Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I believe I did say if you have a system similar to mine, did I not?
from having it disabled and/or enabled, easily within margin of error numbers
the only game i can say actually benefit from disabling the feature was overwatch
and i haven't an idea why this is so,
but it's already pretty well known from googling around.
i'm yet to find another game that benefits from ether on or off.
though i mean try it for yourself. the worst that can happen is you might loose a few fps.
best case you gain some fps.
but if you are going to test it, make sure you are cpu bound in whatever game.
aswell. ideally you want to use benchmarks within games or atleast an environment that is actually the same through runs (like an empty map) don't go into multiplayer match,or in free roam of many games such as gta 5, or ACO, it would be far to different between runs. games with replay features are great for this though.
i see far to many people test multiplayer games that are completely different between runs
or in games such as gta 5 where so many variables can change the fps
then claim "x" setting made an improvement.