning everyone is stuck waiting 2+ minutes for the other people to finally die...
HoloLiveSonic™ Dec 8, 2020 @ 9:06am 
Originally posted by Flariz:
Originally posted by Rayman1103:
I haven't removed Defibs from Tank Run. They're still there at regular spawn points.

Does anyone have any suggestions on what you'd like to see changed with the mode?

Not sure how hard this would be to make, but maybe make the survivors bleed out faster if there is at least 1 survivor on the saferoom, because chances are, with 5+ Tanks and more constantly spawning, they are *not* going back to revive the other survivors... meaning everyone is stuck waiting 2+ minutes for the other people to finally die...
maybe adding a command like !kill me, making it faster if the situation is like this
BraveConquistador Dec 8, 2020 @ 10:20am 
Is that the only thing that bothers you? It's a great mutation but No Mercy chapter 4/The Passing chapter 2/Hard Rain Chapter 2/Entirety of The Last Stand on Expert (heck, even Advanced) are simply unplayable. At least increase the spawn rate of adrenaline? I'm here to have fun, not cringe.
Flariz Dec 8, 2020 @ 10:45am 
I personally find Advanced to be the sweetspot for this gamemode.

In this difficulty, Tanks have enough HP that you can’t shot them down as soon as they appear solo. But it’s also not as lame as Expert where all it takes is a single hit and you are out of the game.
Last edited by Flariz; Dec 8, 2020 @ 10:46am
elladoros Dec 8, 2020 @ 11:53am 
tank gaming
elladoros Dec 8, 2020 @ 11:53am 
tank gaming stole all the defibs
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Date Posted: Dec 7, 2020 @ 6:42pm
Posts: 14