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For expert realism it's best to get a magnum because it is the only gun that can 1 hit normal zombies from a distance.
Auto Shotguns are just preferences, deals good damage to tanks and special infected
This is how you know the weapon is good.
The higher accuracy of the M16 is only a decent pro in the face of numerous overwhelming cons. Sadly it does not even come close to making up for the M16's downsides. When you're literally beaten out by damage per second and damage over time by like 40% by a tier one weapon, you know you've done something wrong. At least the scar has extreme accuracy and still has pretty high total damage. If only the M16 had a higher capacity, it might be worth considering, but as it is? It's a damn joke.
I doubt it'll change that much. I haven't played with them, but checking out videos and stats seems to paint a pretty clear picture.
The knife is the best melee by far (from what currently exists in the game anyway, not taking into account the brand new melee stuff). It's faster, does less harm to teammates, registers hits better, and has good swing arcs.
MP5 is still kinda overshadowed by the Silenced SMG in terms of sheer damage per second (though it probably beats out the regular SMG, which only really has a faster firing speed but same DPS in the end), but may be considered if accuracy is more valued.
Commando seems like it overshadows the M16 in all areas except a minor reload speed downside, but that scope will at least give it a niche use that the M16 currently lacks.
Scout is damn near an objective downgrade from the regular rifle due to the ridiculously slow firing speed whilst still having the same damage per shot. It's 4 ♥♥♥♥♥♥♥ times slower, with the only pro being an even higher accuracy while running, which, to be honest, doesn't even come close to making up for that enormous loss in fire-power.
AWSM seems to be much the same. Even slower firing speed than the Scout, and only a slight power increase. So hey, you can choose either of the regular sniper rifles that do 90 damage per shot at a 240 rate of fire, or about 360 damage per second, or a ♥♥♥♥♥♥♥ awp that does 115 damage per shot at a 57 rate of fire for about 110 damage per second. This is in a game where the VAST majority of enemies die in a single shot from the Sniper Rifle. So, what the ♥♥♥♥.
- Decreased Knife attack speed by 10%
- Knife swings in diagonal arcs
And scout damage will be increased to 105
In that case, meta could shift quite hard! We'll see!
Which I am not a very big fan of, to be honest. I hope they don’t touch the original guns *too* much with how they are currently, and instead, balance the CSS guns around them.
I mean, honestly, I'd also kinda like to give the tier 1 shotguns at least kind of a better niche, since they are outclassed in every way by the tier 2 shotguns. Tier 1 machineguns still retain some cool stuff over the tier 2 ones (especially over the M16), but the shotguns don't. That's pretty minor though, and again, may be more of an issue of the M16 is particular just being that bad.
Whatever. As long is stuff is practical and balanced, and weapons still have some unique qualities, I'm happy.
tldr
There’s no such thing as best weapon in l4d2. even scar is pretty good.
Honestly, this is like the one thing I don’t really observe.
I watch my 3 teammates like a hawk, and even watch their items and see what they do with them etc, but I never really pay attention to their weapons... interesting... it simply never really crosses my mind.
Also, I main Shotguns but I hardly ever lead.
Not quite that stupid. Some tools are just objectively worse than others in 95% of situations, and you're gimping yourself by using them. EG, if you have a choice between a crowbar or a machete, it's always going to be better to pick up the machine. If you have a choice between a shotty and an auto shotty, it's always going to be better to pick up an autoshotty. If you're playing on normal, picking up an AK is basically the only choice out of the assault rifles. Ect.
And yes, of course it's important to see what the team is running, and to adjust accordingly, but this also highly depends on your team and their ability to understand what each person's strengths and what they should be doing. EG, if you are on hard rain, and only one person has an autoshotty, then they should be crowing witches, obviously, but honestly, most of the time, any combination of weapons can work well enough as long as the team coordinates, though whether or not this happens is kinda up to chance in pubs. But there are some weapons that far exceed others, especially depending on what difficulty/mode you choose.